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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Life of a Peasant Ascension

Submitted by Daethz
This bundle is marked as approved. It works and satisfies the submission rules.
Life of a Peasant Ascension: Latest Version Released 7/1/2019
Game Formerly Known as LoaP Power Ultimate, LoaP Ascension 6.0 is the Sequel of LoaP Power Ultimate 50K
Description...
This LoaP was created as a Hybrid form of LoaP, it contains many of the old LoaP Jobs, however many have been redesigned with many, many New Jobs.
You can Build a Massive Gang. Start a Zombie Invasion, Command a Dojo, Hunt Dangerous Bosses, Grow your Hero's Power and, Compete in the Arena for Glory.. and Cash, what ever you want! But most of all have fun.
There are several trade centers, gambling, a carnival, and a club for the most wealthy of players to buy powerful items at, however the most powerful items can only be found in the most dangerous places...


Job Description Examples:
Governor:- Largest Auto-income, passes laws allowing other player jobs to unlock new upgrades and cause new events in the city, has a vault that can be robbed!
Mayor:- Receives a large Auto-income, attempts to persuade/bribe Assembly Members for approval rating, which allows him to Open Jail Cells and attempt to Steal Money from the city's funds.
Area 52:- Researches, eventually triggers a global zombie invasion, researches how to control the zombies and then finally researches out how to clean up the zombie hordes they released on the world.
Scientist:- Researches aliens & opens alien ship shop & Distributes Oxygen Generators, which permanently increases Hero XP gain for everyone in the game.
Doctor:- Kill germs for a small income, if your hero kills it you get more than if anything else kills it, sell powerful medical items to players and rescue injured civilians with the ambulance.
Druggy, Mafia, Police:- same thing in every LoaP, only enhanced. Kill each other, sell drugs, use your cash to purchase reinforcements, capture each-others control points.
AirForce:- Produces Helicopters, Transports Toxic Crates to Burn, protects the city from airborne attacks, gets promotions for defending the city successfully.
Farmer:- Take crops and drop them in the Silo, or feed them to the pigs.
Morgue:- Take the body and put it in the fire, simple part-time job for cash.
Miner:- You get your miners to "Mine" Crystal Formations within the mine and bring the Gems they drop to the Gem Shop.
Assassin:- Builds special units, Kills other player's hero's for income, can also do a Assassination Target Mission every couple minutes.
Blacksmith:- Combine materials with a forge to make powerful weapons and armor.
Marine:- Small income, constantly attacked by mutants from the forest, fight the Terrorists in the Demolition Zone for additional income, gain promotions and a permanent pension for successfully defending the city from mutant attacks.
Terrorist:- Small automatic income, fight the Marines in the Demolition Zone for income, cause chaos around the city, destroy vital infrastructure.
BurgerHut:- Combine different ingredients to make different burgers which increase stats for player heroes, take the trash out.
Navy:- Hunt down and destroy enemy ships keeping the sea safe for other players, protect the cruise ship from attack, receives promotions for destroying pirate ships.
Ezco Corporation:- Research Robotics, Sell Weapons & Activate your company's brand new power station by successfully lobbying the governor.
Casino:- Persuade players to buy your Scratch off tickets or play your Slot Machines, you get money for every play or purchase, you can win or lose money, if they win, you lose money, Has a underground vault that must be protected.

Many More that aren't Posted
Examples of "Secret"/Unlockable Heroes...

  • Nemesis "Zombie Hero": Summons hordes of zombies, also has poison ability's.
  • Alien "Alien Hero": Evolves into either a ranged or melee alien.
  • Fire archer: A skeleton archer hero, which is a serious pyromaniac.
  • Shadow Archer: Is what happens when a fire archer embraces the shadow.
  • Vampire: A vampire hero, leaches health from foes, summons minions.
  • Lich: A cold evil creature. Has strong summons, and a powerful shield.
  • Ninja: A stealthy & crafty girl, utilizes poisons and speed boosts, specializes in quick light attacks.
  • Cyborg: A hero with serious brute force, fast attack speed and damage, has strong aoe's.
  • Holy Priest: A Priest with many powerful healing ability's, that are almost equally as deadly too.
  • Mutant: A Powerful Mutant, slows down its enemy's and destroys them with slow, powerful melee attacks.
  • Ascended: The Final End-Game Hero, can teleport anywhere in the map nearly instantly, has incredibly powerful cult followers, hardest hero to unlock in the game.
  • Around a dozen more heroes not listed in this example guide.

This Game also provides a massive amount of hero customization.
You pick the Model and Primary Stat of your hero, then you go to the Spell-shop,
You buy up to 5 spells out of 30-40 Different Spells, Every spell can be upgraded up to Level 4.


Game Website: Redlinco
Thanks to everyone who submits Suggestions and Reports Bugs!
LoaP Ascension 6.4.X Patch Notes

6.4.1
  1. The issue blocking repicks from working for some players should be fixed.
6.4
  1. Brand new Hero Selection Area, because the old one was mighty stale!
  2. The Opening Welcome text now only lasts 12 seconds down from 24 seconds.
  3. When you pick a Hero you will now be prompted by the spell teachers to learn spells.
  4. Richmans Club now has a Southern Entrance, ticket price increased to 5000 gold, all npcs within no longer grant visibility.
  5. The Counterfeit Drug Retailer is now located in Richmans Club replacing the Unit Upgrade Vendor.
  6. House System Redone, there are now three category's of home, an Apartment, a Average House and a Deluxe House, prices increased, purchase system drastically improved behind the scenes and should be less taxing on game performance.
  7. Players may now only own One House in the game at a time, if you attempt to purchase a second home you will be refunded and alerted that you must sell your old home first.
  8. Selling Clubs now Correctly gives you back 15000 gold (50%) instead of 11000 gold (37%).
  9. Over a dozen old, unused custom units removed from the game files cleaning wasted space from the game.
  10. The anti-extra hero measures actually work now, especially important because the new hero picking area can be accessed easily now.
  11. The police station has been expanded, now has its own Helipad area and the garage can now be accessed from the inside of the building.
  12. The Spider Forest Crash has been fixed, this also fixes the single player "Iseedeadpeople" crash, spotty blight in the spider area for some reason was crashing the game when you got near, oddly enough the blight in the east edge of the forest has no issues? #Blizzard
  13. Warehouse Crate Deliverer now drops a crate when killed, the warehouse owner loses $1000 immediatly, if crate is returned to the warehouse he receives $850 for the recovery.
  14. Thief job can now steal the dropped Warehouse Crate and return it to their stash, gaining $1200 profit minus the fence fees.
  15. Marines and Police are now alerted when the Thief steals the Tank, they can kill the tank for $1000
  16. Trauma Medpack returned to the Doctor's vendor, doctor receives 50% of this items value when it is sold, the other items are now availible earlier in the game, medpack now gives +750 Health up from +650, High-Tech Medkit now gives +1300 Health up from +1200
  17. A bunch of minor terrain changes, especially in the ocean and around control points and job circles.
  18. Players are now granted constant visibility of the blacksmith item combo vendors area.
  19. Blacksmith Job now has three Furniture Crafts, several spelling errors fixed.
  20. When your Hero receives a full-time job the Newspaper for full time jobs will automatically be removed from your inventory, the same goes for the part-time newspaper and part-time jobs.
  21. Police Jail Cell Number Floating Text successfully displays again for Cells #1 & #2
  22. Garbage Trucks now become Vulnerable when the Job is taken, if they are ever destroyed they will be respawned in one minute, also when someone quits one of these jobs the truck now automatically attempts to return to the job building.
  23. Hero "Nasty Woman" replaced with Elite Guard

Have fun!-Daethz
Contents

Life of a Peasant Ascension v6.4.1 (Map)

Reviews
Moderator
20:46, 1st Aug 2010 ap0calypse: Approved Improve the description, make it look less like a wall of text that nobody wants to read and more like a professional map's description. In order to do that, use BB-codes.
  1. DrakPanda

    DrakPanda

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    no selection bug fix

    vote kick doesnt seem to start its system
     
  2. DrakPanda

    DrakPanda

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    try different shops around town some one who could use a "Automated Reuscitator" im sure has one
     
  3. Daethz

    Daethz

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    Weird.
    On my radar rn are the item combos from the blacksmiths and the vote kick system now.
    busy two weeks for me rn, midterms.
     
  4. theswarm222

    theswarm222

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    Hey my dude, In a night of sweet, sweet passion, I made a review on parts of this loap. It's mostly just about the jobs part, but it says a lot about the gameplay alone. Along with most of the unedited text file.

    Here it is.

    How do I make this game better?

    The problems.

    -lack of player interaction
    -boss rushing
    -item rushing
    -jobs, in general. Important, my favorite topic.

    Lack of player interaction and jobs go together.

    A ton of jobs are really just better than having no jobs. Farming, thief (which was nerfed to hell), banker, and a lot of the part time jobs, are never taken. I never take any part time jobs because they just waste my time. With that time, I could be using my hero to be getting items to get stronger, or using him for my full time job, like the bartender job, which, with ascension, is more practical, as robots now only have four slots.

    The farmer job the least used jobs as it rewards about 30 gold per wheat or something like 600 gold per pig, which is about 5 wheat. However, the wheat is on a timer when given to a pig, so getting money that way isn't too practical. Also, I don't believe it's possible to use a non-hero, and even it it was possble with a pet or a robot, it wouldn't be worth my keystrokes. It would take a lot of worker (hint) to do that as a part time job. Perhaps make it so you can automatically feed the pig or make feeding the pig easier to adjust for the job. A trough could actually work in this regard, and you could feed pigs a lot faster without having to adjust cooldown time.

    The thief job should actually be the most interesting job. Selling drugs could be a really profitable business, as I've actually experiented with myself. You could grow your own drugs and sell them, so, believe it or not, with the current game, it might be better just selling your own drugs. Mail, as usual, isn't too profitable, and now that the bank has been nerfed, getting 900 gold per robbery with your hero and 2 pets doesn't work any more. Also, it requires a strong hero or good items to rob the bank. Those turrets hit hard! Thusly, it's actually possible for a thief to NOT be wanted by the cops in the game, thus making two professions worse. Giving the cops less to do makes them unviable for play, and not worth it in general. To combat this, make thief play a lot more brutal. A lot of the charm of loap is messing with people, so make that stealing skill worth it. Make it a percentage like Loap gold's. This incentivizes thieves becoming strong and incentivizes police to arrest. Chaos is the ultimate spice for this game. If a thief is strong, then people will turn to the police to arrest, and thus, the police are more useful and the thief is able to steal from players with better jobs. Also, doing this shakes up the power dynamic by allowing wealthier players to protect their wealth. It could totally be possible for a thief to steal an item or gold to prevent a player from getting something like power armor or a tier X item. Then, in their rage, they'll call police or attack the thief. If the thief has allies, it could turn into a war against the police. Thief is actually the riskiest job available, so it should have the most rewards.

    The banker job is okay, actually. A solid 300 per check is a nice bonus, making 10 checks to buy a helicopter. You can use pets AND robots to deliver them, but I wonder if it's worth the keystrokes to have? No one ever takes banker because of the event robberies and the meager pay. Beleve it or not, I can't think too much for it. The job is easy, the pay is meager. There's little on the bank protection part though, and the job is so forgettble. You can't spawn 6 checks at once to make 1800 a haul like other loaps, thus ensuring that the pay remains meager. Even if you do the glitch to spawn more than one, it requires another player. Why would anyone help another player spawn more than one check? Overall, no one will take this profession if it remains like this. However, with more thought, if you manage to increase player tensions and someone needs extra money, 300 a check in a second could be an extra unit. However, it's still very unlikely anyone will take it over the oil job or not taking it at all. It's probably a waste of time for most people. I have mixed feelings on it.

    Now some full time jobs.

    the police job is absolutely not worth it other than the cars. The military has stronger units and can be used a lot more strategically for farming creeps (vampire killing), the airforce used to be a boss-rushing powerhouse, and the navy was always ignored. No one cares for the navy. The police need incentive. No one plays as the cops right now. No one that I've seen in my games. That's because no one causes crimes or tries to get in other people's ways. People don't WANT to be police, they NEED to be the police. People need to do things to hurt each other. There needs to be drama, or the game will be boring. The police, in tradition games, are usually already outmatched, but in this game, no one bothers with crime any more. No one takes police because no one causes trouble like the mafia robbing the bank or the druggy selling drugs. The police cars are also nerfed to hell in this game, with talks of a timer on cars. Someone could easily destroy the two cars, rush to the base, and spawn kill until the police surrender or leave. Heroes can also possibly outrange police cars or just use units or evn pets, which can have two slots for overpowered items (compared to armies) to one shot the cars. The timers are also so counterproductive to an already crushed police force. No one owants to be the police because no one causes any drama, but it's already a well known fact that the police can't control people already in such a large map. This is a sidenote for my writing, but in such a huge map, it would be so easy to avoid the police. The smaller the map, the easier it is for the police to work (and abuse). Thusly, with a huge map, overpowered heroes, limited police cars (to arrest), and little reasons for trouble, there's no reason to be police. The police can do very little to keep order. They have no physical power, and, as usual, no actual power to make people give things up. This is another sidenote, but if you have a player that just refuses to give up an item wrongfully theirs, or not make up for their crimes, they'll do everything they can to break out, and with the 5 minute releasing system + the timer, there's less keeping them in jail than ever. I've done it and I've had it done to me. I've had to lock people up for the entire game in other loaps because they refuse to compromise, and I've refused to compromise. Hell, In this game, I've stolen the bag of black diamonds from the police, got arrested, got bail, and sold the jewels for a great profit. The police at that time quit and just went to rushing for an op hero. This happens in a lot of other loaps, and I think something should be done to give police more bargaining power. If the police can't keep someone away forever, they'll just keep on pestering everyone in a bad way. If the police can't keep people away for long periods of time or make them reimburse people for their crimes, there might as well be no police at all.

    TL;DR
    Sorry for that rambling. Out of that, here's a summary.
    Police are weak, easy to be spawn killed in base because of only two police cars every two minutes, people can use two pets to instakill these police cars and use units to spawn kill in their base. People will try to get out of jail as hard as they can when in it. With the previous stated + this, police are a joke. This combines with the car timers going to be added + bail. You can do horrible things and get out scot free, even if it's just 10k. Buff the police. Give them the ability to MAKE cars just in case.

    Not included, op police heroes, but it's a full time job, so it's a big money sink. Still, a lot of jobs are bad now.

    Mafia

    Druggy
    (also vs gangs)
    _

    ninja mines

    ...

    and that was the end of it. I never got to mafia, druggy, and ninja mines, but a quick summary would be that because there's so little reason to commit and fight crime, mafia becomes nothing more than an instant army, and nothing else. There are plenty of other better jobs + a great hero that would be much better. Druggy is just for the drugs, and they're never being sold to players. I was just in a game where a player had 700 attack in one hour in version 6.3. It might have been 1 1/2 hours, but it was still mighty. Also, they don't contribute anything to player interaction at all, despite being a merchant. Ninja mines are useless and operate like vanilla, so 10 gold per slave. However, ninjas and samurais are at the higher cost and everything costs food. Even with a lot of investment, which I did (and had over 20k), they can't compete with lightning monsters at all, forest monsters, or anything of the sort. Even tanks are so bad that they can't invade the forest.

    That's just a little summary, and, I'm afraid, I've ran out of dedication for the while. There's a lot more to be said, but imagine how long it originally took to type the txt file up in my string of passion. Even this and the previous paragraph is ranging on 10-20 minutes, so it's time to stop.
     
  5. Daethz

    Daethz

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    Thank you for posting that though @theswarm22
    That was one of the points of my job additions in 6.3, sadly the more RPG elements you add to a LoaP the less player to player interaction becomes necessary to play the game.

    I can't give police too much power, the game is centered around your hero, and if you lose access to your hero for a long period of time your likely to just alt-f4, that said Ill look into buffs and im thinking that i should add a major mid-game upgrade to prison vehicle to boost its health/armor
    I have been thinking about expanding the northern police base now that there's more room in that area.

    I'm thinking I should expand on the old richmans club idea I had to have a blanket upgrade for all non-hero units in the game, I should give it like 100 levels, add it to all units and place vendors around the map, because people have reported that even in the mid game hero's completely eclipse all non-hero units in the game.

    The idea of faction points was to increase the interaction between police/mafia and cartel, guess ill look into creating even more provocations, I have been thinking of removing mafias bank stealing and replacing it with something similar to the docks.


    I think im going to permanently buff drugs & burgerhut items again, and nerf the gym upgrades even more.

    I also want to further scale down boss/rpg item power, doing that is a delicate process though, tbh I was waiting for someone to comment like "why is this item weaker than this item!", theres so many items if i scale one down and forget about another it could screw with the maps progression system.

    But going on from 6.3 and the job additions that rely on people doing other jobs it was Doctor --> Morgue --> Crypt a sort of "job event". I intend to continue with ideas like this, I have been trying to figure out a way to make the terrorist job a more lucrative job while also making it lucrative to stop him.

    I want to add in a bounty system that could effect quite a few jobs, but my early attempts where astounding failures, or particularly, trying to create a leaderboard or constant visual representation of bounty was the failure.
     
    Last edited: Mar 10, 2019
  6. theswarm222

    theswarm222

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    New to this, so I pray I did the quote right.

    I really do believe you should reconsider that. It makes very little sense to me to allow for 250 food, and make it a hero-based game. Even with loaps like loap gold, a hero based loap, you could hire units to protect you or use major powers like mafia or druggy and their units. Being jailed in a loap is never a death sentence, even when you have the option to pay to get out anyways. No one ever plays police, ever. They're so useless in this game that there's not a single game I've played where someone outright plays police for the entire game, or even a large majority. Even if a player is captured, they have several options to escape. They can pay the fine in the jail, they can use other players, the can use other factions, like mafia and druggy, and they can even use their own units. It would be a bit silly to imply someone wouldn't just try to get out rather than alt4 out of there. Also, even with the mid-game upgrade to the prison vehicle, the armor and health just wouldn't be enough because by end game, or even mid game, you can have players with attack damages in the hundreds. Even in the first 20 minutes of the game, it's extremely easy to get to the number. It all depends on the job, of course.

    As of now, the richman's upgrades are not used by anyone. I've only played one game where someone got it, and they did oil driller and spammed the boats like crazy with max upgrades. If you want to make upgradeable units, it should be at least a bit cheaper. However, I can also say that shouldn't be the case to reward better players using jobs to their advantage. If they know a strategy to get money fast, they should be able use that to their advantage. This is a short reply, so I won't go into too much detail.

    I've yet to see faction points be used now, but they're still being implemented, right? If police, right now, attacks druggy, druggy would easily win unless it's early game. For mafia, no one plays either, honestly. Mafia and police are seen as inferior since they don't give enough money to supply a hero with items or drugs, and for druggy, it's pretty overpowered since all you need to do is continue cutting down for drugs and you pretty much automatically get OP. It happens every game, and there seems to be no strategy to it. Other loaps had OP druggies, but never this OP. Not sure how to fix it, honestly. The drugs are pretty powerful in this version, and druggy doesn't seem to have much of a problem getting money for the better workers. In fact, they swim in lumber near the mid to end game, so maybe just nerf the workers? For the loap being a hero game, I'm in a game right now, ascension 6.3, the latest version, and the druggy has over 900 attack and 10,000 hp from an hour and 1/2 game. If this game actually goes on for this long, and no one else can get to that level, druggy definitely needs to be nerfed. By the end of the game, it had been 1 hour and 47 minutes. He had been able to defeat the expert arena by then and gave me about 70k lumber.

    On drugs, no one actually uses either of them, for some reason. Only the druggy really uses them since no one buys the drugs. As for the gym upgrade and even the burgerhut, no one uses those items either. Burgerhut actually has pretty good uses for hp, but gym upgrades are extremely expensive compared to drugs. For one stat boost, it's a massive 2000 gold, and for three stat boosts, it's an even bigger 7000 gold. Compared to drugs, which it cannot, Crystal meth costs 1400 lumber, which is A LOT easier and faster to get than the 7000 gold, and it increases strength by 6. Despite reducing int by 3, which no one uses, you can easily use adderal for a net gain of 3, or just ignore it since actual damage and speed > spells. Int really does mean nothing, honestly. Just get it to 1 or 3, keep doing drugs, and maybe, if needed, use adderall later in game. There was this loap that also had a gym, but instead of mobs you could fight, you hit a punching bag, dumbells, etc. to gain strength, and it was a membership. You could increase strength every day, but you had a limit. I have no idea why you would nerf the gym upgrades at all unless you knew of some way to get MASSIVE amounts of money and totally ignored druggy. How long are your games, when do they end?

    I don't really have much to say about item nerfing, but items in general, allow for players to one shot major factions' units in one hit, and as of now, units are really useless if they're not making money. I also find it weird as if there's a reason why nerfing should happen if no one actually fights each other. Though, I don't really do that stuff myself, and if I do go boss killing, I collect their items to kill more bosses. I never do kill the cyborg and the other heroes it spawns later. By then, the game is actually over. As it is now, items serve the purpose for one, or two, at most, people to collect and become the strongest, and then they kill the cyborg and the game is over.

    This reply took me way too long to make, and it was quite vague. I might add some combinations and strategies to show you what I mean later. Or not. I really love this game, and have a P A S S I O N towards playing and critiquing it, but I am slow to do things.
     
  7. Daethz

    Daethz

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    Wanted to check in, been a crap month for me, hurt my arm, that healed, now i have a hell of a head cold, and the semester at college is wrapping up and my cold caused me to fall behind.

    So far for 6.3.1 I have improved the upgrade vendor, added them to the malls, made it cheaper and you can now upgrade Damage/Armor/Health/Movement speed up to 100 times each for all units in the game, minus the ones that you received with your job they don't get effected by upgrades for some odd reason, but newly trained ones do, or really any trained or purchased ones do.

    Buffed the prison car, added in a upgrade specifically for prison cars, they are also effected by the vendor upgrades mind you, minus damage.

    I added in a notification when the Vote Kick System resets, it seems to be working on some level, when i enter a game and vote kick myself i get prompted that there's 1/4 votes to kick red I suppose this needs further evaluation, reminder it's based on the original color of the player, if someone changes their color to a new color and you try to kick their new color (and that color isn't playing the game), you will effectively be trying to kick a player that does not exist, so best use -kick player #

    And I randomly went through and buffed a dozen or so secret/unlockable hero spells, to try and make them more worth using instead of spamming regular attacks, oh I also went through and nerfed a few secret heroes initial bonus attack damage.
     
  8. Daethz

    Daethz

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    Released 6.3.1, based on feedback I tried to improve the position of the police in the game, jailing should be possible now, considering increasing bail timer even more.

    Also tried to make it easier and more convenient to upgrade your non-hero units in the game by making the upgrades cheaper and more easily available (a vendor in every mall)

    I tweaked the item combo trigger, it was slightly messy, Via my own testing the items i tried did work as intended, but I have been getting reports of item combos ending up free without a gold cost for some time now, hopefully this fixes that, keep and eye out and report it again if it happens, also try to remember the item name, it could be a specific item.
     
  9. BladeMaster3 (TVWK)

    BladeMaster3 (TVWK)

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    hey there friend this map and your stuff is just great but you know i will like if you can make a solo mode where i can control the other player like azeroth wars the control command !C pls :)
     
  10. Wolf93

    Wolf93

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    So, i must say, i got ascended (the end game god hero) two times, first time i desynced myself, and second time i was able to finaly explore it, but yet again, all the other people desynced instead. I don't know what is causing this.
    Also the "clicking" bug is still present, and we can't play with full house, or change to new colors, the colors are causing random desyncs for some reason.
    morgue job is bugged when you're using any mirror immages it keeps spawning more bodies and you can get fast money, basicly its the mirror immages, and the jobs that require you to bring items for income, game thinks you bring the actual item with the mirror immage, so its 5x income or how many immages u got.
     
    Last edited: Apr 21, 2019
  11. Daethz

    Daethz

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    thanks for reporting the morgue bug, it must be detecting mirror images as heroes, anyway ill add a item tracker to ensure only one can exist at a time.

    Im starting to think the map protector/optimizer may be at fault for the desyncing and clicking bug, i think the clicking bug ittself is a desync issue.
    The map protector utility hasn't been updated in years, that said it also cuts the maps size by 20-30% too with optimizations.

    I'll tweak the map protector heavily for the next version to do a ton less optimizing, im hoping when the wc3 refresh comes out people will return and fix these old utility's.
     
  12. Wolf93

    Wolf93

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    it was not only the morgue job, but any job that involves bringing back items to a certain spot, mirrir immages can be used, and game would think its a real one, also we cannot play as FH (now 23P) by people playing on new slots it causes desync at some point, and changing colors too.
     
  13. Daethz

    Daethz

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    Yep i went through and fixed that exploit for several jobs in the next patch

    I'm going to disable the color changing command in the next patch so nobody can use it, still trying to figure out what is causing the desyncing.

    Edit: I released 6.3.2, everything other than the map protector options have been turned off in the optimizer, the game is not optimized at all now, tell me if you experience de-syncing in 6.3.2
     
    Last edited: Apr 22, 2019
  14. Wolf93

    Wolf93

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    so it means we can try go for FH (23P) now?
    and also, what about the ascended? will it cause any more desyncs or you havent figured it out yet?
     
  15. Daethz

    Daethz

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    how is the ascended causing desyncs?
    the transform moment?

    You can try, but im not sure if it helped.
     
  16. Wolf93

    Wolf93

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    Yeah, the transformation causing random desyncs, either to myself or someone else, i had it 2 times so cant say, once i desynced, and second time everyone else (4 people).
     
  17. Daethz

    Daethz

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    it's probably the ground waves doing it, ill take a look at it.

    Is there any improvement in 6.3.2 with de-syncs and the clicking bug?

    I'm about to go rummaging through code again looking for things to improve, but im really thinking its the map protector at this point because there's legitimately nothing in use that causes this crap to happen, I have looked at forum posts on other peoples games de-syncing, the codes they used that caused it are not in this game at all. Also this map uses no jass at all, it is all GUI triggers and i have cleaned them up and organized them incredibly well in the last few months.

    I really want to keep my map protected to prevent a trillion people from copying my map making minor changes and pretending its a new game they made.
    So I would likely keep using it even if it causes desyncs until Wc3 remastered comes out and someone comes out with a new modern map protector.
     
    Last edited: Apr 23, 2019
  18. Wolf93

    Wolf93

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    I just tried to play a game and everyone had a desync (on newest 6.3.2) only once though, so i might try again. update: Ok i got desync after 10 minutes into the game, i dont think i was the only one...
     
    Last edited: Apr 24, 2019
  19. Daethz

    Daethz

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    Either the map de syncing is the map protector or blizzard broke something bad.
    Not entirely sure what to do, ill query other people about a different protector.
     
  20. DeathHathCometh

    DeathHathCometh

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    Ascended sniper is causing crashes whenever I select them. Tried reloading and yeah, the sniper is really causing me crashes.