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[Legacy] Modders Idea Factory

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Level 19
Joined
Jan 22, 2011
Messages
3,980
sorry men, i was occupied trying my luck as a modeler, and crossing figers so everything gets well, now i uploaded it i can leave the clouds and enfrent the reality, i should never tried to impress anyone :3.


Gnollar, Dark goblim -STR
Abilities:



Rolling rock - Line Target
Hero takes a medium rock from the ground and throws it in line, rock bounces X times, each place were it bounces it deals X damage to units in a small AoE, when it collides whit a unit, it stuns it for Y sec , and deals Z damage, upon reaching final range, it will bounce towards nearest unit dealing minor damage and stuning it for X sec.
Range: 800
Cooldown: 90 seconds
Notes: The final stun is longer than the one a unit gets from stoping the ability


Avalanche - Area Target
Hero smashes the ground, dealing X area damage , provoking a delayed avalanche over targeted area, units in targeted area will get Y damage and will get knockbacked towards heros facing, they will be slowed for Z% during X sec. Has minimal range.
Range: 300-900
Cooldown: 110 seconds
Notes: Minimal range for obius reasons, combo whit rolling stone


Stone skin - No Target
Passive. Gives the hero a X% chance to deflect Y of incoming damage to attacker, adding a small stun of Z sec, but costing mana.
Range: -
Cooldown: - seconds
Notes: Mana cost to avoid stuns abuse


Rock wastage - No Target
Passive. Ehances heros attacks each X sec whit small smashed stones, which makes him deal X bonus damage, and reduce enemy armor for X%, stuned units instead will get double damage, and their stun will reset.
Range: -
Cooldown: X seconds
Notes: Cooldown to avoid infinite stuns must be quite long


Ultimate:
Punsh - No Target
Hero slams the ground under himself whit extreme force, creating a earth wave, units stucked in this area will Get X damage and get stuned for Y sec, also they won´t be able to leave the terrain deformation until it ends after Z sec. Units in area already stuned will get bonus damage and reset stun. Units that enter the terrain deformation after slam will get slowed by X%. Units that gets knocked out the deformation will get Y damage and get stuned for Z sec.
Range: 2100
Cooldown: 270 seconds
Notes: Many combos to make here

I hope you like it.
 
Level 6
Joined
Jul 15, 2012
Messages
194
Im making an ORPG i need something like
Primary Attribute: More strength then agi
Hero Model: im making orpg with attachments
Map Theme: World of Warcraft
Map Kind: ORPG
Number of Spells: How much you want :D
Number of Normal Spells: how much u want
Number of Ultimates: no ultimate
Restrictions: Give it a few unique names , UNIQUE EPIC magics with EPIC Models
Example
i dont know the name yet of the spell but heres the effect
Sends up a missile in the air ( dont know yet what missile XD) Making a green pentagram on the ground dealing x3 strength damage on impact and dealing x1 str damage in the next 8 sec in the pentagram ( ofc only damages unit in the pentagram(onlyenemys))
Heals The (hero ) for 30% of damage dealt instantly when damage maded by this spell
i wanna he to be like some paladin warrior full of blood xDD so please give oyur best :D
 
Level 19
Joined
Jan 22, 2011
Messages
3,980
Im making an ORPG i need something like
Primary Attribute: More strength then agi
Hero Model: im making orpg with attachments
Map Theme: World of Warcraft
Map Kind: ORPG
Number of Spells: How much you want :D
Number of Normal Spells: how much u want
Number of Ultimates: no ultimate
Restrictions: Give it a few unique names , UNIQUE EPIC magics with EPIC Models
Example
i dont know the name yet of the spell but heres the effect
Sends up a missile in the air ( dont know yet what missile XD) Making a green pentagram on the ground dealing x3 strength damage on impact and dealing x1 str damage in the next 8 sec in the pentagram ( ofc only damages unit in the pentagram(onlyenemys))
Heals The (hero ) for 30% of damage dealt instantly when damage maded by this spell
i wanna he to be like some paladin warrior full of blood xDD so please give oyur best :D
First, your restrictions are a bit hard to understand, please, explain them a bit more.
Also as i understanded you want only 1 hero? tell me if i am wrong...
Unlimited spells ends up in never satiesfying the requester, if the one who takes it makes to less of them, it would be bad, if he makes to much, it ends up as a holy fucken bible of spells, at least put a minimum and a maximum.
 
Level 5
Joined
Dec 20, 2012
Messages
164
Primary Attribute: Strength
Hero Model: http://www.hiveworkshop.com/forums/...228779/?prev=search=cave%20goblin&d=list&r=20
Map Theme: Medieval/Warcraft
Map Kind: Hero Arena
Number of Spells: 5
Number of Normal Spells: 4
Number of Ultimates: 1
Restrictions: All custom icons. Please also add a background story for the hero.

Here's the backstory:

In the long lost human kingdom of Thorvale lived a compassionate Priest. The king, ill of mind, ruled unfairly; breaking and creating laws at will and executing those who wouldn’t comply. The Priest saw his flock was suffering greatly and, in despair, he turned to dark sources of magic.

As per the cryptic recipe of a forgotten book, he created a humanoid figure out of mud, powdered human bones and grounded stone. He proceeded with the incantation of a magical Orb; he recited his creation’s name, Gnollar, and its purpose, to be the champion of his people and defend them of the king’s unfair hand. The enchanted Orb began glowing in colors, swirling from one to the other. The Priest put the Orb in the figure’s mouth, as far as he could, and closed it. Slowly, the creature moved and Gnollar came to life, Gnollar obeyed.

The revolt was unlike what the Priest had envisioned. Only a third of Thorvale’s population survived, as the King’s forces had them outpowered. Gnollar emerged out of the castle bearing the king’s head ending the war. Thorvale’s people turned on his “champion”, now not the symbol of their salvation but of their doom and a last battle was fought between Gnollar and what remained of the kingdom’s populace. In a last attempt to defeat him, the Priest reached to the creature’s mouth to take the Orb back. Only at that moment, he realized how treacherous dark magic could be; Gnollar had no mouth, only lips molded in mud.

With a purpose unknown it left the ruins of Thorvale. Now a creature of the forests, the mountains and the caves, he kills all he meets and is particularly drawn to magic users. His motives seem those of a wild creature, but careful observers believe him to have reason behind his actions. Though these reasons may come from someone or something else, a puppet master and a darker force...


Sorry I took so long. It was actually worth it coz' I was going to write a crappier story giving the goblin a more humble and humane heart but I realized outright evil is better sometimes.
 
Level 6
Joined
Jul 15, 2012
Messages
194
I cant understand it, specify the total number of heroes you need and the number of STR attributes and AGI attributes. Hero Model should show a link/image of the 3D model of the hero, while you placed ORPG w/ attachments. Please do repeat your request format :)
Well in my game u can play same class with a lots of classes example warrior can be human , orc , undead and troll .. its the all races i have now soon i will get dwarf orpg so basicly i need a class and i need 1 class what well give me 5 balanced spells but dont balance the strength and all my map on level 60 u will have around 1200-1600 health with full gear so u get the point dont make to it have a lot of str and that so kinda some blood warrior spells not too much but there is assasinton and damage in it so i hope this is enough informations?
 
Level 15
Joined
Oct 18, 2008
Messages
1,591
He told you what he wants - recreate your request if you want anything. The members of this factory, especially DJ, has the right to deny any request that he feels is not made using the given format or won't fulfil our standards or needs, and if it's up to him, I'd accept his decision even if it was made because of personal grudge. You either remake it understandably, or your request will be ignored. Your request is half-done - we don't know how many spells you want, from what you said I guess 5, and we could hardly get any of your second post.

So get a translator(most likely a human one, since what you wrote so far seem to be the work of Google Translate, but if not, you better start using it) and give us DETAILS.
 
Level 6
Joined
Nov 24, 2012
Messages
198
dep_2055466-Delete-icon-button.jpg
 
Last edited:
Level 28
Joined
Nov 5, 2010
Messages
1,413
Number of Heroes: 2
Number of Heroes with Intelligence Primary Attribute: None
Number of Heroes with Strength Primary Attribute: 1
Number of Heroes with Agility Primary Attribute: 1
Map Theme: Warcraft
Map Kind: Campaign
Number of Spells Per Hero: 4
Number of Normal Spells Per Hero 3
Number of Ultimates Per Hero: 1
Restrictions: Both heroes are blood elves, the strength hero is a Blood Knight, so the spells should be holy and fire themed. It would be nice if one spell is a healing spell. He has a model that uses the Blademaster's animations.
The agility hero is a Ranger, so her spells should be arrow-themed and maybe some kind of summon.


Looking forward to see if it'll get done :)
 
Level 19
Joined
Apr 10, 2010
Messages
2,789
Uh-oh. Im bad at campaign map requests :p
I'll still give it a shot:
(Note: You can freely change the name, its just a placeholder for yours :D)


Aleria Forestwatcher - AGI
Abilities:


icons_11594_btn.jpg

Pin Down - Point Target
The caster fires off a magical arrow at the target point, dragging the first unit it hits with it and dealing damage to it. Upon colliding with a debris, the arrow is attached into it, pinning the affected unit for 1 - 1.5 seconds.
Range: 450
Cooldown: 14-24 seconds
Notes: The pinning down is counted as a stun.

icons_11594_btn.jpg

Flora and Fauna - Passive
After a certain effect resolves, the caster summons a friendly creature at the point of her next attack. The summoned creature is uncontrollable and follows the caster and attacks the same units as the caster. Effects are as follows:
- Critical Strike - Summons a Spirit Wolf with high base movement speed, moderate attack damage, low health and with Critical Chance.
- Stun/Slow - Summons a Spirit Bear with low base movement speed, moderate attack damage and high health with Bash.
- Dodge/Area Reveal/Invisibility - Summons a Spirit Hawk with a very high base movement speed, no attack damage and moderate health with True Sight.
- Increased Attack/Movement Speed - Summons a Spirit Pig with moderate movement speed, low attack damage and moderate health but with a high attack speed.
Range: 0
Cooldown: 60 seconds
Notes: Has a cooldown. Cannot summon a creature unless the cooldown is off and the creature lasts for half the cooldown duration.

icons_11594_btn.jpg

Evergreen - Area Target
The caster cloaks the whole target area in a natural blend, turning all allied units in the area invisible as long as they are in a certain radius within the caster and as long as they are in land. The overall duration lasts for a moderate time duration.
Range: #
Cooldown: # seconds
Notes: Notes come here about the ability if required, else remove it!

icons_11594_btn.jpg

Ultimate:
Bark Creep - No Target
For a moderate duration, the caster gains an increased attack speed. Also, every hit that lands to her foes summons a Forest Spirit in front of them, having no attack but taunting the enemy to attack them. Only one Forest Spirit may be summoned per enemy hit and all Forest Spirits disappear after the duration is over.
Range: 0
Cooldown: 120 seconds
Notes: Forest Spirits cannot flee, can easily be killed and have 0 Attack Damage.


The hero is a supportive one who is best at those ambush operations or those scenes where the enemy flees or you are terribly outnumbered. She can easily make use of them and turn the numbers into her favor.

Icons to be added.
 
Level 14
Joined
Jul 12, 2011
Messages
1,371
Ops.
Sorry.
Here you go.

Primary Attribute: Srength
Map Theme: An arena with creeps coming (fuck yeah!)
Map Kind: An arena with creeps coming??
Number of Spells: 4
Number of Normal Spells 2active 1passive
Number of Ultimates: 1
Restrictions: Not speels like throws a small rock that deals 50 for example damage and 2 sec stun but something more like calls down thousands of rocks to fuck everyone up in a large area while plays Paranoid of Black Sabbath!!!!!

The hero is this one clicky!
Also clicky!
Thankkssssss!!!!
 
Level 15
Joined
Oct 18, 2008
Messages
1,591
Should... Wake... Up...


Tromoth, the Stone Guardian - Strength
Abilities:



Stone Spikes - Point Target
The Stone Guardian sends a cone of impaling stone spikes towards the target point, dealing X damage to each enemy unit hit, and stunning them for each unit in the area. When the stun duration ends, the spikes retaliate, then shoot out diagonally at the same place, dealing X damage again and knocking back all enemy units.
Range: 500
Cooldown: 30 seconds
Notes: The more unit it hits the longer it stuns all of them :)


Impact - Channelled Area Target
The Stone Guardian summons a huge chunk of earth over the target point. After up to 5 seconds of channelling, the chunk crashes into the ground, dealing 250-1500 damage to enemy units in the area. The effected area and the dealt damage depends on the time spent on channelling.
Range: 1500
Cooldown: 20 seconds
Notes: The damage number is just there for example.

HardenedSkin.jpg

Stoneborn - Passive
The Stone Guardian takes X% reduced damage from attacks. For every 25% max life it loses, enemy units in 400 range take X damage. This effect occurs at 75%, 50%, 25% and 0% life. If the Stone Guardian would die, it becomes invulnerable for X seconds and this skill goes on cooldown for X seconds, losing all benefits for the duration.
Range: 400
Cooldown: 120 seconds
Notes: Losing the passive should be triggered since checking cooldowns is messy.


Ultimate:
Duty of a Guardian - No Target
The Stone Guardian turns into an Avatar of Earth, gaining ranged multi-target attack, max life and armor but becoming rooted in place. He also gains the ability to cause a tremor, stunning enemy units for X seconds withing 1000 units. If the Guardian dies in this form, he becomes a defenseless sapling, and after 10 seconds (if he survives), the Stone Guardian is reborn in his original form.
Range: 1000
Cooldown: 120 seconds
Notes: Too lazy to create separate ability for tremor, but it's just an area stun, like Thunderclap, wtihout damage.
 
Level 6
Joined
Oct 24, 2012
Messages
242

Cassius, the Ruby Knight - Strength
Suggested Model(s): http://www.hiveworkshop.com/forums/skins-552/footman-blp-130873/?prev=d=list&r=20&u=CloudWolf
Description: Since Cassius was young, he always wanted to be a soldier. He is a very kind and humble child. He practiced using the sword at the age of 6. One day, evil bandits raided their village. 10 year-old Cassius, not terrified of the armored brigands, went outside their home and helped the guards in battle. The guards together with Cassius, and his wooden sword, succesfully defeated the bandits. The people of their village were so happy and thankful to Cassius. As a reward, the king told Cassius that when he will turn 15, he will become one of the Ruby Knights. Cassius was a good knight, always doing his duty to protect the citizens of his village
from any harm and danger.

Battle Stats:
Damage: 37-48
Range: Melee
Armor: 3
Strength: 24 + 2.55 per level
Agility: 12 + 1.35 per level
Intelligence: 16 + 1.80 per level
Speed:
Movement Speed: Average
Attack Speed: Average


Holy Slash - Autocast
When turned on, gives x bonus damage and x% lifesteal.


Searing Light - Single Target
Damages a target by x and stuns it for x seconds. Heals Cassius by half of the damage dealt.


Divine Regeneration - Passive
Increases Cassius' health regeneration by x per second.


Holy Surge - Area Target
Damages an area by x and stuns it by x. Heals all nearby allies by x% of the damage dealt.

Technical difficulties:
- Cassius is not a killing machine.
- Cassius has low agility and slow speed.

Advantages/Specialties:
- Cassius is a great healer.
- Cassius has a great damage and life.
 
Level 6
Joined
Oct 24, 2012
Messages
242
Hero Link: http://www.hiveworkshop.com/forums/...-blp-120159/?prev=search=valkyrie&d=list&r=20
Hero Name: Bellatrix (Not a proper noun)
Primary Attribute: Agility
Map Theme: Warcraft
Map Kind: Hero Arena
Number of Spells: 5
Number of Normal Spells: 4
Number of Ultimates: 1
Restrictions: None


Hero Model/Skin/Request Response: http://www.hiveworkshop.com/forums/2300025-post1438.html
Atrribute: Agility
Little Info on Hero: She's a good female human warrior.
Map Theme: Warcraft
Map Kind: Hero Arena
Restrictions: None
 
Last edited:
Level 19
Joined
Apr 10, 2010
Messages
2,789
Please use the Hero Background Story request for the background story, and dont just place it in one request. Just add it to the post.

On the other hand, heres your hero:


Bellatrix, the Wind's Embrace - AGI
Abilities:



Nimbus Blast - Point Target
Bellatrix hurls a nimbus cloud into the target point, dealing magical damage around it and slowing units close to the point of impact for a short duration. Casting another ability in quick succession allows Bellatrix to warp into the target point but removes the slow effect and doubles the mana cost of the previous ability casted.
Range: 600
Cooldown: 12 seconds
Notes: The warp effect can only happen when the cloud has already reached the target point and 2 seconds after it.


Transcending Wave - No Target
The next attack of Bellatrix would release a force behind the enemy unit affected. Enemy units behind the affected unit are dealt with a percentage of the total damage depending on their distance between the affected unit.
Range: 0
Cooldown: 24 seconds


Gust - Point Target
Bellatrix blows air behind her, pushing back all units, regardless of alliance. Additionally, allied units gain bonus movement speed for a short duration.
Range: 900
Cooldown: 12 seconds
Notes: A great way to make your enemy get on the wrong footing, if that's what you would call it.


Ultimate:
Windwalker - Unit Target
Bellatrix channels, slowly revealing the whole map for her only and then targets an enemy unit. After she is done channeling, she warps behind the enemy unit and gains bonus movement speed. After a short duration, she is returned into the point of channeling.
Range: Global
Cooldown: 90 seconds
Notes: A great chasing spell. The only downfall is that when you dont target any unit, you dont warp but it goes on cooldown, requiring quick decisions.


She's based on continuously harassing her foes slowly and then suddenly picking on them when their health is low.

Couldn't find icons that fir the abilities with a similar color scheme. Forgive me for that.
 
Level 5
Joined
Dec 20, 2012
Messages
164



icons_7038_btn.jpg

Bellatrix, The Wind's Embrace - AGI

Hero Arena

Lore:
One of the last of the Aureans, the Wind Nomads of the North. She was born in the thousand-year anniversary of the fall of Dominimbus; a city that floated in the skies of Northern Azeroth always riding the winds, the home to her ancestors. The Aureans where a very wise and quiet people, known for their snow-like white skin and their bright, colorful eyes.

Named after the last Aurean ruling Matriarch, who died at age 240 helping her people escape as the city slowly crumbled into the Northern Ocean. Bellatrix was born to a human father and a half-aurean mother in the Storwind's slums. Ever since a child, she's shown a marked sense of justice and an unbeatable courage. Being that her family was numerous and never had enough to eat, Bellatrix often visited the markets in what she called her "raiding runs". She easily developed agility and quick reflexes needed to rob the market stands and escape the angry guards and merchants.

She was not the only thief from the slums, though. Many robbed like her, out of need, but most did it out of pure malice and greed. Soon, the slums became populated by those who also hid from the law and the kidnapping of a rich man's daughter was the straw that broke the camel's back. The King's personal guard itself came down to the slums and cleared it out by force. In the process, Bellatrix's mother was killed and she was separated from the rest of her family during the escape; never to see them again.

Forcefully, she was thrown alone into the harsh, real world. She survived doing what she knew best, robbing and fighting. Her sense of Justice grew stronger yet twisted. At age 18, not many years ago, she discovered her aurean heritage in the form of wind-based powers and abilities. Not long after, she was mastering them.

This sparked a revolution in her heart and mind. Used to be just a traveller or a common thief, suddenly, she was more; the nimblest fighter in all of Lordaeron and, possibly, the last descendant of a long dead, proud and utopic civilization. Justice had to be made. Her people, extinct and forgotten, had to be remembered and honored as it was due. Her mother had to be avenged.

With a newfound purpouse, Bellatrix brings justice upon the wicked murderers and law enforcers alike, she's jury, judge and executioner and the might of the Aureans will be brought back to replace the chaotic laws of men.

[tr]

Well, I hope you liked it. There may be some mistakes in grammar and language because I'm not a native english speaker. If so, I'm sorry, and let me know if you want some corrections.

The idea is that she comes from a very noble and just race but due to her life experiences her sense of justice may have derailed. So she's basically Chaotic Good (as in D&D standards). From here on, the character can stay good or become more of a Lawful Good char. or turn evil and be a tragic she-was-good-but-circumstance-made-her-bad hero.
 
Last edited:
Level 12
Joined
Dec 25, 2010
Messages
972
Hero Names: (Vanilla TFT Dark Ranger Names)
Hero Type: Banshee
Hero Model: Dark Ranger/Sylvanas model
Hero Skin: DarkSylvanas by 67chrome
Hero Icon:
Primary Attribute: Agility
Map Theme: Warcarft
Map Kind: Altered melee
Number of Spells: 5
Number of Normal Spells 3
Number of Ultimates: 1
Number of Innates: 1
Restrictions: This unit uses the original Banshee Ranger model, Just want some spells to differ from the Warcraft 3 version. Lore request coming with it

Hero Model/Skin/Request Response: This request here
Atrribute: Agility
Little Info on Hero: Former Elysian Rangers that became undead due to the Necromantic Crisis in Xzark Swamps and after 2 years Became mercenaries after The Eye of Tiahmat Crysis
Little Lore: They suffer when an Living Elysian Ranger Dies. They are Undead, So Archangels Despise them
Map Theme: Warcraft
Map Kind: Altered Melee
Restrictions: This will appear on the Map Description on the forums and on the unit description on my map

Any question about the Request, you can ask
 
Last edited:
Level 19
Joined
Jan 22, 2011
Messages
3,980
Taken, was quite unactive since Foxhound made my cry, but i am at charge now (just joking, DJ plz don´t kill my you´re the boss PLZZZ D:)


(Dark ranger names), Banshee - AGI
Abilities:


Elysian embrace - No target
Innate passive. Even dead, Elysian rangers have a pride and embrace know by most people that have walked in from of one. Passively increases speed and damage for each X% of life missed, if an Elysian ranger dies nearby, bonus damage and speed is doubled.
Range: #
Cooldown: # seconds
Notes: Bonuses lost if hero gets stuned or silenced.


Unholy shoot - Unit target
Hero shoots an arrow to target unit or hero, Dealing X damage, after Y sec, a carrion swarn is throwed from the point where target was, to the point where it is, dealing Z damage to units in that line, traveling a max of X meters. If the unit hitted by the arrow also gets hitted by the swarn, it the hero heals for X%.
Range: 700
Cooldown: 90 seconds
Notes: Double harras


Soul tirany - Unit Target
Tiranices the soul of target unit, making it suffer for being allive, reducing damage of spells that that unit should have by X%, and making the unit move randomly during X sec, streach by fear. Units whithout mana will get fear effect doubled and receive small extra damage from heros spells (apllies to units whit 0 mana).
Range: 800
Cooldown: 70 seconds
Notes: Combine whit a item to burn mana to be OP


Ghost strike - No Target
Hero takes out a cursed blade and impales the unit in from of it and the unit behind it. Deals damage to 1st unit equal to mana of the 2nd unit, and inverse whit life. All damage dealed stacks us number over heros head, next attack dealt by hero before X sec, will deal bonus damage equal to that, and so spells. Units or heros killed this way will give X mana to hero.
Range: 600
Cooldown: 90 seconds
Notes: Strange anti-mele spell


Ultimate:
Ghost shoot - Line Target
Hero channels X sec. After X sec, she shoots a big white arrow to target point, dealing X damage in line. All damage in that line is stacked as number over the last unit or hero damaged, and deals it as extra damage to it, after that, hero can cast this spell again for Y sec. Second cast has half range, and deals the stacked damage in the line, and them aplies the same effect over the last unit/hero affected by the spell.
Range: 1400
Cooldown: 210 seconds
Notes: This can destroy the thoughtes tank if used well

 
Level 5
Joined
Dec 20, 2012
Messages
164
I'll get right Foxhound03's lore request. I'd like it if you gave some info or a link to a description of stuff like the "Xzark Swamps", "The Eye of Thiamat", etc. It'd help a lot if I knew a bit more about that extra lore.

Poor Paillan, your pride has been injured!! You're ok now, you're safe. *pats in the back* XD
 
Level 19
Joined
Apr 10, 2010
Messages
2,789
Number of Heroes: 2
Number of Heroes with Intelligence Primary Attribute: None
Number of Heroes with Strength Primary Attribute: 1
Number of Heroes with Agility Primary Attribute: 1
Map Theme: Warcraft
Map Kind: Campaign
Number of Spells Per Hero: 4
Number of Normal Spells Per Hero 3
Number of Ultimates Per Hero: 1
Restrictions: Both heroes are blood elves, the strength hero is a Blood Knight, so the spells should be holy and fire themed. It would be nice if one spell is a healing spell. He has a model that uses the Blademaster's animations.
The agility hero is a Ranger, so her spells should be arrow-themed and maybe some kind of summon.


Looking forward to see if it'll get done :)

Heres the Blood Knight:


Blood Knight - STR (Support)
Abilities:



Flames of Retribution - Area Target
The Blood Knight strikes the target area with the force of the sun, dealing burning damage to all enemy units every second. Allied units are healed instead of being damaged.
Range: 550
Cooldown: 12 - 16 seconds


Blood Cry - No Target
The Blood Knight yells out loud, blood curling screech which deafens all enemy units, totally removing their vision of all allied units for a short while.
Range: 0
Cooldown: 24 - 30 seconds


Dashing Winds - Point Target
The Blood Knight faces the target point and quickly spins, which hurls a tornado in front of him, slowing all enemy units in its path for a short duration. As the tornado hits more units, the area of effect of the tornado becomes smaller. Casting this ability within a short delay removes the tornado and makes the Blood Knight take its position, but removes all slows caused by the ability.
Range: 900
Cooldown: 18 - 22 seconds
Notes: Can only hit a certain number of units until it disappears. Automatically disappears when it reaches the target point.


Ultimate:
Phoenix Force - Point Target
The Blood Knight channels the energy of the legendary phoenix, then charges into the target point, dealing heavy damage to all enemy units and reducing their magical resistance for a short duration.
Range: 400
Cooldown: 45 - 60 seconds


Supportive hero, based on initiating fights and chasing down retreating foes.
I dont have much time in my hands due to some personal requests, so maybe you could just fill the rangers icons yourself. Sorry for any troubles :(
 
Level 12
Joined
Dec 25, 2010
Messages
972
Sorry for the Late answer: School
Taken, was quite unactive since Foxhound made my cry, but i am at charge now (just joking, DJ plz don´t kill my you´re the boss PLZZZ D:)


Banshee - AGI
Abilities:


Elysian embrace - No target
Innate passive. Even dead, Elysian rangers have a pride and embrace know by most people that have walked in from of one. Passively increases speed and damage for each X% of life missed, if an Elysian ranger dies nearby, bonus damage and speed is doubled.
Range: #
Cooldown: # seconds
Notes: Bonuses lost if hero gets stuned or silenced.


Unholy shot - Unit target
Hero shoots an arrow to target unit or hero, Dealing X damage, after Y sec, a carrion swarn is thrown from the point where target was, to the point where it is, dealing Z damage to units in that line, traveling a max of X meters. If the unit hitted by the arrow also gets hitted by the swarn, it the hero heals for X%.
Range: 700
Cooldown: 90 seconds
Notes: Double harrasement


Soul tyrany - Unit Target
Tyranises the soul of target unit, making it suffer for being alive, reducing damage of spells that that unit should have by X%, and making the unit move randomly during X sec, stricken by fear. Units whithout mana will get the fear effect doubled and receive small extra damage from heroes spells (aplies to units with 0 mana).
Range: 800
Cooldown: 70 seconds
Notes: Combine whit a item to burn mana to be OP


Ghost strike - No Target
Hero takes out a cursed blade and impales the unit in from of it and the unit behind it. Deals damage to 1st unit equal to mana of the 2nd unit, and inverse with life. All damage dealed stacks on number over hero's head, next attack dealt by hero before X sec, will deal bonus damage equal to that, and so spells. Units or heroes killed this way will give X mana to hero.
Range: 600
Cooldown: 90 seconds
Notes: Strange anti-melee spell


Ultimate:
Ghost shoot - Line Target
Hero channels for 5 seconds. After 5 seconds, she shoots a big white arrow to target point, dealing X damage in line. All damage in that line is stacked as number over the last unit or hero damaged, and deals it as extra damage to it, after that, hero can cast this spell again for Y sec. Second cast has half range, and deals the stacked damage in the line, and them aplies the same effect over the last unit/hero affected by the spell.
Range: 1400
Cooldown: 210 seconds
Notes: This can destroy the thoughtest tank if used well


@Pailian: Thanks man
You made my day
I've Fixed some typos, nothing major and removed that Dark ranger names-thing, it was giving me the creeps o_O
and Apologies for being rude last time

@DZerpic: is "Tiahmat", first: the Necromantic Crisis happened when a group of Necromancers wanted to play Dumb and try to raise Westernmarian and Elysian soldiers and Heroes into undeads, and Necromancy in a land where the Old Tradition is more stronger is considered an assault if you try to kill and raise the bodies of people, that caused two military companies, one with my story's main Character, Ryan, as their commanding officer (As he is a High Archangel).
Second: The Xzark Swamp is your everyday Swamp however it is filled with Necropolis, smaler and Bigger.
Third: The Eye of Tiahmat itself is the eye Removed from Tiahmat During the First Heaven-Hell War where Tiahmat sided with the Demons in promise of power, and due to his betrayal, he has been cursed so that his Left Eye carries all his power and once the angels removed it Tiahmat dissolved into a bunch of Bones and his eye was interred in the old tomb beneath Skudafn's Temple of Sigma
Final as cited in the Third thing: Sigma is the Patron Leviathan of Man and Elves and the First Ascended in the known History of Tamaria, he commands over the Angels (Tier 3 Elite Unit) Archangels, Seraphs and the High Archangels (Warrior Hero)

EDIT: changed some parts of the lore
 
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