1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  3. The Lich King demands your service! We've reached the 19th edition of the Icon Contest. Come along and make some chilling servants for the one true king.
    Dismiss Notice
  4. The 4th SFX Contest has started. Be sure to participate and have a fun factor in it.
    Dismiss Notice
  5. The poll for the 21st Terraining Contest is LIVE. Be sure to check out the entries and vote for one.
    Dismiss Notice
  6. The results are out! Check them out.
    Dismiss Notice
  7. Don’t forget to sign up for the Hive Cup. There’s a 555 EUR prize pool. Sign up now!
    Dismiss Notice
  8. The Hive Workshop Cup contest results have been announced! See the maps that'll be featured in the Hive Workshop Cup tournament!
    Dismiss Notice
  9. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Legend of Rosaria

Discussion in 'Map Development' started by leet.firefox, May 3, 2009.

  1. leet.firefox

    leet.firefox

    Joined:
    Nov 18, 2008
    Messages:
    1,121
    Resources:
    0
    Resources:
    0
    Some pictures from early levels in the game.
     

    Attached Files:

  2. NoAmmoSrry

    NoAmmoSrry

    Joined:
    May 2, 2009
    Messages:
    402
    Resources:
    0
    Resources:
    0
    your really goood at terraining how many years u been doing it?
     
  3. NeCrO_OwNeR

    NeCrO_OwNeR

    Joined:
    Jun 12, 2008
    Messages:
    50
    Resources:
    0
    Resources:
    0
    Great terraining! :) As great as mine !
     
  4. leet.firefox

    leet.firefox

    Joined:
    Nov 18, 2008
    Messages:
    1,121
    Resources:
    0
    Resources:
    0
    Started about 5 months ago. Off and on since then.
    The layout for this was done by Cloudwolf. I am perfecting and detailing it.
    I didn't think I was going to change much when I first got it from Cloudwolf, but now that I have actually done some work on it(The stuff I did here.) I may end up changing quite a bit.
     
  5. leet.firefox

    leet.firefox

    Joined:
    Nov 18, 2008
    Messages:
    1,121
    Resources:
    0
    Resources:
    0
    Progress is slow. But summer vacation is beginning for many team members, so productivity may see an increase.

    Here's some screenshots.

    CloudWolf is responsible for most of it. I just add in the doodads and change a few things.
     

    Attached Files:

    Last edited: Jun 5, 2009
  6. wereguy2

    wereguy2

    Joined:
    Oct 1, 2008
    Messages:
    1,418
    Resources:
    1
    Maps:
    1
    Resources:
    1
    *Ahem*
     
  7. leet.firefox

    leet.firefox

    Joined:
    Nov 18, 2008
    Messages:
    1,121
    Resources:
    0
    Resources:
    0
    What is the "ahem" for?
     
  8. wereguy2

    wereguy2

    Joined:
    Oct 1, 2008
    Messages:
    1,418
    Resources:
    1
    Maps:
    1
    Resources:
    1
    For the sake of ahemming
     
  9. Strizx

    Strizx

    Joined:
    Feb 21, 2008
    Messages:
    21
    Resources:
    0
    Resources:
    0
    How much procent is this RPG done?
     
  10. leet.firefox

    leet.firefox

    Joined:
    Nov 18, 2008
    Messages:
    1,121
    Resources:
    0
    Resources:
    0
    hmmm, That's a good question. I wouldn't put it past 25%, but as I said, production should hopefully pick up soon. I still have to finish the terrain, for the most part. Then we will implement all of the custom abilities, next up will be the systems. Then we will begin working on quests and the story. Of course, we will be working on these things outside of their designated times, but not as much.