- Joined
- Apr 19, 2011
- Messages
- 1,331
@Vladadamm: don´t cry xD i save you.
Woods defenders,treants - Easy,mele
Woods corompers,corompt treants - Easy,mele
Soldier,Soldier - Normal,mele
Defend
Not much too say,just normal defend spell, use SPELLBREACKER defend spell thought,
because it is configurable.
Bandit,Bandit - Normal,mele
Defend
the same than in soldier
Priest,priest - Normal,range
Heal
autocast.Heals X.
Dodge
Passive.has X chance too dodge an atack.
Fallen priest,Fallend priest - Normal,range
Damage
Autocast.Damages the same than Heal heals.
Absorb
Passive.Has an X chance too absorb damage and make it mana. After he cast a spell, he will lose the same mana.
light´s bear,White bear - Hard,mele
Bite
Bites the ass of the units that don´t protect it (XD).Makes X damage.
Hard claw
Stuns targeted unit for X sec, also it does X damage.
Darkness bear,Brown bear - Hard,mele
Bite
Dark claw
Knockbacks the unit too an X range, dealing same damage than hard claw.
this is it
@UUFUltimate Unit Factory?) as you can see, i had maked a format for units, its so:
Unit name, unit model - Unit difficulty, unit type of atack or type of damage
Ability Name
description
enjoy the format ^^
I had already the Treants/Corrompted Treants ^^ The Bandits/Soldiers looks nice. The priests too, but with a troll model i think (wood troll and dark troll) and with 2normal trolls in the same creep's spot. The bear looks nice too. A big Ty and +rep