Hey my dude, In a night of sweet, sweet passion, I made a review on parts of this loap. It's mostly just about the jobs part, but it says a lot about the gameplay alone. Along with most of the unedited text file.
Here it is.
How do I make this game better?
The problems.
-lack of player interaction
-boss rushing
-item rushing
-jobs, in general. Important, my favorite topic.
Lack of player interaction and jobs go together.
A ton of jobs are really just better than having no jobs. Farming, thief (which was nerfed to hell), banker, and a lot of the part time jobs, are never taken. I never take any part time jobs because they just waste my time. With that time, I could be using my hero to be getting items to get stronger, or using him for my full time job, like the bartender job, which, with ascension, is more practical, as robots now only have four slots.
The farmer job the least used jobs as it rewards about 30 gold per wheat or something like 600 gold per pig, which is about 5 wheat. However, the wheat is on a timer when given to a pig, so getting money that way isn't too practical. Also, I don't believe it's possible to use a non-hero, and even it it was possble with a pet or a robot, it wouldn't be worth my keystrokes. It would take a lot of worker (hint) to do that as a part time job. Perhaps make it so you can automatically feed the pig or make feeding the pig easier to adjust for the job. A trough could actually work in this regard, and you could feed pigs a lot faster without having to adjust cooldown time.
The thief job should actually be the most interesting job. Selling drugs could be a really profitable business, as I've actually experiented with myself. You could grow your own drugs and sell them, so, believe it or not, with the current game, it might be better just selling your own drugs. Mail, as usual, isn't too profitable, and now that the bank has been nerfed, getting 900 gold per robbery with your hero and 2 pets doesn't work any more. Also, it requires a strong hero or good items to rob the bank. Those turrets hit hard! Thusly, it's actually possible for a thief to NOT be wanted by the cops in the game, thus making two professions worse. Giving the cops less to do makes them unviable for play, and not worth it in general. To combat this, make thief play a lot more brutal. A lot of the charm of loap is messing with people, so make that stealing skill worth it. Make it a percentage like Loap gold's. This incentivizes thieves becoming strong and incentivizes police to arrest. Chaos is the ultimate spice for this game. If a thief is strong, then people will turn to the police to arrest, and thus, the police are more useful and the thief is able to steal from players with better jobs. Also, doing this shakes up the power dynamic by allowing wealthier players to protect their wealth. It could totally be possible for a thief to steal an item or gold to prevent a player from getting something like power armor or a tier X item. Then, in their rage, they'll call police or attack the thief. If the thief has allies, it could turn into a war against the police. Thief is actually the riskiest job available, so it should have the most rewards.
The banker job is okay, actually. A solid 300 per check is a nice bonus, making 10 checks to buy a helicopter. You can use pets AND robots to deliver them, but I wonder if it's worth the keystrokes to have? No one ever takes banker because of the event robberies and the meager pay. Beleve it or not, I can't think too much for it. The job is easy, the pay is meager. There's little on the bank protection part though, and the job is so forgettble. You can't spawn 6 checks at once to make 1800 a haul like other loaps, thus ensuring that the pay remains meager. Even if you do the glitch to spawn more than one, it requires another player. Why would anyone help another player spawn more than one check? Overall, no one will take this profession if it remains like this. However, with more thought, if you manage to increase player tensions and someone needs extra money, 300 a check in a second could be an extra unit. However, it's still very unlikely anyone will take it over the oil job or not taking it at all. It's probably a waste of time for most people. I have mixed feelings on it.
Now some full time jobs.
the police job is absolutely not worth it other than the cars. The military has stronger units and can be used a lot more strategically for farming creeps (vampire killing), the airforce used to be a boss-rushing powerhouse, and the navy was always ignored. No one cares for the navy. The police need incentive. No one plays as the cops right now. No one that I've seen in my games. That's because no one causes crimes or tries to get in other people's ways. People don't WANT to be police, they NEED to be the police. People need to do things to hurt each other. There needs to be drama, or the game will be boring. The police, in tradition games, are usually already outmatched, but in this game, no one bothers with crime any more. No one takes police because no one causes trouble like the mafia robbing the bank or the druggy selling drugs. The police cars are also nerfed to hell in this game, with talks of a timer on cars. Someone could easily destroy the two cars, rush to the base, and spawn kill until the police surrender or leave. Heroes can also possibly outrange police cars or just use units or evn pets, which can have two slots for overpowered items (compared to armies) to one shot the cars. The timers are also so counterproductive to an already crushed police force. No one owants to be the police because no one causes any drama, but it's already a well known fact that the police can't control people already in such a large map. This is a sidenote for my writing, but in such a huge map, it would be so easy to avoid the police. The smaller the map, the easier it is for the police to work (and abuse). Thusly, with a huge map, overpowered heroes, limited police cars (to arrest), and little reasons for trouble, there's no reason to be police. The police can do very little to keep order. They have no physical power, and, as usual, no actual power to make people give things up. This is another sidenote, but if you have a player that just refuses to give up an item wrongfully theirs, or not make up for their crimes, they'll do everything they can to break out, and with the 5 minute releasing system + the timer, there's less keeping them in jail than ever. I've done it and I've had it done to me. I've had to lock people up for the entire game in other loaps because they refuse to compromise, and I've refused to compromise. Hell, In this game, I've stolen the bag of black diamonds from the police, got arrested, got bail, and sold the jewels for a great profit. The police at that time quit and just went to rushing for an op hero. This happens in a lot of other loaps, and I think something should be done to give police more bargaining power. If the police can't keep someone away forever, they'll just keep on pestering everyone in a bad way. If the police can't keep people away for long periods of time or make them reimburse people for their crimes, there might as well be no police at all.
TL;DR
Sorry for that rambling. Out of that, here's a summary.
Police are weak, easy to be spawn killed in base because of only two police cars every two minutes, people can use two pets to instakill these police cars and use units to spawn kill in their base. People will try to get out of jail as hard as they can when in it. With the previous stated + this, police are a joke. This combines with the car timers going to be added + bail. You can do horrible things and get out scot free, even if it's just 10k. Buff the police. Give them the ability to MAKE cars just in case.
Not included, op police heroes, but it's a full time job, so it's a big money sink. Still, a lot of jobs are bad now.
Mafia
Druggy
(also vs gangs)
_
ninja mines
...
and that was the end of it. I never got to mafia, druggy, and ninja mines, but a quick summary would be that because there's so little reason to commit and fight crime, mafia becomes nothing more than an instant army, and nothing else. There are plenty of other better jobs + a great hero that would be much better. Druggy is just for the drugs, and they're never being sold to players. I was just in a game where a player had 700 attack in one hour in version 6.3. It might have been 1 1/2 hours, but it was still mighty. Also, they don't contribute anything to player interaction at all, despite being a merchant. Ninja mines are useless and operate like vanilla, so 10 gold per slave. However, ninjas and samurais are at the higher cost and everything costs food. Even with a lot of investment, which I did (and had over 20k), they can't compete with lightning monsters at all, forest monsters, or anything of the sort. Even tanks are so bad that they can't invade the forest.
That's just a little summary, and, I'm afraid, I've ran out of dedication for the while. There's a lot more to be said, but imagine how long it originally took to type the txt file up in my string of passion. Even this and the previous paragraph is ranging on 10-20 minutes, so it's time to stop.