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Triggers
Lego Warz v0.965.w3x
Variables
Initialization
Melee Initialization
Eliminate Unused
team1win
team2win
n00b start
N00B protectT1
N00B protectT2
n00b time over
Money Generator
Money4P1
Money4P2
Money4P3
Money4P4
Money4P5
Money4P6
Money4P7
Money4P8
Money4P9
Money4P10
Money Cancel
When Building
Finished Building
Canceled Building
Money Ensure
BeginMoney
Units
AutoTrain Police Men
AutoAttack Police Men4T1
AutoAttack Police Men4T2
AutoTrain Wizards
AutoTrain Wizards2
AutoAttack Wizards4T1
AutoAttack Wizards4T2
AutoTrain LEGO Knight
AutoAttackLEGO Knight 4T1
AutoAttackLEGO Knight 4T2
AutoTrain LEGO Mounted Knights
AutoAttackLEGO Mounted Knight4T1
AutoAttackLEGO Mounted Knight4T2
AutoTrain Copters
AutoAttackCopters4T1
AutoAttackCopters4T2
AutoTrain Vultures
AutoAttackVultures4T1
AutoAttackVultures4T2
AutoTrain Nuijaga
AutoAttack Nuijaga4T1
AutoAttack Nuijaga4T2
AutoAttackDanju4T1
AutoAttackDanju4T2
AutoAttackJayko4T1
AutoAttackJayko4T2
AutoAttackRascus4T1
AutoAttackRascus4T2
AutoAttackSantis4T1
AutoAttackSantis4T2
AutoAttackDozer4T1
AutoAttackDozer4T2
Build Makuta
Build Nuikopen4T1
Build Nuikopen4T2
AutoTrain Imported Gundams
AutoAttackImportedGundamT1
AutoAttackImportedGundamT2
KidDeath
School
KidDeath4T1
KidDeath4T2
Name
Type
is_array
initial_value
n00btime
timer
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 12
Game - Turn the day/night cycle Off
Game - Display to (All players) the text: Welcome to LEGO Warz by cybtachyon! Don't be afraid to play around and build lots of sets. Newbie time is over in 4 minutes. Your goal is to destroy the opposing team's toybox. Start building and good luck...Thanks to olof_moleman and the other modelers. Special thanks to producer( :P ) Draco_Belmont.
Player Group - Pick every player in (All players) and do (Set (Picked player).Food cap to 3)
Player Group - Pick every player in (All players) and do (Set (Picked player).Current gold to 115)
Visibility - Disable black mask
Visibility - Disable fog of war
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 5 (Yellow)
Player - Turn Gives bounty On for Player 6 (Orange)
Player - Turn Gives bounty On for Player 7 (Green)
Player - Turn Gives bounty On for Player 11 (Dark Green)
Player - Turn Gives bounty On for Player 12 (Brown)
Player - Turn Gives bounty On for Player 10 (Light Blue)
Player - Turn Gives bounty On for Player 9 (Gray)
Player - Turn Gives bounty On for Player 8 (Pink)
Player - Turn Gives bounty On for Player 10 (Light Blue)
Eliminate Unused
Events
Map initialization
Conditions
Actions
If ((Player 1 (Red) slot status) Equal to Is unused) then do (Pick every unit in (Units owned by Player 1 (Red).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 2 (Blue) slot status) Equal to Is unused) then do (Pick every unit in (Units owned by Player 2 (Blue).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 3 (Teal) slot status) Equal to Is unused) then do (Pick every unit in (Units owned by Player 3 (Teal).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 4 (Purple) slot status) Equal to Is unused) then do (Pick every unit in (Units owned by Player 4 (Purple).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Equal to Is unused) then do (Pick every unit in (Units owned by Player 5 (Yellow).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 6 (Orange) slot status) Equal to Is unused) then do (Pick every unit in (Units owned by Player 6 (Orange).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 7 (Green) slot status) Equal to Is unused) then do (Pick every unit in (Units owned by Player 7 (Green).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 8 (Pink) slot status) Equal to Is unused) then do (Pick every unit in (Units owned by Player 8 (Pink).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 9 (Gray) slot status) Equal to Is unused) then do (Pick every unit in (Units owned by Player 9 (Gray).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 10 (Light Blue) slot status) Equal to Is unused) then do (Pick every unit in (Units owned by Player 10 (Light Blue).) and do (Remove (Picked unit) from the game)) else do (Do nothing)
team1win
Events
Unit - Team 2 Toy Box 0024 <gen> Dies
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_team1victorious for (Picked player) over 0 seconds
Camera - . Apply . gg_cam_team1vict2 for (Picked player) over 3.00 seconds
Wait 5.00 seconds
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Victory (Picked player) (Show dialogs, Show scores))
Player Group - Pick every player in (All allies of Player 6 (Orange).) and do (Defeat (Picked player) with the message: Defeat!)
team2win
Events
Unit - Team 1 Toy Box 0031 <gen> Dies
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_team2victorious for (Picked player) over 0 seconds
Camera - . Apply . gg_cam_team2vict2 for (Picked player) over 3.00 seconds
Wait 5.00 seconds
Player Group - Pick every player in (All allies of Player 6 (Orange).) and do (Victory (Picked player) (Show dialogs, Show scores))
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Defeat (Picked player) with the message: Defeat!)
n00b start
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Countdown Timer - Start n00btime as a One-shot timer that will expire in 240.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title newbie time
Countdown Timer - Show (Last created timer window)
N00B protectT1
Events
Unit - A unit enters cheapskate <gen>
Conditions
((Triggering unit) belongs to an ally of Player 12 (Brown).) Equal to True
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
Actions
Unit - Move (Triggering unit) instantly to (Center of Respawn2 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Respawn2 <gen>) over 1.00 seconds
N00B protectT2
Events
Unit - A unit enters cheapskate <gen>
Conditions
((Triggering unit) belongs to an ally of Player 11 (Dark Green).) Equal to True
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
Actions
Unit - Move (Triggering unit) instantly to (Center of respawn1 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of respawn1 <gen>) over 1.00 seconds
n00b time over
Events
Time - Elapsed game time is 240.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Newbie time is over. You are now free to move about the country.
Countdown Timer - Destroy (Last created timer window)
Trigger - Turn off N00B_protectT1 <gen>
Trigger - Turn off N00B_protectT2 <gen>
Trigger - Turn off (This trigger)
Money4P1
Events
Time - Every 0.25 seconds of game time
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current gold
Money4P2
Events
Time - Every 0.25 seconds of game time
Conditions
Actions
Player - Add 1 to Player 2 (Blue) . Current gold
Money4P3
Events
Time - Every 0.25 seconds of game time
Conditions
Actions
Player - Add 1 to Player 3 (Teal) . Current gold
Money4P4
Events
Time - Every 0.25 seconds of game time
Conditions
Actions
Player - Add 1 to Player 4 (Purple) . Current gold
Money4P5
Events
Time - Every 0.25 seconds of game time
Conditions
Actions
Player - Add 1 to Player 5 (Yellow) . Current gold
Money4P6
Events
Time - Every 0.25 seconds of game time
Conditions
Actions
Player - Add 1 to Player 6 (Orange) . Current gold
Money4P7
Events
Time - Every 0.25 seconds of game time
Conditions
Actions
Player - Add 1 to Player 7 (Green) . Current gold
Money4P8
Events
Time - Every 0.25 seconds of game time
Conditions
Actions
Player - Add 1 to Player 8 (Pink) . Current gold
Money4P9
Events
Time - Every 0.25 seconds of game time
Conditions
Actions
Player - Add 1 to Player 9 (Gray) . Current gold
Money4P10
Events
Time - Every 0.25 seconds of game time
Conditions
Actions
Player - Add 1 to Player 10 (Light Blue) . Current gold
When Building
Events
Unit - A unit owned by Player 1 (Red) . Begins construction
Unit - A unit owned by Player 2 (Blue) . Begins construction
Unit - A unit owned by Player 3 (Teal) . Begins construction
Unit - A unit owned by Player 4 (Purple) . Begins construction
Unit - A unit owned by Player 5 (Yellow) . Begins construction
Unit - A unit owned by Player 6 (Orange) . Begins construction
Unit - A unit owned by Player 7 (Green) . Begins construction
Unit - A unit owned by Player 8 (Pink) . Begins construction
Unit - A unit owned by Player 9 (Gray) . Begins construction
Unit - A unit owned by Player 10 (Light Blue) . Begins construction
Conditions
Actions
If ((Owner of (Triggering unit)) Equal to Player 1 (Red)) then do (Turn off Money4P1 <gen>) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 2 (Blue)) then do (Turn off Money4P2 <gen>) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 3 (Teal)) then do (Turn off Money4P3 <gen>) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 4 (Purple)) then do (Turn off Money4P4 <gen>) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 5 (Yellow)) then do (Turn off Money4P5 <gen>) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 6 (Orange)) then do (Turn off Money4P6 <gen>) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 7 (Green)) then do (Turn off Money4P7 <gen>) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 8 (Pink)) then do (Turn off Money4P8 <gen>) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 9 (Gray)) then do (Turn off Money4P9 <gen>) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 10 (Light Blue)) then do (Turn off Money4P10 <gen>) else do (Do nothing)
Finished Building
Events
Unit - A unit owned by Player 1 (Red) . Finishes construction
Unit - A unit owned by Player 2 (Blue) . Finishes construction
Unit - A unit owned by Player 3 (Teal) . Finishes construction
Unit - A unit owned by Player 4 (Purple) . Finishes construction
Unit - A unit owned by Player 5 (Yellow) . Finishes construction
Unit - A unit owned by Player 6 (Orange) . Finishes construction
Unit - A unit owned by Player 7 (Green) . Finishes construction
Unit - A unit owned by Player 8 (Pink) . Finishes construction
Unit - A unit owned by Player 9 (Gray) . Finishes construction
Unit - A unit owned by Player 10 (Light Blue) . Finishes construction
Conditions
Actions
If ((Owner of (Triggering unit)) Equal to Player 1 (Red)) then do (Turn on Money4P1 <gen>) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 2 (Blue)) then do (Turn on Money4P2 <gen>) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 3 (Teal)) then do (Turn on Money4P3 <gen>) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 4 (Purple)) then do (Turn on Money4P4 <gen>) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 5 (Yellow)) then do (Turn on Money4P5 <gen>) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 6 (Orange)) then do (Turn on Money4P6 <gen>) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 7 (Green)) then do (Turn on Money4P7 <gen>) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 8 (Pink)) then do (Turn on Money4P8 <gen>) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 9 (Gray)) then do (Turn on Money4P9 <gen>) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 10 (Light Blue)) then do (Turn on Money4P10 <gen>) else do (Do nothing)
Canceled Building
Events
Unit - A unit owned by Player 1 (Red) . Cancels construction
Unit - A unit owned by Player 2 (Blue) . Cancels construction
Unit - A unit owned by Player 3 (Teal) . Cancels construction
Unit - A unit owned by Player 4 (Purple) . Cancels construction
Unit - A unit owned by Player 5 (Yellow) . Cancels construction
Unit - A unit owned by Player 6 (Orange) . Cancels construction
Unit - A unit owned by Player 7 (Green) . Cancels construction
Unit - A unit owned by Player 8 (Pink) . Cancels construction
Unit - A unit owned by Player 9 (Gray) . Cancels construction
Unit - A unit owned by Player 10 (Light Blue) . Cancels construction
Conditions
Actions
If ((Owner of (Triggering unit)) Equal to Player 1 (Red)) then do (Turn on Money4P1 <gen>) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 2 (Blue)) then do (Turn on Money4P2 <gen>) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 3 (Teal)) then do (Turn on Money4P3 <gen>) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 4 (Purple)) then do (Turn on Money4P4 <gen>) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 5 (Yellow)) then do (Turn on Money4P5 <gen>) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 6 (Orange)) then do (Turn on Money4P6 <gen>) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 7 (Green)) then do (Turn on Money4P7 <gen>) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 8 (Pink)) then do (Turn on Money4P8 <gen>) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 9 (Gray)) then do (Turn on Money4P9 <gen>) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 10 (Light Blue)) then do (Turn on Money4P10 <gen>) else do (Do nothing)
BeginMoney
Events
Time - Every 75.00 seconds of game time
Conditions
Actions
Trigger - Turn on Money4P1 <gen>
Trigger - Turn on Money4P10 <gen>
Trigger - Turn on Money4P2 <gen>
Trigger - Turn on Money4P3 <gen>
Trigger - Turn on Money4P4 <gen>
Trigger - Turn on Money4P5 <gen>
Trigger - Turn on Money4P6 <gen>
Trigger - Turn on Money4P7 <gen>
Trigger - Turn on Money4P8 <gen>
Trigger - Turn on Money4P9 <gen>
AutoTrain Police Men
Events
Time - Every 5.00 seconds of game time
Conditions
((Number of units in (Units in (Playable map area) owned by Player 11 (Dark Green))) + (Number of units in (Units in (Playable map area) owned by Player 12 (Brown)))) Less than or equal to 600
Actions
Unit Group - Pick every unit in (Units of type LEGO Police Station) and do (Order (Picked unit) to train/upgrade to a Police Officer)
AutoAttack Police Men4T1
Events
Unit - A unit owned by Player 1 (Red) . Finishes training a unit
Unit - A unit owned by Player 2 (Blue) . Finishes training a unit
Unit - A unit owned by Player 3 (Teal) . Finishes training a unit
Unit - A unit owned by Player 4 (Purple) . Finishes training a unit
Unit - A unit owned by Player 5 (Yellow) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Police Officer
Actions
Unit - Replace (Trained unit) with a Police Officer using The old unit's relative life and mana
Unit - Change ownership of (Last replaced unit) to Player 11 (Dark Green) and Retain color
Unit - Order (Last replaced unit) to Attack-Move To . (Center of Base2 <gen>)
AutoAttack Police Men4T2
Events
Unit - A unit owned by Player 6 (Orange) . Finishes training a unit
Unit - A unit owned by Player 7 (Green) . Finishes training a unit
Unit - A unit owned by Player 8 (Pink) . Finishes training a unit
Unit - A unit owned by Player 9 (Gray) . Finishes training a unit
Unit - A unit owned by Player 10 (Light Blue) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Police Officer
Actions
Unit - Replace (Trained unit) with a Police Officer using The old unit's relative life and mana
Unit - Change ownership of (Last replaced unit) to Player 12 (Brown) and Retain color
Unit - Order (Last replaced unit) to Attack-Move To . (Center of Base1 <gen>)
AutoTrain Wizards
Events
Time - Every 5.00 seconds of game time
Conditions
((Number of units in (Units in (Playable map area) owned by Player 11 (Dark Green))) + (Number of units in (Units in (Playable map area) owned by Player 12 (Brown)))) Less than or equal to 600
Actions
Unit Group - Pick every unit in (Units of type Hogwarts Castle) and do (Order (Picked unit) to train/upgrade to a Wizard)
AutoTrain Wizards2
Events
Time - Every 5.00 seconds of game time
Conditions
((Number of units in (Units in (Playable map area) owned by Player 11 (Dark Green))) + (Number of units in (Units in (Playable map area) owned by Player 12 (Brown)))) Less than or equal to 600
Actions
Unit Group - Pick every unit in (Units of type Hogwarts Castle) and do (Order (Picked unit) to train/upgrade to a Wizard)
AutoAttack Wizards4T1
Events
Unit - A unit owned by Player 1 (Red) . Finishes training a unit
Unit - A unit owned by Player 2 (Blue) . Finishes training a unit
Unit - A unit owned by Player 3 (Teal) . Finishes training a unit
Unit - A unit owned by Player 4 (Purple) . Finishes training a unit
Unit - A unit owned by Player 5 (Yellow) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Wizard
Actions
Unit - Replace (Trained unit) with a Wizard using The old unit's relative life and mana
Unit - Change ownership of (Last replaced unit) to Player 11 (Dark Green) and Retain color
Unit - Order (Last replaced unit) to Attack-Move To . (Center of Base2 <gen>)
AutoAttack Wizards4T2
Events
Unit - A unit owned by Player 6 (Orange) . Finishes training a unit
Unit - A unit owned by Player 7 (Green) . Finishes training a unit
Unit - A unit owned by Player 8 (Pink) . Finishes training a unit
Unit - A unit owned by Player 9 (Gray) . Finishes training a unit
Unit - A unit owned by Player 10 (Light Blue) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Wizard
Actions
Unit - Replace (Trained unit) with a Wizard using The old unit's relative life and mana
Unit - Change ownership of (Last replaced unit) to Player 12 (Brown) and Retain color
Unit - Order (Last replaced unit) to Attack-Move To . (Center of Base1 <gen>)
AutoTrain LEGO Knight
Events
Time - Every 2.00 seconds of game time
Conditions
((Number of units in (Units in (Playable map area) owned by Player 11 (Dark Green))) + (Number of units in (Units in (Playable map area) owned by Player 12 (Brown)))) Less than or equal to 600
Actions
Unit Group - Pick every unit in (Units of type LEGO Garrison) and do (Order (Picked unit) to train/upgrade to a Knight)
AutoAttackLEGO Knight 4T1
Events
Unit - A unit owned by Player 1 (Red) . Finishes training a unit
Unit - A unit owned by Player 2 (Blue) . Finishes training a unit
Unit - A unit owned by Player 3 (Teal) . Finishes training a unit
Unit - A unit owned by Player 4 (Purple) . Finishes training a unit
Unit - A unit owned by Player 5 (Yellow) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Knight
Actions
Unit - Replace (Trained unit) with a Knight using The old unit's life and mana
Unit - Change ownership of (Last replaced unit) to Player 11 (Dark Green) and Retain color
Unit - Order (Last replaced unit) to Attack-Move To . (Center of Base2 <gen>)
AutoAttackLEGO Knight 4T2
Events
Unit - A unit owned by Player 6 (Orange) . Finishes training a unit
Unit - A unit owned by Player 7 (Green) . Finishes training a unit
Unit - A unit owned by Player 8 (Pink) . Finishes training a unit
Unit - A unit owned by Player 9 (Gray) . Finishes training a unit
Unit - A unit owned by Player 10 (Light Blue) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Knight
Actions
Unit - Replace (Trained unit) with a Knight using The old unit's life and mana
Unit - Change ownership of (Last replaced unit) to Player 12 (Brown) and Retain color
Unit - Order (Last replaced unit) to Attack-Move To . (Center of Base1 <gen>)
AutoTrain LEGO Mounted Knights
Events
Time - Every 5.00 seconds of game time
Conditions
((Number of units in (Units in (Playable map area) owned by Player 11 (Dark Green))) + (Number of units in (Units in (Playable map area) owned by Player 12 (Brown)))) Less than or equal to 600
Actions
Unit Group - Pick every unit in (Units of type LEGO Fort) and do (Order (Picked unit) to train/upgrade to a Mounted Knight)
Unit Group - Pick every unit in (Units of type LEGO Castle) and do (Order (Picked unit) to train/upgrade to a Mounted Knight)
AutoAttackLEGO Mounted Knight4T1
Events
Unit - A unit owned by Player 1 (Red) . Finishes training a unit
Unit - A unit owned by Player 2 (Blue) . Finishes training a unit
Unit - A unit owned by Player 3 (Teal) . Finishes training a unit
Unit - A unit owned by Player 4 (Purple) . Finishes training a unit
Unit - A unit owned by Player 5 (Yellow) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Mounted Knight
Actions
Unit - Replace (Trained unit) with a Mounted Knight using The old unit's life and mana
Unit - Change ownership of (Last replaced unit) to Player 11 (Dark Green) and Retain color
Unit - Order (Last replaced unit) to Attack-Move To . (Center of Base2 <gen>)
AutoAttackLEGO Mounted Knight4T2
Events
Unit - A unit owned by Player 6 (Orange) . Finishes training a unit
Unit - A unit owned by Player 7 (Green) . Finishes training a unit
Unit - A unit owned by Player 8 (Pink) . Finishes training a unit
Unit - A unit owned by Player 9 (Gray) . Finishes training a unit
Unit - A unit owned by Player 10 (Light Blue) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Mounted Knight
Actions
Unit - Replace (Trained unit) with a Mounted Knight using The old unit's life and mana
Unit - Change ownership of (Last replaced unit) to Player 12 (Brown) and Retain color
Unit - Order (Last replaced unit) to Attack-Move To . (Center of Base1 <gen>)
AutoTrain Copters
Events
Time - Every 4.00 seconds of game time
Conditions
((Number of units in (Units in (Playable map area) owned by Player 11 (Dark Green))) + (Number of units in (Units in (Playable map area) owned by Player 12 (Brown)))) Less than or equal to 600
Actions
Unit Group - Pick every unit in (Units of type LEGO Helipad) and do (Order (Picked unit) to train/upgrade to a Police Helicopter)
AutoAttackCopters4T1
Events
Unit - A unit owned by Player 1 (Red) . Finishes training a unit
Unit - A unit owned by Player 2 (Blue) . Finishes training a unit
Unit - A unit owned by Player 3 (Teal) . Finishes training a unit
Unit - A unit owned by Player 4 (Purple) . Finishes training a unit
Unit - A unit owned by Player 5 (Yellow) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Police Helicopter
Actions
Unit - Replace (Trained unit) with a Police Helicopter using The old unit's relative life and mana
Unit - Change ownership of (Last replaced unit) to Player 11 (Dark Green) and Retain color
Unit - Order (Last replaced unit) to Attack-Move To . (Center of Base2 <gen>)
AutoAttackCopters4T2
Events
Unit - A unit owned by Player 6 (Orange) . Finishes training a unit
Unit - A unit owned by Player 7 (Green) . Finishes training a unit
Unit - A unit owned by Player 8 (Pink) . Finishes training a unit
Unit - A unit owned by Player 9 (Gray) . Finishes training a unit
Unit - A unit owned by Player 10 (Light Blue) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Police Helicopter
Actions
Unit - Replace (Trained unit) with a Police Helicopter using The old unit's relative life and mana
Unit - Change ownership of (Last replaced unit) to Player 12 (Brown) and Retain color
Unit - Order (Last replaced unit) to Attack-Move To . (Center of Base1 <gen>)
AutoTrain Vultures
Events
Time - Every 3.00 seconds of game time
Conditions
((Number of units in (Units in (Playable map area) owned by Player 11 (Dark Green))) + (Number of units in (Units in (Playable map area) owned by Player 12 (Brown)))) Less than or equal to 600
Actions
Unit Group - Pick every unit in (Units of type Mos Eisley Cantina) and do (Order (Picked unit) to train/upgrade to a Vulture Droid)
AutoAttackVultures4T1
Events
Unit - A unit owned by Player 1 (Red) . Finishes training a unit
Unit - A unit owned by Player 2 (Blue) . Finishes training a unit
Unit - A unit owned by Player 3 (Teal) . Finishes training a unit
Unit - A unit owned by Player 4 (Purple) . Finishes training a unit
Unit - A unit owned by Player 5 (Yellow) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Vulture Droid
Actions
Unit - Replace (Trained unit) with a Vulture Droid using The old unit's relative life and mana
Unit - Change ownership of (Last replaced unit) to Player 11 (Dark Green) and Retain color
Unit - Order (Last replaced unit) to Attack-Move To . (Center of Base2 <gen>)
AutoAttackVultures4T2
Events
Unit - A unit owned by Player 6 (Orange) . Finishes training a unit
Unit - A unit owned by Player 7 (Green) . Finishes training a unit
Unit - A unit owned by Player 8 (Pink) . Finishes training a unit
Unit - A unit owned by Player 9 (Gray) . Finishes training a unit
Unit - A unit owned by Player 10 (Light Blue) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Vulture Droid
Actions
Unit - Replace (Trained unit) with a Vulture Droid using The old unit's relative life and mana
Unit - Change ownership of (Last replaced unit) to Player 12 (Brown) and Retain color
Unit - Order (Last replaced unit) to Attack-Move To . (Center of Base1 <gen>)
AutoTrain Nuijaga
Events
Time - Every 5.00 seconds of game time
Conditions
((Number of units in (Units in (Playable map area) owned by Player 11 (Dark Green))) + (Number of units in (Units in (Playable map area) owned by Player 12 (Brown)))) Less than or equal to 600
Actions
Unit Group - Pick every unit in (Units of type LEGO Technic Construction) and do (Order (Picked unit) to train/upgrade to a Nui-Jaga)
AutoAttack Nuijaga4T1
Events
Unit - A unit owned by Player 1 (Red) . Finishes training a unit
Unit - A unit owned by Player 2 (Blue) . Finishes training a unit
Unit - A unit owned by Player 3 (Teal) . Finishes training a unit
Unit - A unit owned by Player 4 (Purple) . Finishes training a unit
Unit - A unit owned by Player 5 (Yellow) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Nui-Jaga
Actions
Unit - Replace (Trained unit) with a Nui-Jaga using The old unit's relative life and mana
Unit - Change ownership of (Last replaced unit) to Player 11 (Dark Green) and Retain color
Unit - Order (Last replaced unit) to Attack-Move To . (Center of Base2 <gen>)
AutoAttack Nuijaga4T2
Events
Unit - A unit owned by Player 6 (Orange) . Finishes training a unit
Unit - A unit owned by Player 7 (Green) . Finishes training a unit
Unit - A unit owned by Player 8 (Pink) . Finishes training a unit
Unit - A unit owned by Player 9 (Gray) . Finishes training a unit
Unit - A unit owned by Player 10 (Light Blue) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Nui-Jaga
Actions
Unit - Replace (Trained unit) with a Nui-Jaga using The old unit's relative life and mana
Unit - Change ownership of (Last replaced unit) to Player 12 (Brown) and Retain color
Unit - Order (Last replaced unit) to Attack-Move To . (Center of Base1 <gen>)
AutoAttackDanju4T1
Events
Unit - A unit owned by Player 1 (Red) . Finishes training a unit
Unit - A unit owned by Player 2 (Blue) . Finishes training a unit
Unit - A unit owned by Player 3 (Teal) . Finishes training a unit
Unit - A unit owned by Player 4 (Purple) . Finishes training a unit
Unit - A unit owned by Player 5 (Yellow) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Danju
Actions
Unit - Replace (Trained unit) with a Danju using The old unit's relative life and mana
Unit - Change ownership of (Last replaced unit) to Player 11 (Dark Green) and Retain color
Unit - Order (Last replaced unit) to Attack-Move To . (Center of Base2 <gen>)
AutoAttackDanju4T2
Events
Unit - A unit owned by Player 6 (Orange) . Finishes training a unit
Unit - A unit owned by Player 7 (Green) . Finishes training a unit
Unit - A unit owned by Player 8 (Pink) . Finishes training a unit
Unit - A unit owned by Player 9 (Gray) . Finishes training a unit
Unit - A unit owned by Player 10 (Light Blue) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Danju
Actions
Unit - Replace (Trained unit) with a Danju using The old unit's relative life and mana
Unit - Change ownership of (Last replaced unit) to Player 12 (Brown) and Retain color
Unit - Order (Last replaced unit) to Attack-Move To . (Center of Base1 <gen>)
AutoAttackJayko4T1
Events
Unit - A unit owned by Player 1 (Red) . Finishes training a unit
Unit - A unit owned by Player 2 (Blue) . Finishes training a unit
Unit - A unit owned by Player 3 (Teal) . Finishes training a unit
Unit - A unit owned by Player 4 (Purple) . Finishes training a unit
Unit - A unit owned by Player 5 (Yellow) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Jayko
Actions
Unit - Replace (Trained unit) with a Jayko using The old unit's relative life and mana
Unit - Change ownership of (Last replaced unit) to Player 11 (Dark Green) and Retain color
Unit - Order (Last replaced unit) to Attack-Move To . (Center of Base2 <gen>)
AutoAttackJayko4T2
Events
Unit - A unit owned by Player 6 (Orange) . Finishes training a unit
Unit - A unit owned by Player 7 (Green) . Finishes training a unit
Unit - A unit owned by Player 8 (Pink) . Finishes training a unit
Unit - A unit owned by Player 9 (Gray) . Finishes training a unit
Unit - A unit owned by Player 10 (Light Blue) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Jayko
Actions
Unit - Replace (Trained unit) with a Jayko using The old unit's relative life and mana
Unit - Change ownership of (Last replaced unit) to Player 12 (Brown) and Retain color
Unit - Order (Last replaced unit) to Attack-Move To . (Center of Base1 <gen>)
AutoAttackRascus4T1
Events
Unit - A unit owned by Player 1 (Red) . Finishes training a unit
Unit - A unit owned by Player 2 (Blue) . Finishes training a unit
Unit - A unit owned by Player 3 (Teal) . Finishes training a unit
Unit - A unit owned by Player 4 (Purple) . Finishes training a unit
Unit - A unit owned by Player 5 (Yellow) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Rascus
Actions
Unit - Replace (Trained unit) with a Rascus using The old unit's relative life and mana
Unit - Change ownership of (Last replaced unit) to Player 11 (Dark Green) and Retain color
Unit - Order (Last replaced unit) to Attack-Move To . (Center of Base2 <gen>)
AutoAttackRascus4T2
Events
Unit - A unit owned by Player 6 (Orange) . Finishes training a unit
Unit - A unit owned by Player 7 (Green) . Finishes training a unit
Unit - A unit owned by Player 8 (Pink) . Finishes training a unit
Unit - A unit owned by Player 9 (Gray) . Finishes training a unit
Unit - A unit owned by Player 10 (Light Blue) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Rascus
Actions
Unit - Replace (Trained unit) with a Rascus using The old unit's relative life and mana
Unit - Change ownership of (Last replaced unit) to Player 12 (Brown) and Retain color
Unit - Order (Last replaced unit) to Attack-Move To . (Center of Base1 <gen>)
AutoAttackSantis4T1
Events
Unit - A unit owned by Player 1 (Red) . Finishes training a unit
Unit - A unit owned by Player 2 (Blue) . Finishes training a unit
Unit - A unit owned by Player 3 (Teal) . Finishes training a unit
Unit - A unit owned by Player 4 (Purple) . Finishes training a unit
Unit - A unit owned by Player 5 (Yellow) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Santis
Actions
Unit - Replace (Trained unit) with a Santis using The old unit's relative life and mana
Unit - Change ownership of (Last replaced unit) to Player 11 (Dark Green) and Retain color
Unit - Order (Last replaced unit) to Attack-Move To . (Center of Base2 <gen>)
AutoAttackSantis4T2
Events
Unit - A unit owned by Player 6 (Orange) . Finishes training a unit
Unit - A unit owned by Player 7 (Green) . Finishes training a unit
Unit - A unit owned by Player 8 (Pink) . Finishes training a unit
Unit - A unit owned by Player 9 (Gray) . Finishes training a unit
Unit - A unit owned by Player 10 (Light Blue) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Santis
Actions
Unit - Replace (Trained unit) with a Santis using The old unit's relative life and mana
Unit - Change ownership of (Last replaced unit) to Player 12 (Brown) and Retain color
Unit - Order (Last replaced unit) to Attack-Move To . (Center of Base1 <gen>)
AutoAttackDozer4T1
Events
Unit - A unit owned by Player 1 (Red) . Finishes training a unit
Unit - A unit owned by Player 2 (Blue) . Finishes training a unit
Unit - A unit owned by Player 3 (Teal) . Finishes training a unit
Unit - A unit owned by Player 4 (Purple) . Finishes training a unit
Unit - A unit owned by Player 5 (Yellow) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Rock Raiders Dozer
Actions
Unit - Replace (Trained unit) with a Rock Raiders Dozer using The old unit's relative life and mana
Unit - Change ownership of (Last replaced unit) to Player 11 (Dark Green) and Retain color
Unit - Order (Last replaced unit) to Attack-Move To . (Center of Base2 <gen>)
AutoAttackDozer4T2
Events
Unit - A unit owned by Player 6 (Orange) . Finishes training a unit
Unit - A unit owned by Player 7 (Green) . Finishes training a unit
Unit - A unit owned by Player 8 (Pink) . Finishes training a unit
Unit - A unit owned by Player 9 (Gray) . Finishes training a unit
Unit - A unit owned by Player 10 (Light Blue) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Rock Raiders Dozer
Actions
Unit - Replace (Trained unit) with a Rock Raiders Dozer using The old unit's relative life and mana
Unit - Change ownership of (Last replaced unit) to Player 12 (Brown) and Retain color
Unit - Order (Last replaced unit) to Attack-Move To . (Center of Base1 <gen>)
Build Makuta
Events
Unit - A unit owned by Player 1 (Red) . Finishes construction
Unit - A unit owned by Player 2 (Blue) . Finishes construction
Unit - A unit owned by Player 3 (Teal) . Finishes construction
Unit - A unit owned by Player 4 (Purple) . Finishes construction
Unit - A unit owned by Player 5 (Yellow) . Finishes construction
Unit - A unit owned by Player 6 (Orange) . Finishes construction
Unit - A unit owned by Player 7 (Green) . Finishes construction
Unit - A unit owned by Player 8 (Pink) . Finishes construction
Unit - A unit owned by Player 9 (Gray) . Finishes construction
Unit - A unit owned by Player 10 (Light Blue) . Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Makuta
Actions
Unit - Replace (Constructed structure) with a Makuta using The new unit's default life and mana
Build Nuikopen4T1
Events
Unit - A unit owned by Player 1 (Red) . Finishes construction
Unit - A unit owned by Player 2 (Blue) . Finishes construction
Unit - A unit owned by Player 3 (Teal) . Finishes construction
Unit - A unit owned by Player 4 (Purple) . Finishes construction
Unit - A unit owned by Player 5 (Yellow) . Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Nui-Kopen
Actions
Unit - Replace (Constructed structure) with a Nui-Kopen using The new unit's default life and mana
Unit - Change ownership of (Last replaced unit) to Player 11 (Dark Green) and Retain color
Unit - Order (Last replaced unit) to Attack-Move To . (Center of Base2 <gen>)
Build Nuikopen4T2
Events
Unit - A unit owned by Player 6 (Orange) . Finishes construction
Unit - A unit owned by Player 7 (Green) . Finishes construction
Unit - A unit owned by Player 8 (Pink) . Finishes construction
Unit - A unit owned by Player 9 (Gray) . Finishes construction
Unit - A unit owned by Player 10 (Light Blue) . Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Nui-Kopen
Actions
Unit - Replace (Constructed structure) with a Nui-Kopen using The new unit's default life and mana
Unit - Change ownership of (Last replaced unit) to Player 12 (Brown) and Retain color
Unit - Order (Last replaced unit) to Attack-Move To . (Center of Base1 <gen>)
AutoTrain Imported Gundams
Events
Time - Every 2.00 seconds of game time
Conditions
((Number of units in (Units in (Playable map area) owned by Player 11 (Dark Green))) + (Number of units in (Units in (Playable map area) owned by Player 12 (Brown)))) Less than or equal to 400
Actions
Unit Group - Pick every unit in (Units of type Gundam Factory) and do (Order (Picked unit) to train/upgrade to a nC43)
AutoAttackImportedGundamT1
Events
Unit - A unit owned by Player 1 (Red) . Finishes training a unit
Unit - A unit owned by Player 2 (Blue) . Finishes training a unit
Unit - A unit owned by Player 3 (Teal) . Finishes training a unit
Unit - A unit owned by Player 4 (Purple) . Finishes training a unit
Unit - A unit owned by Player 5 (Yellow) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to
Actions
Unit - Replace (Trained unit) with a using The old unit's relative life and mana
Unit - Change ownership of (Last replaced unit) to Player 11 (Dark Green) and Retain color
Unit - Order (Last replaced unit) to Attack-Move To . (Center of Base2 <gen>)
AutoAttackImportedGundamT2
Events
Unit - A unit owned by Player 6 (Orange) . Finishes training a unit
Unit - A unit owned by Player 7 (Green) . Finishes training a unit
Unit - A unit owned by Player 8 (Pink) . Finishes training a unit
Unit - A unit owned by Player 9 (Gray) . Finishes training a unit
Unit - A unit owned by Player 10 (Light Blue) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to
Actions
Unit - Replace (Trained unit) with a using The old unit's relative life and mana
Unit - Change ownership of (Last replaced unit) to Player 12 (Brown) and Retain color
Unit - Order (Last replaced unit) to Attack-Move To . (Center of Base1 <gen>)
School
Events
Unit - A unit enters ToSchool <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Timmy's Mom (Female)
Actions
Unit - Remove (Triggering unit) from the game
KidDeath4T1
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Team 1 Kid
Actions
Unit - Create 1 Timmy's Mom (Female) for Neutral Passive at (Position of (Triggering unit)) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Move To . (Center of ToSchool <gen>)
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 15.00 seconds the text: You have been a naughty boy! You will wait 60 seconds before you can play again.
Wait 60.00 seconds
Unit - Create 1 . Team 1 Kid for (Owner of (Triggering unit)) at (Random point in respawn1 <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Last created unit)) over 1.00 seconds
KidDeath4T2
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Team 2 Kid
Actions
Unit - Create 1 Timmy's Mom (Female) for Neutral Passive at (Position of (Triggering unit)) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Move To . (Center of ToSchool <gen>)
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 15.00 seconds the text: You have been a naughty boy! You will wait 60 seconds before you can play again.
Wait 60.00 seconds
Unit - Create 1 . Team 2 Kid for (Owner of (Triggering unit)) at (Random point in Respawn2 <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Last created unit)) over 1.00 seconds
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