7.03 *Tiny Update*
- Moloch Now drops a additional item
- Level Requirement for Mutant Charm spell increased.
- Second Hostile Gang Added to the upper right corner of the city.
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7.02 *Small Hotfix*
- Templar's now respawn.
- Spawn Sacrifices for Final boss reduced from 60 to 16, you can now send adopted children (Purchased from malls) to the shrine yourself to add to the counter as a secondary way to trigger this boss event if needed.
- Top Left shrine trigger can now only be activated once.
- Gold Rewards for killing various monsters adjusted.
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7.01 *Bug Hotfix*
- Respawn Limiters added to Cave Vampires
- Hellhounds are now Flameborn and have a new custom model.
- Lord of Corruption Boss now uses a Necromancer model instead of an Infernal
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7.0 *Map Expansion and Modernization*
- Map Expanded In Every Direction
- Major Expansion of the Forest, new bosses, new landscapes and new secrets.
- Forest Layout Improved, some of the weaker bosses have been re-positioned closer to the entrances.
- Two New Mega-Mansions added to the southeast edge of the city, live life like a bezos.
- Camera System removed from the game, thanks to blizzards new camera changes this system has become irrelevant.
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6.711 *Minor Performance Patch*
- Added PvP Arena announcer dialog
- Reduced maximum zombies from 160 to 110
- All Area 52 Research now takes longer, the scientist research that spawns aliens now takes longer.
- Alien Hero ability's changed to reduce performance impact on the game, additional level to new spells and base alien hero stats and gains buffed.
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6.710 *Minor Improvements Patch*
- Removed the Ripple effect from the staff of creation's award, also removed the requirement that your hero is a Reaper, you can be any hero to create it now.
- A minor rather moronic easter egg added for entertainment purposes, we now know why the cultists are insane
- The Ninja boss is no longer a hero, has received minor buffs.
- Ninja Hero Poison Strike replaced with Poison Bomb, ninja hero also now has passive shadow meld.
- The PvP Arena System has been completely redesigned from scratch, no more dialog boxes instead it now requires both hero's stand in the circles to begin the match, the pvp arena also now accepts pets.
- PvP Arena will also now auto dis-ally the other player and auto-really that player when the match is over.
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6.79 *Stability Patch*
- Attacking the trees where the monster hunter infernal boss spawns, while he spawns, no longer causes the game to crash.
- The weather system and the events triggered every 5 minutes are now nested inside of the primary world income trigger, cutting down the reoccuring trigger que by 66%
- The 5 primary triggers that set up the game at the beginning have been merged into one, this appears to reduce that initial lagspike after initially starting the game.
- Reduced map optimization and compression
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6.78 *Tiny Bug Patch*
- Removed 3 things potentially involved with selection bug from game initialization
- Changed the way the peasants interact with your click also in an attempt to fix the rare selection bug
- Fixed one line of dialog text from peasant clicks
- Clicking a peasant no longer shows the speaking indicator if you are out of range.
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6.77 *Bug Patch*
- Fixed an issue with the Ninja unlockable hero, also changed spawn location of the miniboss.
- Club NPC's no longer cost food and you no longer take control of a dancing peasant when purchasing a club.
- Dojo Samurais should now respawn one minute after dying
- Advanced Drug Barn should now transfer to the job holder correctly, Drug Runners are no longer automatically upgraded to Experienced Drug Runners.
- Experienced Drug Runners no longer have an attack, but have slightly increased health and movement speed.
- Black Bear pet is now a Polar Bear, Richman club elephant can no longer escape from a small gap on the bottom of his pen.
- Purifier Chaingun Tower no longer requires "Default String" to build
- Mutant Heart now correctly has a Reincarnation effect, however it only has 8 charges of it now.
- All Drugs now share a 4 Second Cooldown down from 8
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6.76 *Bug Patch*
- Fixed a bug where newly purchased vehicles could get stuck
- Fixed a bug where the apartment realtor was selling a riderless horse instead of the apartment.
- Tons of additional fish now roam in shallow waters, many birds have shown up in the city and some coastal areas have grown additional seaweeds.
- Primary Stat gives 1 damage/stat again, didn't like how anything below 1 shows up as "0" by the wc3 client.
- New Armor Type Icons
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6.75 *Tiny Patch*
- Maximum Hero level is now 1000 up from 100, MOAR POWA!
- The games 5 Minute +50% hero experience boost reduced to +25%
- Intelligence points now give additional mana and regeneration.
- Primary Stat attack damage bonus reduced 25%
- Health per Strength reduced 25%.
- Experience gain range reduced from 4000 to 3000.
- Tank Descriptions improved slightly, all tanks now have a taunt ability.
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6.74 *Minor Patch*
- You can now display a Situation Report from your Medical Bed in the Hospital.
- During the Alien Invasion Peasant and Street Cop Respawn rates are now slowed down substantially.
- Taxi "items" now have unique Icons for easy memorization
- All Boats and Warships have received rebalancing, new ability's and description improvements, a new high end Yacht for sea transport is now on sale.
- Overhaul of Ezco Units all of them Renamed and Rebalanced with New Ability's and their costs reduced substantially.
- Improvements to Gangs, Units now have unique ability's that makes each one more useful in different scenarios.
- Gang Minelayer Mines now scale with the global damage buff, mines are now targeted as ground units and have a permanent stealth ability.
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6.73 *Minor Patch*
- Secret/Unlockable Heroes have had their ability's updated to use the new ability hotkey scheme (Centering all hotkeys around wasd)
- Many memory leaks fixed, likely eliminating hundreds of leaks per hour especially in multiplayer.
- More improvements to the alien invasion system to prevent game instability.
- New Turret Model Added, multiple job based towers now use it.
- Waste Management Building now has a southern entrance.
- Town Police will now display a exclamation mark above their head when under attack or responding to a attack.
- Riot Random Event fixed, rioters where spawning in the wrong area.
- Cartels enforcers can now be trained., Cartel now builds harvesters and researches harvesting upgrades from the building in the harvesting room instead of the office.
- A player who isn't a member of the mafia can no longer turn in the crate of weapons.
- Impeaching the governor should no longer include computer players in the vote.
- Many units across the game have received new ability's and description updates
- Reviving at the Hospital now costs 5% of your total gold instead of $1500 and a Situation Report displays on revive.
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6.72 *Minor Patch*
- Police Station Reorganized a little, now only has two jail cells instead of three and a new street between the police HQ and the Dump has been built.
- The Germ Room in the Hospital and Much of the Police Station are now Air-Accessible
- New Loadscreen Text
- Replaced most town police with "Street Cops" they will remain in towns control, they will respawn like peasants, killing them will give you a warrant.
- Attacking street cops or peasants will cause all nearby cops to attack you, and have a chance to call for reinforcements who will also attack you.
- Many new street cops have been employed across the city
- Peasants and Street Cops who spawn in certain locations like the middle of a lake will now die instantly and attempt to respawn in a decent location again.
- Assassin Auto-Income reduced from 10 to 5, is now only eligible for the 300% bounty bonus after holding the job for 2 minutes and can no longer purchase bounty's on other players, only collect them.
- You can no longer place a bounty on yourself.
- Many new street cops have been employed across the city and Town now also receives Unit Upgrades every 5 minutes, making various town units more capable of defending the city.
- Fixed a potential crash with a mutant hero ability
- Switched all internal wait times to game time instead of computer time, to hopefully improve multiplayer sync.
- Made more improvements to the alien invasion to spread out the performance impact of all of the units spawning in.
- Samurai Dojo NPC's should now respawn correctly.
- Hospital Germs Dislike Aircraft, and now evade 50% of attacks up from 33%.
- Casino Auto-Income increased from 40 to 55, Now only loses 50% the winnings when someone wins a scratch-off ticket.
- Every 5 Minutes the Casino Owner receives $1 to auto-income, FOR LIFE, even if they quit the casino they retain this income permanently.
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6.71 *Minor Bug Patch*
- Taking police job no longer gives you control of the garbageman job circle
- Quitting the police job now correctly removes control of the northern station
- The Disgusting Egg from the spider boss is now targetable
- The second bank check tied to the Thief job also can only be picked up by Thief or Bank job holders
- "Theif" spelling error corrected, assassin quit text simplified to waste less of your screen.
- Killing your own hero should no longer trigger the popup saying bounty was awarded.
- Assassin Hero Killing income increased from $350 to $500, and Assassin can no longer assassinate himself.
- Minelayers also now receives a upgraded Explode spell based on the level of the damage upgrade and no longer receive armor upgrades.
- A redundant upgrade removed from gangs, the first zombie based upgrade renamed.
- Control Points now benefit from Upgrades
- If the Alien Mothership is alive after 3 minutes a broadcast will show up and will alert players via minimap that the mothership is at the park.
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6.7 *Major Feature Update*
- Random Weather System added, there's a chance of different weather patterns every 2 minutes, there's a 50% chance of weather.
- Combined Camera Slider System added to the game, thanks to Sabe from The Hive Workshop, default camera distance is now 1900 instead of 2000.
- Player Bounty System added to the game, multiple discrete vendor locations across the map.
- New Commands -bounty hide/show -warrant hide/show will collapse or bring back the menu, (same menu for both commands)
- Added Warrant System, +1 Warrant for killing any Town, Passive Unit or Player Owned unit from a player who has Zero Warrants, killing another players hero without outstanding warrants is +5 warrants.
- Police Job now receives $100 Per Warrant when a Hero Purchases Bail from Jail, serving jail time and purchasing bail clears all outstanding warrants.
- Lawyer added to the Divorce Building, allows you to pay to clear your outstanding warrants at a price of 50 gold per warrant.
- Assassin Job Holder Receives 300% Bounty Reward
- Golem of Earth, Patient Zero, Mutated Wildlife now have models that work with classic wc3.
- Bank Checks can now only be picked up by the Bank or Thief job holders.
- The Hospital with the exception of the germ room now allows air travel.
- Increased the size of vehicles slightly
- Talking Villagers and Police will now turn towards your hero when speaking, also added Wc3's speaking unit indicator.
- Construction Buildings of Police/Mafia/Cartel are now frozen when they lose control of their respective control point.
- The South Entrance Defense Tower also gets frozen when their control point is lost, to prevent that tower from attacking the captured control point.
- Disco Floors now provide a very small experience gain every ten seconds to any hero standing on them
- There are now varying chances that the Thief will be caught and receive warrants for stealing job items and the tank heist.
- Mafia now has a 20% chance to receive warrants for receiving illegal weapon shipments.
- Cartel now has a 20% chance to receive warrants for rapid drug selloffs.
- Terrorist Killing the Cruise Ship now causes 60 Warrants to be issued for their arrest.
- Robbing banks now has a near 50/50 chance to lead to more than a dozen warrant for your arrest.
- Spider Boss, Patient Zero and Golem of Earth Bosses can now target Air Units more effectively.
- Most Zombie Units and Z-Virus Tank Collision Sizes Reduced
- Game Food Limit Increased from 250 to 300.
- Experience Gain Share Range Reduced from 8000 to 4000.
- Mind Controlled Zombies can now infect and reanimate City Peasants.
- Spellshop Spells have had their keybinds redone to center around WASD and the left side of the keyboard.
- Mana Burn spellshop spell buffed, Big Bad Voodoo spellshop spell renamed Someone Your Own Size, range increased dramatically.
- Dark Impale spellshop spell Renamed Subterranean Tendrils, Faerie Fire Renamed Disintegration Nanites, Breath of Fire is now Breath of Carolina Reaper, Shock is now Xtra-Volt Taser, Toughened Skin is now Physical Prime.
- Regenerative Cells spellshop spell renamed Implanted Defibrillator
- Holy Crusade Renamed Birb Crusade, missile model changed, area of effect increased, all levels +1 beast/sec max level +4 and higher damage.
- Colorized all Learned Spellshop Spell Description Text
- Several Hotkeys changed, Mafia Swordsman now has a Classic-Compatible Icon
- Police Officers/Mafia Henchmen/Cartel Guard/Terrorist Fighter and Army Soldiers now only cost 1 food each.
- Army Soldier is now trained 200% Faster.
- Spec Ops Soldier added to Army Job, a substantially stronger infantry unit that takes substantially longer to train, includes the ability to critical strike and passively reduce damage taken.
- A Very powerful anti-infantry unit added to Army Job, requires an expensive upgrade to unlock, and the strongest Tank unit in the game added, requires the scientist to unlock alien ships before building.
- The Samurai Dojo and outside of the governors mansion have been renovated.
- Most Tanks have had their armor increased by 2 and their splash damage range increased ~20%
- Instead of spawning on Peasants Aliens now build 7 Teleporters around the city, where a new alien spawns in every 10 seconds and roams to a random map location, the teleporters must be killed to end the invasion.
- All Ezco Unit's are now classified as Mechanical.
- Boss Re-spawn and Item Drop systems cleaned, organized and several memory leaks fixed.
- Suicide Bomber Upgrade removed from Terrorist Job, the Explode Ability now scales with the Global Unit Damage Upgrades, has 100 levels, but can no longer benefit from global armor upgrades.
- Fixed multiple major point leaks dealing with zombie movement and re-spawning.
- Richmans Club Alcohol Vendors now have a very special and expensive offering.
- Drug Usage Cooldown reduced 15 seconds to 8 seconds.
- Removed two of the islands in the ocean.
- Navy Ships are now larger
- Every 20 Pirate Ship kills a Massive Kaiju spawns in the ocean, if the Navy kills it they receive $12,000, but beware losing your expensive ships, a fleet may be needed.
- Area 52 now gets $40 per zombie kill up from $25
- Army/Navy and Airforce now receive $10 job bonus for each zombie they kill, and $100 per alien killed, theres also a bonus for those job holders if they kill the alien queen.
- Alien Ships have new models, Royal Fighter/Heavy Cruiser/Heavy Fighter removed, there is only 3 classifications of alien ship now.
- Hovercraft has a new model, double the armor and its price reduced slightly.
- All Tanks now have passive damage reduction
- All Normal Tanks (not purifier or ezco) now have passive short-range attacks, depleted uranium rounds, and a AoE Cleave that fixes the intended splash damage.
- Samurai Item now requires you to challenge a Samurai in the Dojo, Fight a Samurai that spawns, and defeat it in order to spawn a Samurai Slave.
- The Alien Invasion now has two phases, the first phase is now a air/ship invasion, when the mothership is destroyed the ground invasion begins.
- Aliens and Alien Queen Buffed, aliens can now attack air units and will now act more similarly to zombies.
- Aliens now have a parasite ability, if it kills a unit that is infected it will create a face hugger, if that face hugger kills anything it will spawn a full Alien from its body.
- Scientist Job can now build alien ships directly once the alien ships have been researched.
- Army Humvee's are now much cheaper, but take much longer to build, cost 3 food instead of 1.
- Airforce has two new aircraft including a osprey which takes a long time to train and a powerful aircraft that is locked behind scientist research, other aircraft units rebalanced, the cobra no longer has a ground attack.
- Airforce now gets $250 per aircraft killed, and Alien/Hybrid flying unit kills now reward $850 per kill, also starts with an additional anti-air unit.
- The navy gets a similar copy of the army's spec ops soldier, called the Navy Seal, very slightly stronger but takes WAY longer to train and costs WAY more, because the navy does not specialize in ground troops.
- Scientist now receives a large sum of gold for a particular research.
- Alien Hydralisk form has a new passive ability that replaces the spiked carapace placeholder, all aliens now have passive spiked carapace as a bonus passive.
- Alien Heros have had their base stats buffed, ability re-balanced and now have additional levels to learn.
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