Hello Cybtachion,
I would like to give my impression on your map:
You did a lot of nice graphics in the Map.
I like it.
The map itself needs some balancing, i think.
There seems to be not really a response to the Starwars-Ships except building the same in masses.
(Too powerful in my opinion)
You get gold faster than you can spend it and later in the game, the game becomes instable because of too many units on the screen.
maybe increase building time and let check the training trigger the number of units in play....
The Dumbledoor-Unit has a bug in his spells:
Both Spells are activated when I use one.
(maybe you copied the one spell for the other ?)
Player controled units (heroes and one other i forgot)
do not really effect the gameplay. They are to week.
You cannot defend efficiantly against the masses of
units with the 2 types of towers. (they just get busted away).
- maybe decrease building time of towers ?
If you upgrade Lego Castle to Hogwarts Castle it produces weak mages (clerics actually), instead of the
stronger knights from the Lego Castle.
I think, an upgraded building should produce stronger units.
I personally missed figurines to set in play with your basic builder.
I experienced that a lot of people like to attack quickly or put some monster in as a wallbreaker.
My general impression:
You did good work: the game runs stable.(until too many units are on screen.)
I have seen no game crashes or server splits, so you triggered well.
Graphics are nice and fitting to a lego environment.
For gameplay:
Play your map in Bnet often, save some replays
analyze them and look what players like and improve you map.
You have done a nice work for your first map !
(I think you told that on your BETA)
Keep on mapping,
LightningBolt