Really nice model though, just as good as WoW-models, maybe even better ^^ .
Don't get me wrong, but it hurts to see such simple to fix issue on this great model:
1.The left lower arm moving through the shoulderplate
Solution: Simple add another set of bones for the shoulderpads as child of the chest. By that way you can move the shoulderpads independent from the arms and create more realisitc movement.
2. the lower left arm is moving to much and not realistic, his hand is loosing contact of the sword.
Solution: Add som extra keyframes to the lower arm to sync it with the sword movement.
3. The lower right leg has a jump in its bow animation.
Solution: Check and fix that, it can be done, by reseeting some keyframes.
4. Both lower legs are moving on ground while the legs bow.
Solution: Add extra keyframes to compensate the bow of the upper leg and pelvis and let the feet stay in place..
Like I said, don't get me wrong. The model is great, but the animation issues lower the quality. Understand this a contructive critic. I know animating is a pain in the ass, but trust me its worth the work.
Umm, what about giving him a few fingers? =)
One of the attack animations is next, followed by a spell animation, and later the death and dissipate animations. Everything else added later is purely for flavor and variety.
wouldnt the clipping be fixed ingame if you tap the TwoSided when applying the material on Model editor?
Woah the spell animation is awesome
For the attack animation however, couldn't he stretch his arms a bit more? Right now it looks like he isn't getting any power from swinging it, IMO.
is it me or is that sword a plane?
and the spell animation, shouldn't the whole move happen all at once? srry to say but i think it could use some work, but then again, i am a nub
it looks like it got some kind of mesh around it.
why does his sword go backwards on the spell (thats physically impossible) or are you ganna change that?
He's simply changing his grip on the sword from forwards to backwards and forwards again.
What are you talking about?
hmmm it looks like you're just trying to animate it hastily now. the attack animation doesnt look very powerful, the lich kind should strike with force. and the spell anim just looks awkward.
yeah, but the transition is from one frame to the other making it too obvious!
couldnt you for fixing the shoulder's front cape just slice the face once vertically and move the new vertic a bit out to make it a bit bulkier?
also the attack anim does not look powerfull enough..
i dont have a clue how to fix it but if you really want to i can describe what i mean more...
but really cool! whats the final polycount? i'm sry, i read through the whole thread and i think you only stated it would be around 1500 but youd fix it up a bit!
like... he steps out his right leg and a 2 seconds later his arm comes down to meet the leg.
While attacking his arms move through his upper right leg![]()
The clip through the leg couldn't be fixed at all, unfortunately - the model is too bulky and I don't have the time to re-do it. Besides, it won't be seen in game.
This might actually beat Frank's lich king version. ^^