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Life of a Peasant Ascension

Life of a Peasant Ascension: Latest Version Released 12/29/2023
Game Formerly Known as LoaP Power Ultimate, LoaP Ascension 6.0 was the Sequel of LoaP Power Ultimate 50K

This LoaP was created as a Hybrid form of LoaP bringing both the Original LoaP Experience and Atmosphere but also adding in traditional RPG aspects to grow and ascend your hero, most of the original LoaP Jobs are in the game but with major renovations, but there are dozens of New Jobs built from the ground up to try out.

There are several trade centers, a casino for gambling, a carnival to play games and win prizes, and a expensive country club for the most wealthy of players to buy powerful items at, however the most powerful items can only be found in the most dangerous places...

Build your own Gang to take control of the city, Start a Zombie Pandemic, Cause a Alien Invasion, Start your own Samurai Dojo, Adventure into the Forest and Hunt Dangerous Bosses, Compete in the PvE and the PvP Arenas for Glory.. and Cash, Grow your Hero's Power and Ascend!

This Game provides a massive amount of hero customization.
First You pick the Model of your hero with the primary stat you want.
Secondly You visit the Spellshop and train up to 5 spells out of Dozens of Unique Spells, Every spell can be upgraded up to Level 4.
Examples of a few jobs in the game:
Governor:- Largest Auto-income, passes laws allowing other player jobs to unlock new upgrades and cause new events in the city, has a vault that can be robbed!
Mayor:- Receives a large Auto-income, attempts to persuade/bribe Assembly Members for approval rating, which allows him to Open Jail Cells and attempt to Steal Money from the city's funds.
Area 52:- Researches, eventually triggers a global zombie invasion, researches how to control the zombies and then finally researches out how to clean up the zombie hordes they released on the world.
Scientist:- Researches aliens causing a invasion, opens an advanced aircraft shop & Sets up citywide CO2 Recyclers, which permanently increases Hero experience gain for everyone in the game.
Doctor:- Kill germs for a small income, if your hero kills it you get more than if anything else kills it, sell powerful medical items to players and rescue injured civilians with the ambulance.
Druggy, Mafia, Police:- Similar to every LoaP, only enhanced. Kill each other, sell drugs, use your cash to purchase reinforcements, capture each-others control points.
Airforce:- Produces Helicopters, Transports Toxic Crates to Burn, protects the city from airborne attacks, gets promotions for defending the city successfully.
Monster Hunter:- Accept contracts for killing certain bosses, kill monsters anywhere you can find them for additional income, great for the RPG Enthusiast.
Farmer:- Take crops and drop them in the Silo, or feed them to the pigs.
Morgue:- Take the body and put it in the fire, simple part-time job for cash.
Miner:- You get your miners to "Mine" Crystal Formations within the mine and bring the Gems they drop to the Gem Shop.
Assassin:- Builds special units, Kills other player's hero's for income, can also do a Assassination Target Mission every couple minutes.
Blacksmith:- Combine materials with a forge to make powerful weapons and armor.
Army:- Small income, constantly attacked by mutants from the forest, fight the Terrorists in the Demolition Zone for additional income, gain promotions and a permanent pension for successfully defending the city from mutant attacks.
Terrorist:- Small automatic income, fight the Marines in the Demolition Zone for income, cause chaos around the city, destroy vital infrastructure and kill indiscriminately.
BurgerHut:- Combine different ingredients to make different burgers which increase stats for player heroes, take the trash out.
Navy:- Hunt down and destroy enemy ships and monstrous Kaiju's keeping the sea safe for other players, protect the cruise ship from attack, receives promotions for destroying pirate ships.
Ezco Corporation:- Research Robotics, Sell Weapons & Activate your company's brand new power station by successfully lobbying the governor.
Casino:- Persuade players to buy your Scratch off tickets or play your Slot Machines, you get money for every play or purchase, you can win or lose money, if they win, you lose money, Has a underground vault that must be protected.
Many More that aren't Posted

Examples of some of the Heroes you can unlock by killing bosses, completing events and discovering secrets:
  • Nemesis "Zombie Hero": Summons hordes of zombies, also has poison ability's.
  • Alien "Alien Hero": Evolves into either a ranged or melee alien.
  • Fire archer: A skeleton archer hero, which is a serious pyromaniac.
  • Shadow Archer: Is what happens when a fire archer is consumed by the shadow.
  • Vampire: A vampire hero, leaches health from foes, summons minions.
  • Lich: A cold evil creature. Has strong summons, and a powerful shield.
  • Ninja: Stealthy, Quick & Crafty, utilizes poisons and speed boosts, specializes in quick light attacks.
  • Cyborg: A hero with serious brute force, fast attack speed and damage, has strong AOE's.
  • Holy Priest: A Priest with many powerful healing ability's, that are almost equally as deadly too.
  • Mutant: A Powerful Mutant, slows down its enemy's and destroys them with slow, powerful melee attacks.
  • Ascended: The Final End-Game Hero, can teleport anywhere in the map instantly, has powerful cult followers, hardest hero to unlock in the game, is practically a god but can still be defeated.
  • Several more heroes not listed in this example.


7.03 *Tiny Update*
  • Moloch Now drops a additional item
  • Level Requirement for Mutant Charm spell increased.
  • Second Hostile Gang Added to the upper right corner of the city.
7.02 *Small Hotfix*
  • Templar's now respawn.
  • Spawn Sacrifices for Final boss reduced from 60 to 16, you can now send adopted children (Purchased from malls) to the shrine yourself to add to the counter as a secondary way to trigger this boss event if needed.
  • Top Left shrine trigger can now only be activated once.
  • Gold Rewards for killing various monsters adjusted.
7.01 *Bug Hotfix*
  • Respawn Limiters added to Cave Vampires
  • Hellhounds are now Flameborn and have a new custom model.
  • Lord of Corruption Boss now uses a Necromancer model instead of an Infernal
7.0 *Map Expansion and Modernization*
  • Map Expanded In Every Direction
  • Major Expansion of the Forest, new bosses, new landscapes and new secrets.
  • Forest Layout Improved, some of the weaker bosses have been re-positioned closer to the entrances.
  • Two New Mega-Mansions added to the southeast edge of the city, live life like a bezos.
  • Camera System removed from the game, thanks to blizzards new camera changes this system has become irrelevant.
6.711 *Minor Performance Patch*
  1. Added PvP Arena announcer dialog
  2. Reduced maximum zombies from 160 to 110
  3. All Area 52 Research now takes longer, the scientist research that spawns aliens now takes longer.
  4. Alien Hero ability's changed to reduce performance impact on the game, additional level to new spells and base alien hero stats and gains buffed.
6.710 *Minor Improvements Patch*
  1. Removed the Ripple effect from the staff of creation's award, also removed the requirement that your hero is a Reaper, you can be any hero to create it now.
  2. A minor rather moronic easter egg added for entertainment purposes, we now know why the cultists are insane
  3. The Ninja boss is no longer a hero, has received minor buffs.
  4. Ninja Hero Poison Strike replaced with Poison Bomb, ninja hero also now has passive shadow meld.
  5. The PvP Arena System has been completely redesigned from scratch, no more dialog boxes instead it now requires both hero's stand in the circles to begin the match, the pvp arena also now accepts pets.
  6. PvP Arena will also now auto dis-ally the other player and auto-really that player when the match is over.
6.79 *Stability Patch*
  1. Attacking the trees where the monster hunter infernal boss spawns, while he spawns, no longer causes the game to crash.
  2. The weather system and the events triggered every 5 minutes are now nested inside of the primary world income trigger, cutting down the reoccuring trigger que by 66%
  3. The 5 primary triggers that set up the game at the beginning have been merged into one, this appears to reduce that initial lagspike after initially starting the game.
  4. Reduced map optimization and compression
6.78 *Tiny Bug Patch*
  1. Removed 3 things potentially involved with selection bug from game initialization
  2. Changed the way the peasants interact with your click also in an attempt to fix the rare selection bug
  3. Fixed one line of dialog text from peasant clicks
  4. Clicking a peasant no longer shows the speaking indicator if you are out of range.
6.77 *Bug Patch*
  1. Fixed an issue with the Ninja unlockable hero, also changed spawn location of the miniboss.
  2. Club NPC's no longer cost food and you no longer take control of a dancing peasant when purchasing a club.
  3. Dojo Samurais should now respawn one minute after dying
  4. Advanced Drug Barn should now transfer to the job holder correctly, Drug Runners are no longer automatically upgraded to Experienced Drug Runners.
  5. Experienced Drug Runners no longer have an attack, but have slightly increased health and movement speed.
  6. Black Bear pet is now a Polar Bear, Richman club elephant can no longer escape from a small gap on the bottom of his pen.
  7. Purifier Chaingun Tower no longer requires "Default String" to build
  8. Mutant Heart now correctly has a Reincarnation effect, however it only has 8 charges of it now.
  9. All Drugs now share a 4 Second Cooldown down from 8
6.76 *Bug Patch*
  1. Fixed a bug where newly purchased vehicles could get stuck
  2. Fixed a bug where the apartment realtor was selling a riderless horse instead of the apartment.
  3. Tons of additional fish now roam in shallow waters, many birds have shown up in the city and some coastal areas have grown additional seaweeds.
  4. Primary Stat gives 1 damage/stat again, didn't like how anything below 1 shows up as "0" by the wc3 client.
  5. New Armor Type Icons
6.75 *Tiny Patch*
  1. Maximum Hero level is now 1000 up from 100, MOAR POWA!
  2. The games 5 Minute +50% hero experience boost reduced to +25%
  3. Intelligence points now give additional mana and regeneration.
  4. Primary Stat attack damage bonus reduced 25%
  5. Health per Strength reduced 25%.
  6. Experience gain range reduced from 4000 to 3000.
  7. Tank Descriptions improved slightly, all tanks now have a taunt ability.
6.74 *Minor Patch*
  1. You can now display a Situation Report from your Medical Bed in the Hospital.
  2. During the Alien Invasion Peasant and Street Cop Respawn rates are now slowed down substantially.
  3. Taxi "items" now have unique Icons for easy memorization
  4. All Boats and Warships have received rebalancing, new ability's and description improvements, a new high end Yacht for sea transport is now on sale.
  5. Overhaul of Ezco Units all of them Renamed and Rebalanced with New Ability's and their costs reduced substantially.
  6. Improvements to Gangs, Units now have unique ability's that makes each one more useful in different scenarios.
  7. Gang Minelayer Mines now scale with the global damage buff, mines are now targeted as ground units and have a permanent stealth ability.
6.73 *Minor Patch*
  1. Secret/Unlockable Heroes have had their ability's updated to use the new ability hotkey scheme (Centering all hotkeys around wasd)
  2. Many memory leaks fixed, likely eliminating hundreds of leaks per hour especially in multiplayer.
  3. More improvements to the alien invasion system to prevent game instability.
  4. New Turret Model Added, multiple job based towers now use it.
  5. Waste Management Building now has a southern entrance.
  6. Town Police will now display a exclamation mark above their head when under attack or responding to a attack.
  7. Riot Random Event fixed, rioters where spawning in the wrong area.
  8. Cartels enforcers can now be trained., Cartel now builds harvesters and researches harvesting upgrades from the building in the harvesting room instead of the office.
  9. A player who isn't a member of the mafia can no longer turn in the crate of weapons.
  10. Impeaching the governor should no longer include computer players in the vote.
  11. Many units across the game have received new ability's and description updates
  12. Reviving at the Hospital now costs 5% of your total gold instead of $1500 and a Situation Report displays on revive.
6.72 *Minor Patch*
  1. Police Station Reorganized a little, now only has two jail cells instead of three and a new street between the police HQ and the Dump has been built.
  2. The Germ Room in the Hospital and Much of the Police Station are now Air-Accessible
  3. New Loadscreen Text
  4. Replaced most town police with "Street Cops" they will remain in towns control, they will respawn like peasants, killing them will give you a warrant.
  5. Attacking street cops or peasants will cause all nearby cops to attack you, and have a chance to call for reinforcements who will also attack you.
  6. Many new street cops have been employed across the city
  7. Peasants and Street Cops who spawn in certain locations like the middle of a lake will now die instantly and attempt to respawn in a decent location again.
  8. Assassin Auto-Income reduced from 10 to 5, is now only eligible for the 300% bounty bonus after holding the job for 2 minutes and can no longer purchase bounty's on other players, only collect them.
  9. You can no longer place a bounty on yourself.
  10. Many new street cops have been employed across the city and Town now also receives Unit Upgrades every 5 minutes, making various town units more capable of defending the city.
  11. Fixed a potential crash with a mutant hero ability
  12. Switched all internal wait times to game time instead of computer time, to hopefully improve multiplayer sync.
  13. Made more improvements to the alien invasion to spread out the performance impact of all of the units spawning in.
  14. Samurai Dojo NPC's should now respawn correctly.
  15. Hospital Germs Dislike Aircraft, and now evade 50% of attacks up from 33%.
  16. Casino Auto-Income increased from 40 to 55, Now only loses 50% the winnings when someone wins a scratch-off ticket.
  17. Every 5 Minutes the Casino Owner receives $1 to auto-income, FOR LIFE, even if they quit the casino they retain this income permanently.
6.71 *Minor Bug Patch*
  1. Taking police job no longer gives you control of the garbageman job circle
  2. Quitting the police job now correctly removes control of the northern station
  3. The Disgusting Egg from the spider boss is now targetable
  4. The second bank check tied to the Thief job also can only be picked up by Thief or Bank job holders
  5. "Theif" spelling error corrected, assassin quit text simplified to waste less of your screen.
  6. Killing your own hero should no longer trigger the popup saying bounty was awarded.
  7. Assassin Hero Killing income increased from $350 to $500, and Assassin can no longer assassinate himself.
  8. Minelayers also now receives a upgraded Explode spell based on the level of the damage upgrade and no longer receive armor upgrades.
  9. A redundant upgrade removed from gangs, the first zombie based upgrade renamed.
  10. Control Points now benefit from Upgrades
  11. If the Alien Mothership is alive after 3 minutes a broadcast will show up and will alert players via minimap that the mothership is at the park.
6.7 *Major Feature Update*
  1. Random Weather System added, there's a chance of different weather patterns every 2 minutes, there's a 50% chance of weather.
  2. Combined Camera Slider System added to the game, thanks to Sabe from The Hive Workshop, default camera distance is now 1900 instead of 2000.
  3. Player Bounty System added to the game, multiple discrete vendor locations across the map.
  4. New Commands -bounty hide/show -warrant hide/show will collapse or bring back the menu, (same menu for both commands)
  5. Added Warrant System, +1 Warrant for killing any Town, Passive Unit or Player Owned unit from a player who has Zero Warrants, killing another players hero without outstanding warrants is +5 warrants.
  6. Police Job now receives $100 Per Warrant when a Hero Purchases Bail from Jail, serving jail time and purchasing bail clears all outstanding warrants.
  7. Lawyer added to the Divorce Building, allows you to pay to clear your outstanding warrants at a price of 50 gold per warrant.
  8. Assassin Job Holder Receives 300% Bounty Reward
  9. Golem of Earth, Patient Zero, Mutated Wildlife now have models that work with classic wc3.
  10. Bank Checks can now only be picked up by the Bank or Thief job holders.
  11. The Hospital with the exception of the germ room now allows air travel.
  12. Increased the size of vehicles slightly
  13. Talking Villagers and Police will now turn towards your hero when speaking, also added Wc3's speaking unit indicator.
  14. Construction Buildings of Police/Mafia/Cartel are now frozen when they lose control of their respective control point.
  15. The South Entrance Defense Tower also gets frozen when their control point is lost, to prevent that tower from attacking the captured control point.
  16. Disco Floors now provide a very small experience gain every ten seconds to any hero standing on them
  17. There are now varying chances that the Thief will be caught and receive warrants for stealing job items and the tank heist.
  18. Mafia now has a 20% chance to receive warrants for receiving illegal weapon shipments.
  19. Cartel now has a 20% chance to receive warrants for rapid drug selloffs.
  20. Terrorist Killing the Cruise Ship now causes 60 Warrants to be issued for their arrest.
  21. Robbing banks now has a near 50/50 chance to lead to more than a dozen warrant for your arrest.
  22. Spider Boss, Patient Zero and Golem of Earth Bosses can now target Air Units more effectively.
  23. Most Zombie Units and Z-Virus Tank Collision Sizes Reduced
  24. Game Food Limit Increased from 250 to 300.
  25. Experience Gain Share Range Reduced from 8000 to 4000.
  26. Mind Controlled Zombies can now infect and reanimate City Peasants.
  27. Spellshop Spells have had their keybinds redone to center around WASD and the left side of the keyboard.
  28. Mana Burn spellshop spell buffed, Big Bad Voodoo spellshop spell renamed Someone Your Own Size, range increased dramatically.
  29. Dark Impale spellshop spell Renamed Subterranean Tendrils, Faerie Fire Renamed Disintegration Nanites, Breath of Fire is now Breath of Carolina Reaper, Shock is now Xtra-Volt Taser, Toughened Skin is now Physical Prime.
  30. Regenerative Cells spellshop spell renamed Implanted Defibrillator
  31. Holy Crusade Renamed Birb Crusade, missile model changed, area of effect increased, all levels +1 beast/sec max level +4 and higher damage.
  32. Colorized all Learned Spellshop Spell Description Text
  33. Several Hotkeys changed, Mafia Swordsman now has a Classic-Compatible Icon
  34. Police Officers/Mafia Henchmen/Cartel Guard/Terrorist Fighter and Army Soldiers now only cost 1 food each.
  35. Army Soldier is now trained 200% Faster.
  36. Spec Ops Soldier added to Army Job, a substantially stronger infantry unit that takes substantially longer to train, includes the ability to critical strike and passively reduce damage taken.
  37. A Very powerful anti-infantry unit added to Army Job, requires an expensive upgrade to unlock, and the strongest Tank unit in the game added, requires the scientist to unlock alien ships before building.
  38. The Samurai Dojo and outside of the governors mansion have been renovated.
  39. Most Tanks have had their armor increased by 2 and their splash damage range increased ~20%
  40. Instead of spawning on Peasants Aliens now build 7 Teleporters around the city, where a new alien spawns in every 10 seconds and roams to a random map location, the teleporters must be killed to end the invasion.
  41. All Ezco Unit's are now classified as Mechanical.
  42. Boss Re-spawn and Item Drop systems cleaned, organized and several memory leaks fixed.
  43. Suicide Bomber Upgrade removed from Terrorist Job, the Explode Ability now scales with the Global Unit Damage Upgrades, has 100 levels, but can no longer benefit from global armor upgrades.
  44. Fixed multiple major point leaks dealing with zombie movement and re-spawning.
  45. Richmans Club Alcohol Vendors now have a very special and expensive offering.
  46. Drug Usage Cooldown reduced 15 seconds to 8 seconds.
  47. Removed two of the islands in the ocean.
  48. Navy Ships are now larger
  49. Every 20 Pirate Ship kills a Massive Kaiju spawns in the ocean, if the Navy kills it they receive $12,000, but beware losing your expensive ships, a fleet may be needed.
  50. Area 52 now gets $40 per zombie kill up from $25
  51. Army/Navy and Airforce now receive $10 job bonus for each zombie they kill, and $100 per alien killed, theres also a bonus for those job holders if they kill the alien queen.
  52. Alien Ships have new models, Royal Fighter/Heavy Cruiser/Heavy Fighter removed, there is only 3 classifications of alien ship now.
  53. Hovercraft has a new model, double the armor and its price reduced slightly.
  54. All Tanks now have passive damage reduction
  55. All Normal Tanks (not purifier or ezco) now have passive short-range attacks, depleted uranium rounds, and a AoE Cleave that fixes the intended splash damage.
  56. Samurai Item now requires you to challenge a Samurai in the Dojo, Fight a Samurai that spawns, and defeat it in order to spawn a Samurai Slave.
  57. The Alien Invasion now has two phases, the first phase is now a air/ship invasion, when the mothership is destroyed the ground invasion begins.
  58. Aliens and Alien Queen Buffed, aliens can now attack air units and will now act more similarly to zombies.
  59. Aliens now have a parasite ability, if it kills a unit that is infected it will create a face hugger, if that face hugger kills anything it will spawn a full Alien from its body.
  60. Scientist Job can now build alien ships directly once the alien ships have been researched.
  61. Army Humvee's are now much cheaper, but take much longer to build, cost 3 food instead of 1.
  62. Airforce has two new aircraft including a osprey which takes a long time to train and a powerful aircraft that is locked behind scientist research, other aircraft units rebalanced, the cobra no longer has a ground attack.
  63. Airforce now gets $250 per aircraft killed, and Alien/Hybrid flying unit kills now reward $850 per kill, also starts with an additional anti-air unit.
  64. The navy gets a similar copy of the army's spec ops soldier, called the Navy Seal, very slightly stronger but takes WAY longer to train and costs WAY more, because the navy does not specialize in ground troops.
  65. Scientist now receives a large sum of gold for a particular research.
  66. Alien Hydralisk form has a new passive ability that replaces the spiked carapace placeholder, all aliens now have passive spiked carapace as a bonus passive.
  67. Alien Heros have had their base stats buffed, ability re-balanced and now have additional levels to learn.


Creator/Director: Daethz
Former Assistants and "Co-Creators": Golden-Chimera, Ikillforeyou, Sube2, Peonurself (Pre-WoW Aliases)
Map Optimizer from Frotty/The Hive Workshop
All credit for Models, Skins and Icons are from various contributors from The Hive Workshop, a comprehensive list can be found on this games resource usage list including some used in previous versions that are no longer in use.
And special thanks to everyone in the comments section of LoaP Ascension/The Hive Workshop for their suggestions and bug reports!
(!)This Map is best experienced using Reforged Graphics, but remains fully compatible with Classic Graphics.
"Are There Cheats and or Unfair Advantages in this particular LoaP?" No, there are exactly Zero cheats, only the advantage of Learned Experience.
Pre-Reforged Version (For Outdated Wc3 Clients)
Thanks to everyone who Rates the Map, submits Suggestions and Reports Bugs! Have fun!
Contents

Life of a Peasant Ascension v7.03 (Map)

Reviews
20:46, 1st Aug 2010 ap0calypse: Approved Improve the description, make it look less like a wall of text that nobody wants to read and more like a professional map's description. In order to do that, use BB-codes.

Which Camera System do you prefer?

  • New Camera System (v6.7+)

    Votes: 6 100.0%
  • Old Camera System

    Votes: 0 0.0%

  • Total voters
    6
  • Poll closed .

Moderator

M

Moderator

20:46, 1st Aug 2010
ap0calypse: Approved

Improve the description, make it look less like a wall of text that nobody wants to read and more like a professional map's description.
In order to do that, use BB-codes.
 
Level 10
Joined
Mar 25, 2008
Messages
339
Re-uploaded because the other one is older, and Golden-Chimera was gone for awhile and the update wanted to be uploaded, as i had no permissions to edit the websites page at that time.
 
Last edited:
Level 1
Joined
Dec 19, 2009
Messages
1
Being a long time loap fan I am happy that good loaps are still being made. I used to play this map with my friend who may not play anymore. The secret heroes provide a nice challenge to find when you don't search for the solution. The changes didn't take away any of the features I have always liked about this map, but instead they made them even better. You did very well with the updates, and I have no complaints about this map. Keep up the good work.
 
Level 3
Joined
Mar 21, 2009
Messages
22
Hi im back, don't know much for deathoc tho. I haven't seen him since my time of being back. Im searching for people who have interests in loap and have great ideas. Me and a friend (since deathoc is no longer available, since not being online) are going to make a new loap. Though it won't be like lpu, it will be more roleplay instead of a rts based map. Send me a private message if your interested in joining the team. (deathoc has been offline for a few weeks, and friends said he quit if this is a issue. I'll unprotect the map and start it up again if I have too. Good luck out there and keep playing the game!)
 
Level 22
Joined
Feb 3, 2009
Messages
3,292
Hi im back, don't know much for deathoc tho. I haven't seen him since my time of being back. Im searching for people who have interests in loap and have great ideas. Me and a friend (since deathoc is no longer available, since not being online) are going to make a new loap. Though it won't be like lpu, it will be more roleplay instead of a rts based map. Send me a private message if your interested in joining the team. (deathoc has been offline for a few weeks, and friends said he quit if this is a issue. I'll unprotect the map and start it up again if I have too. Good luck out there and keep playing the game!)

Even if your just talking about your plans, don't write here about unprotecting maps. Ask him via PM, if he doesn't answer, you can do it without us knowing, but breaking the rules.

Anyway, I have checked this map, I was a fan of LOAP games, I will still agree with some comments above me, I would rate this map 4/5. I will contact the moderator.
 
Level 4
Joined
Jun 29, 2009
Messages
28
This seems to be more like a treasure-hunt game for the greatest Hero instead of a Role-playing LoaP game. I don't know what to think about it. Of all the times I've played it on Warcraft 3, it just doesn't play like a regular LoaP, and apparently people like that.
 
Last edited:
Level 10
Joined
Mar 25, 2008
Messages
339
Even if your just talking about your plans, don't write here about unprotecting maps. Ask him via PM, if he doesn't answer, you can do it without us knowing, but breaking the rules.

Anyway, I have checked this map, I was a fan of LOAP games, I will still agree with some comments above me, I would rate this map 4/5. I will contact the moderator.

If i did perminatly leave wc3 i would be ok with my map getting out there as that would honestly make my work live longer in the overall game, anyway, unprotecting my map is not needed if golden wants a non-protected copy she can have one

Angry Murloc, yeh it has kinda evolved into a RPG/LoaP, you can still RP, just u have to be more creative with Roleplaying.
,but for now v47 was a massive bug fix, now I'm confident i can walk away from the computer without getting my bug forums spammed.
 
Last edited:
Level 9
Joined
Sep 4, 2008
Messages
603
This is the best loap ever, seriously :p.

I've spotted two errors though:
-In RP mod, you can't select the gender.
-In the blacksmith item's, the "Axe of the Exiled" can't be made, since there's no way to get a Wooden axe. I'm not sure if its from the old blacksmith job, but I couldn't find it anywhere.
 
Level 10
Joined
Mar 25, 2008
Messages
339
@Hugomath, Issues fixed

@Tleno, the Changelog or "Patch Notes" Are posted on the games website, the website is posted near the top of the Description of the Map, that shall contain many of the latest patch notes or changelogs.

Reminder in v49 i Optimized nearly all of the main game triggers in the hope of Destroying any lag that people have experienced in the past, packed with some new features, v50 will be the Last Content Patch for this loap, at the moment anyway i do reserve the right to do whatever i want with it lol, anyway at the moment after 50 will only be the Occasional bug patch (If Needed)

Enjoy ;D
 
Level 4
Joined
Feb 18, 2011
Messages
62
ultimate 49 is bugged(i mean when i turn on alien and zomb non god and non godlike income ONLY red and teal can choose or see char or when normal game(non god no zomb or alien no godlike income)still red and teal can choose char none else....)all others are just bugged they dont have units,heros nothing only see from their allies....
 
Level 10
Joined
Mar 25, 2008
Messages
339
ultimate 49 is bugged(i mean when i turn on alien and zomb non god and non godlike income ONLY red and teal can choose or see char or when normal game(non god no zomb or alien no godlike income)still red and teal can choose char none else....)all others are just bugged they dont have units,heros nothing only see from their allies....

Ah, apparently it dosent want to spawn the other players wisps, you can easily counter that bug with -repick, but i will make an "emergency" 49b with some reported bug fixes including this one.
 
Level 1
Joined
Aug 14, 2010
Messages
4
Here is my suggest you should take care your RP mode that was suck . I was looking foward to it from 48 , 49 and now is 49b . It still get stuck with the bug . I know that i can't make a map nice like this but i still can have comment like this right ! second i see that you should put more thing to interact with like watching TV MP3,.... that was make some map like "Real Life" find themself a position in LOAP world. The more interact the map have, the more fan will follow your map. And by the way I from VietNam so maybe you can find something that hard to understand in this comment. You can think your map that good but it you not improve it that will be stuck and forget, please don't waste a good map like this, keep working on it. Good luck!
 
Level 10
Joined
Mar 25, 2008
Messages
339
Here is my suggest you should take care your RP mode that was suck . I was looking foward to it from 48 , 49 and now is 49b . It still get stuck with the bug . I know that i can't make a map nice like this but i still can have comment like this right ! second i see that you should put more thing to interact with like watching TV MP3,.... that was make some map like "Real Life" find themself a position in LOAP world. The more interact the map have, the more fan will follow your map. And by the way I from VietNam so maybe you can find something that hard to understand in this comment. You can think your map that good but it you not improve it that will be stuck and forget, please don't waste a good map like this, keep working on it. Good luck!

Hah, thank you for informing me of the RP bugs, i am investigating them now, sure, MP3 players in a loap would be great, but One Low-Quality music file is almost as big as the map ittself, so it is nearly impossible to make, unless you use ingame music, i am not a modeler myself, but if someone would create a Television model with different channels that would be well, fairly low file size (like >=200) that would be perfect and i would work to add it, but at the moment there is only well, two Tv models in my loap and that includes the Tv when its on and when its off, anyway, 49c will fix many/hopefully all of the issues with RP Mode, would have been caught sooner but i don't have really anyone who even uses that mode.

Edit: LPU 49c Released on Saturday, October 8th, 2011, it contains fixes for the stuff above on this post, and more.
 
Last edited:
Level 2
Joined
Sep 17, 2011
Messages
12
I've always enjoyed this LoaP. It's essentially the "official" unofficial version of this genre. I definately hope this won't be the last update to this map. Especially since there are a number of things that can be improved on:


Environment

• Remove the Clutter
There is so much in the city that it can be hard to navigate. Shrinking the size of some unnecessarily large buildings and adding roads in between can do wonders for cleaning up the map. Travel will be swifter between points and you may find that you can combine or even do away completely with unused structures.
• Show Job Locations on the Minimap
Simply change the special neutral building icon through triggers and apply it to all the job circles to help guide players across the map. No more needing to buy their location for a couple of seconds from the newspaper seller.
• Re-add Jobs
Airport Security. The Chemist. Diversify the map and bring back these classics and more!


Players

• Auto-Select “No Gods” After 15 Seconds
Sometimes Player 1’s connection doesn’t always make it through loading, or you get a jerk that refuses to make a selection from the first menu. For cases like those, allow the dialog box to only be active for 15 seconds before it auto-selects no gods to allow everyone to play. You can also do this for invasions and income.
• The 12th Man
Although you can hardly ever get a full game of…well any WC3 map nowadays, open up the 12th slot to non-computer players. It’s been done in other versions by changing all Player 12’s units to neutral. You could also do it by making all Player 1 (or 12, if you didn’t want to have to change anything) control all “city” units to make them feel truly like a god.
• Re-add Factions
Have a dialog menu open at the start that would allow Player 1 to choose if all the players will control a faction. Players would start out as the Police or the Mafia or the Drug Dealer as in classic LoaP. Factions from other LoaP genres could be added (such as Shin Kui or Umbrella) or current jobs could be made into factions (such as Terrorists).


Units

• Scaling Hero Spells
The spells you choose remain at the same power throughout the game. Have them scale through stats or create multiple levels of each spell that improve as your level raises.
• Limit Extra Heroes
You can have an infinite number of pet heroes and can become an unstoppable force. Limit them to 1, so that the choice is meaningful.
• Remove Redundant Units
Lots of units have no point and do the same as other units. Some [non-god] units are insanely overpowered compared to similar-priced ones. Remove these redundancies and make each unit unique and have a purpose (through spells, ect).
• Re-add “Access” Items
The Sherriff Badge, Remote Control, and Jihad Flag all gave the wielder control of special buildings or heroes. These were often a much fought over commodity. The start of each game needs to see items like these placed in a random spot for players to find. This would also allow the Police to have a deputy. Certain control points could also allow control of buildings or units, just like the items.
• Re-allow the Buying of Shops
Shops could once be purchased and part of their profits went to the owner. Re-add this function.
• Change the Revive System
Like all maps using triggers to revive fallen heroes, it is susceptible to bugs. Longer games sometimes see heroes not getting revived which leads to that player no longer truly being in the game. At the hospital, create “altars” (just simple circles of power would do) that revive the hero instead (the gold cost can be changed to zero under Gameplay Constants).


Interface

• Change the Upkeep Bar
Do away completely with low, medium, or high upkeep altogether and change your upkeep bar to be more informative. It could still have your “Redlinco” tag, but could also include the version number and whatever additional information you wish to add.
• Spelling Errors
Lots of them. Especially "enemys".
 
Level 3
Joined
Mar 25, 2009
Messages
36
There's a bug in Teenagers too. I saw the RP mode bug, but I wanted to play this version. So what i did was restart with No Gods mode. Then, when i picked the Teenager as my character, it has shown a blank choosing background. Like if you had one button here - or maybe two - But they were deleted. There was only the background. And the game bugged for me. I didn't test it with other characters that have black / white variation, but I guess they don't have the same problem. Rated 4/5. It's a great map, but it has great bugs with it.
 
Level 10
Joined
Mar 25, 2008
Messages
339
There's a bug in Teenagers too. I saw the RP mode bug, but I wanted to play this version. So what i did was restart with No Gods mode. Then, when i picked the Teenager as my character, it has shown a blank choosing background. Like if you had one button here - or maybe two - But they were deleted. There was only the background. And the game bugged for me. I didn't test it with other characters that have black / white variation, but I guess they don't have the same problem. Rated 4/5. It's a great map, but it has great bugs with it.

Thanks, the bugs have been fixed, also many things from "Friendly Warlord" have been implemented, 15 seconds is simply too fast, in v50a it will automatically pick No-Gods, No-Super Incomes and Both on, after 2 Minutes, im going to switch it to 90 seconds(1.5 minutes) in v50b though.

@zlowly, make sure you are using the latest version, as old versions may not have the heroes or items you wish to obtain, there are guides on my website And youtube on how to get them.
 
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