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Life of a Peasant - Parvenu

Submitted by Angry Murloc
This bundle is marked as approved. It works and satisfies the submission rules.
Created by: ExplodingFish
Life of a Peasant - Parvenu

Life of a Peasant - Parvenu is a heavily modified Life of a Peasant map. To put this into an understandable perspective, the map is packed with an astounding 1,027 triggers, 197 variables, and 457 regions. I have designed this map and balanced it to the best of my ability to make sure it is competitive and fun, without seeming unfair.

Features:
Life of a Peasant - Parvenu prevents players from rushing to powerful job positions. Instead, players must work up the job ladder, and must increase their hero's attributes to unlock the best jobs available.
To prevent early "griefing", a neutral Police Force safeguards the map from any kind of abuse. If a player feels distressed, they may run to a nearby officer for protection. This Police Force works based on a Five Strike System, and repeat offenders will be forced to endure a 30 second penalty. If a player refuses jail time, the Police Force will stay unallied to the player.

The upgraded School System cannot be abused, and is not a game of grabbing intelligence tomes. If you are in the school building during the correct hours, intelligence will be automatically rewarded to you, and everybody else in the building. If you feel the school does not offer you intelligence at a fast enough rate, you can visit the College. The College allows you to pay for the amount of intelligence, and agility, you receive through specialized courses. The best courses have high prerequisites.
The Church Marriage System has been revamped, and gives any marrying couple an ability and a ring symbolizing their marriage. If any couple wishes to divorce, they need only drop their rings from their inventories.
The Player Police Job can no longer be abused to the extent it was in different versions of this map. If the player commanding the Police Job wishes to arrest a hero, the hero must have committed some sort of felony.

Felonies Include
- Killing another hero.
- Killing a neutral peasant.
- Not paying hospital bills.
- Robbing the bank.

The more felonies committed by a hero, the larger the bonus the Police receive for arresting and jailing him or her. Arrested heroes must be placed in a jail cell within a two minute timer, or the prison van will be destroyed. Along with this, the arrested hero will be free to go. Jailed heroes will be released after a certain period of time, automatically, pertaining to the severity of their felonies.

Screenshots.
Screenshot: The starting location in the map.

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Screenshot: The neutral Police Force in action, retaliating against an angry peasant.

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Screenshot: Players must meet the requirements of a job to be employed.

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Screenshot: Players are able to take control points, which offer a +2 income bonus and +10 food bonus.

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Screenshot: Stay vigilant, and do not let other players steal your gold.

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Screenshot: Jobs such as the Drug Barn, Mafia, and Police come with special units.

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Screenshot: Players receive control of these units upon acquiring the job.

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Screenshot: These units are capable of carrying out special functions.

[​IMG]


Updates.
Version 1.09: Shops now close at their designated hours. Shops are hidden during their closed hours, and re-appear the morning after. A large number of bugs have been fixed. The bank gives more interest in deposited savings, but is now easier to rob. Jobs such as the Police, Mafia, and Drug Barn can no longer be abused; the jobs, when quit, will hide the job-only units. The Battlegrounds is now open, but is currently lacking items to make use of the battle points currency; this will be fixed in the next update. Added a new house to the market. House guards have been buffed, but cannot leave their house of origin. They may be sold for extra gold if they are of no use to you anymore.
Version 1.10: The game is now considered a beta. The school has been fixed, opening every single day of the week; this has been changed due to a "days of the week" system bug. Added an 'afk' system, allowing players to check who is 'afk' after thirty seconds. Added a system allowing you to choose which statistics you want to increase after leveling up with your hero. Added an item stacking system, which was not created by me. I have added the author of the system to the credits, and the system only works for potions so far. Added item rewards for the Battlegrounds, but it is currently bugging, so it cannot be used as of now. I will try to fix this by the next update.
Version 1.11: The revival system has been fixed. Players simply need to revive their hero from a Resurrection Stone in the hospital. Revival bills are still in play here. The Neutral Police force has been given a minor buff. The battlegrounds system works full, yet is not fully done. Revamped the college system; it is still experiencing very small bugs. These should be fixed in the next update. Players can only hold one gun. The "steal gold" ability was patched to work with the "Badge of Security".
Version 1.12 Many bugs have been fixed with the Battleground System. I have added a loading screen; it is not very high quality because I want to keep this map a low file-size. I added a Player vs. Player arena, allowing players to duel one another. The winner of the PvP is displayed to all players at the end of a match. The map is now slightly more festive. Couples can now marry regardless of chosen sex. Multiple minor bug fixes.


Credits:
Eerie Fog - sc_freek
Gold Coin Icon - Wezthal
Hero Glow - assasin_lord
KeyItem - Mc_! (?) or Mc !
Item Stack System - Googlieeyes
Item Removal System - Bribe
Training Dummy - communist_orc
Pumpkin - R2D2

Reminder: This map is protected.

Keywords:
Life, of, a, Peasant, Parvenu, Fun, Heroes, Hero, Angry, Murloc, Combat, Competition, Advanced, Ultimate.
Contents

Life of a Peasant - Parvenu (Map)

Reviews
Moderator
20:45, 8th Sep 2011 Vengeancekael: Status: Approved [img]Contact Me
  1. 20:45, 8th Sep 2011
    Vengeancekael:
    Status: Approved

    [​IMG]Contact Me
     
  2. maddeem

    maddeem

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    I have a small suggestion about your jobs. Perhaps jobs shouldn't only be based off intelligence. Like lets say you are working in a lumber mill, or ship yard. Those would require strength.
     
  3. Angry Murloc

    Angry Murloc

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    I like that idea, but I don't want to make it feel too "advanced" and make players feel like such a task isn't worth doing. I'll still try out the concept, though. Nice suggestion.
     
  4. Darklycan51

    Darklycan51

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    i support maddeems idea
     
  5. Angry Murloc

    Angry Murloc

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    The map was updated, and different jobs require strength and/or intelligence statistics.
    It took a little while to re-trigger it, but I got it to work without bugging.
     
    Last edited: Aug 21, 2011
  6. This looks fun and rpg like, which is awesome.

    I think you lack in description though. Not sure if this is an update or anything, but while some can catch on the name of the map and guess whats it about, having no small text about what the map really offers is poor description.

    Still, looks fun will download.
     
  7. Angry Murloc

    Angry Murloc

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    Oh, alright. With the next update, I'll try to explain the map better, instead of just telling the features.
    I'll probably show what can be done, and with that, screenshots.
     
  8. An example short text

    "Catapult Wars is a [X] and [Y] map type, resulting in [A] number of players battling each other using war machines. This is a skill shot based [X] map type, and players win by doing [N] and [M]. Players buy items, upgrade skills, level up and practice team play and cooperation. Game has [X] game modes."

    Note that the X,Y,A,N,M are just made up variables that you need to write. Its just an example, but its short, descriptive, rallies the point of the game, number of players, game modes and what they need to do to win. In my opinion you lack just this for a great description, because you already put lot of effort in the detailed description.
     
  9. Vongola20th

    Vongola20th

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    Epic map. Uh could I suggest that you disable the -control command? Control points are bonus income to the person who puts their totem there. So since it is a bonus, I personally feel that only those who find it deserves it. If you put -control command, it does not serve it purpose as a bonus income, of couse if it is your intention to not serve as a bonus income, then you may feel free to ignore it, though you already could just ignore whatever I say as this is your map. Anyway it would have been much better if you include custom models and stuff. But nonetheless, nice map. Keep it up.
     
  10. kleinerhauck

    kleinerhauck

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    I just played for some time and it turned out to be pretty comfortable.
    But I found the jobs at the harbour and bank pretty boring (just patrol some points) and as school principal I didn't find any bullies at the pinged position.
    And I found a bug: It says you need 15 intelligence to become lumberjack, but I had 21 and it didn't work (nobody else had that job at that moment).
    And another one: The game chose somebody else has host >.>

    I guess it would be nice if you added some random events, like an outbreak of disease at the harbour (mb with zombies) that draws the attention of the police and doctors.
    Or some outlaws running over the city.

    Overall nice map, it's just a problem that most players leave when they don't have a specified objective (it's more a problem of the genre though, I experienced the same in my map).
     
  11. MR.Tricky

    MR.Tricky

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    This is the Best Life Of A Peasant Map I have ever played. because it really is a role-playing map.
    Here are a few suggestions from me:
    There Should be a jailbreak button on each jails that can be stepped on by units or players because i get to jail a lot of times (because i love killing the cops)
    At college there should be 2 players that can take the same course at once and there should be tests like a pop up will appear then ask a question and you have to answer it.
    A job that requires agility(like thieves) would also be ok. And a job requirement that requires 2 or more stats.

    Bug(or something)
    A player got killed and he never revived(he told me that his character got killed and it does not revive/or unclickable, he also told me that he did not pay,idk what he did not pay,medical fees?)
    Oh yeah and sometimes when i were walking and i was wanted(for killing a cop) i just suddenly get arrested. And there are invulnurable Official PoliceCar/Helicopter roaming around what are they for?
    There are also invulnurable inactive non moving police cops beside the entrance of the mafia base. they don't move even if i kill a cop or a player in front of them.

    Again, Awesome loap map

    BTW is this your map?
     
    Last edited: Sep 26, 2011
  12. Sky Lancer

    Sky Lancer

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    Bugs :
    With the use of Age beacon, it's possible for a player to have more than 1 job as it remove the employed skill... Wouldn't be fun when one have control over all police, mafia, drug barn right :)
    Some shops can still be use at night with the help of a helicopter like the armor shop and library.
    Suggest:
    I think the hero should have 1 or 2 skills depend on the age, or something to make them difference.
    Since all hero are melee, using guns look silly. Maybe add a limit to 1 weapon at a time and a bonus to range depend on weapon being used....
    I don't really understand how the gym thing help, maybe you could add an explain to how fast or effective those training are.
    The bigger house should give more food and train stronger unit than small ones.
    Robbing banks are so easy, i robbed 160k gold from a player and he rage quit... how about make it so that the money can only be robbed from the bank that the money is deposited or make it rob 1/4 or 1/5 the money each time and a protection time.
     
  13. MR.Tricky

    MR.Tricky

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    i agree with skylancer for having skills, maybe you get skills depending on how well you do on your job or how high your stats are or a skill shop that requires * attribute points.
    And maybe a way to customize your character like a helmet attachment or something. that would be like awesome in so many ways.
    Also a way to marry a wife/husband that is not a player but it is not as benificial as a player one.
    And robbing the bank kinda sucks there should be a code that you can get if you use steal on a cop near the bank.
    And why do you need to go above the church? there should be other places other than the area near the church.
    And the thing that corrupt polices sells, i think it does not work because i bought it and i pickpocketed a peasant then police chased me.
    And i was carrying illegal guns and the cops doesn't mind.
     
    Last edited: Sep 26, 2011
  14. Angry Murloc

    Angry Murloc

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    I'm sorry for not updating this for a while, as I've been busy with many things. However, I have been working on fixing bugs, and I'll try to get an update out soon.
    Bugs I'm Working On
    - Minor issues. An update will be released soon.
    Fixed Bugs
    - Players can steal gold from other players and won't be punished with the "Police Badge" item.
    - The revival system has been reworked, and players simply have to use a Resurrection Stone. This prevents player heroes from being lost in wait commands.
    - The bank is harder to rob again, and players can only steal 1/3 of what is in a player's bank account.
    - Only one player can use a class at a time, and items won't reset. This prevents players without the correct prerequisites from griefing by purchasing classes they cannot take, forcing other players to wait through a cooldown. If a player wants to see how much longer a class is, they will need to type "-time".
    - The name might not be appearing because it is probably too long. This will be fixed in the update.
    - The battlegrounds item system has been fixed. Items can be purchased in the next version.
    Updates
    - Only one weapon can be held at a time.

    Also, would anybody like having an optional "tutorial video" that can be skipped, that explains the elements of the game?
     
    Last edited: Oct 16, 2011
  15. DaHomieG

    DaHomieG

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    I'm a HUGE fan of LoaP maps. I collect them all and play them. Love them so much. From the description, this map sounds really unique and fun. Really wanna play it, but when I download it and put it in the map folder, it doesn't show up in game.. Anyone know why it does that?
     
  16. White Flare

    White Flare

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    Just played an hour on solo to test it out and here's what I have to report.

    There seems to be a glitch with the drug barn, I can have 2 units with inventories right now to it, but it tells me no valid patron is nearby.

    Also it would be nice when doing college courses if you put a timer to show how long they have tell the hero comes back. I took the numbers on a timer for you
    4 hour class took 1 minute and 20 seconds, or 80 seconds.
    2 hour class took 40 seconds.
    So every half hour of class is 10 seconds and you can apply the math for each class.

    Battle points seem to have no use. Either a battle shop to spend your points on either gear or cosmetic items (guy walking around as a battle golem for 1000 battle points would look a little intimidating) or a scoreboard for showing off your points to see who has the most.

    I wont bother reporting on anything the other people have said, so that's about it for now. Keep up the good work =)
     
  17. OmNomNom

    OmNomNom

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    Some Suggestions

    Sprint shouldn't be based on Intelligence (More Intelligence = more mana = longer sprint). I have about 60+ Intelligence at a game, and my hero keeps sprinting on for like, 5 minutes. Maybe Strength/2 for duration, and Agility *3 for MS bonus....or something like that.

    I know cars can't run without turning the engine, but it's not...realistic enough for cars running in the street without nobody actually driving it. And also maybe warn players to get a Driving License before buying a car in the Vehicle Dealership, not in the Driving License shop.
    (If you can put also a 20-Intelligence limit on buying licenses)

    A tutorial would be nice for newbies out there.
     
  18. fishflakes19

    fishflakes19

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    Suggestion

    I have a suggestion about pets and children. please let them grow i've played for 1 hour and it's still a child so pls. let them grow and animals too pls let animals grow too evolve grow Bigger and a little suggestion about child let them learn too not just you,your child too do this on the next update pls.

    :infl_thumbs_up:
    :necry:
    :nemor:
    :vw_sad:
    :pcry:
    :vw_death:
    :thumbs_up:
     
    Last edited: Jan 28, 2012
  19. Angry Murloc

    Angry Murloc

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    You... waited an hour?