You must remember that the CPU in the Tegra series is based on ARM designs and is not actually deveolped much by Nvidia unlike intel which mostly develops their own CPUs and GPUs and even instruction sets. Infact, the only real reason it is so efficient compared to intel processors is due to the ARM processor (86x/64 is a very complicated instruction set and so needs more digital logic to run). The fact still remains, where as virtually every modern intel processor lets you run most proper PC programs on them, ARM processors do not (need ARM compiled binaries). Infact the Tegra 3 is so extreem that different models of the processor need different binaries (as the more expensive ones use a different version of ARM).
The reason tegra 3 is so energy efficient is due to its ARM and intigrated nature. CISC systems like X86/64 are more complex to design and hellish to pipeline efficiently so their performance boost comes at a huge cost to efficiency. By intigrating the graphics into it, they remove the I/O complexity that separate graphic solutions need and can share resources like memory for even higher energy efficiency.
The Tegra seems reasonable and would have been great for a console like the 3DS. I however distrust its energy efficiency due to a lack of quantitive information for both the 2 and 3 series (I suspect if fully loaded it chews quite a bit).
Thanks for your advices, but you need to take a look at my tirggers. It works with 1 set at a time to prevent exploits, and as you see the light set gives a bonus skill on the first se piece. Bonuses for every set part can be added trough extra triggers
we were talkn in the chat a few weeks ago bout ur map n how u were having trouble with creating the different paths that the hero can take n stuff... i dont think i can help u witht that, but i said id help lol