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[Legacy] Modders Idea Factory

Discussion in 'Idea Factory' started by Drunken_Jackal, May 11, 2011.

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  1. Drunken_Jackal

    Drunken_Jackal

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    Hey dudes. Im gonna be inactive a bit now.
    Got low grades, and I wanna get better ones. Its basically a self-proof thing.
     
  2. Paillan

    Paillan

    Map Reviewer

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    STR part for SD done, now, getting ideas in mind for the rest. Men really i am working ALONE? :/
     
  3. Sin'dorei300

    Sin'dorei300

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    Thx Paillan! +rep! ;)
     
  4. LordCitro

    LordCitro

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    I got a boss and 2 hero requests^^

    Boss Name: Ghaz'ral
    Attribute: Poison/Shadow
    Little Info About Boss (Lore/Background): Ghaz'ral is a giant 3-headed hydra that protects the Inner Gates of Zhar'Them (a naga city/sunken ruins).
    Once he was a good hydra,but he got corrupted by the old gods (like N'Zoth).
    Boss Location: A giant platform,with a bridge leading to the gate he protects. Around the platform,everything is filled with normal water.
    There are also pillars on the platform
    Map Theme: Sunken Ruin/Old Naga City (Warcraft)
    Map Kind: SRPG/Dungeon Map
    Number of Spells: 3 at Phase 1/ 2 at Phase 2
    Number of Ultimates: 2 (One for normal,and one for corrupted)
    Number of Phases: 2 (A normal/poison and a corrupted/shadow one)


    Number of Heroes: 2
    Number of Heroes with Intelligence Primary Attribute: 0
    Number of Heroes with Strength Primary Attribute: 1
    Number of Heroes with Agility Primary Attribute: 1
    Map Theme: Warcraft
    Map Kind: SRPG/Dungeon-Map
    Number of Spells Per Hero: 5
    Number of Normal Spells Per Hero: 4
    Number of Ultimates Per Hero: 1

    I would be happy if one you can do it^^
     
  5. Fire Eagle

    Fire Eagle

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    you got low grades huh? it's fine. just make it if u have time. :)
     
  6. Paillan

    Paillan

    Map Reviewer

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    @LordCitro:you´re the last request, so you will have too wait, be patient :D.
    @Fire eagle, as i understand, you need, a hero description, and hero icons spells?
    @SD: i will take the items now, since they´re faster too make:
    SD´s request:


    Item Info Item Ability
    [​IMG]
    Bloodtaste potion
    500
    Consumable
    Normal

    "Makes the taste of blood more delicious"

    When drunk, hero will get X% life steal bonus, but also has Y% chance too loose Z life per sec if he reacts allergic too potion, last for X sec.


    Item Info Item Ability
    [​IMG]
    Splash potion of fire
    700
    Consumable
    Normal

    "Warning: may cause severe or mortal damage, keep away from child, use whit care"

    Throws potion too target point, seting a area of X size in fire, dealing too each unit inside it Y damage per sec, after fire stops, units still burn for Z sec, and are slowed in X%, last Y sec.


    Item Info Item Ability
    [​IMG][​IMG]
    Empty/Full Summon boss potion
    2500
    Consumable
    Rare

    "This can contain the largest enemies"

    Empty state: use over a boss (and only a boss) too trap him, after X sec, boss will be released, but you will have a copy off him inside the bottle, beware, if you die, copy gets lost.
    Full state: use anywhere too call the boss again, after this, bottle brakes and item is lost.


    Item Info Item Ability
    [​IMG]
    Lava potion
    800
    Consumable
    Sub-rare

    "Be a lava moster"

    after use, it transform hero too a lava monster, you don´t get damage from fire sources, (thus they heal you), and your damage is doubled, last X sec.


    Item Info Item Ability
    [​IMG]
    Blue orb potion
    900
    Consumable
    Rare

    "Adds a shield too the target or drinker"

    Can be targeted over yourself. Adds a magic shield, that gives you invulnerable, but has a max resist off X, while you have this shield you can´t move, but you can use spells, any damage that brakes shield max resist, will deal double damage, last for Y sec.


    Item Info Item Ability
    [​IMG]
    White dust
    250
    Consumable
    Normal

    "Yust some dust, but more refined"

    Adds a random buff too unit that unsed it, buff has 3/4 chance too be a possitive buff, last X sec.


    Item Info Item Ability
    [​IMG]
    Yellow dust
    250
    Consumable
    Normal

    "A dust too use on enemies, or at you, at own risk"

    Can be targeted. Has 1/4 too add possitve buff too target, last double than white buff.


    Item Info Item Ability
    [​IMG]
    Berry dust
    450
    Consumable
    Normal

    "Dust made off berries, its a bit suffocating"

    Creates a cloud around user, user cannot be targeted by anything for X sec, but moves X5 slower, and has a Y% chance too move too the opposite place off movement order.


    Item Info Item Ability
    [​IMG]
    Roxes dust
    350
    Consumable
    Rare

    "Dust off a leaf called roxe, has curative powers"

    Heals or negattive buffs, or X% off live, or both, or life and mana on time, last Y sec.


    Item Info Item Ability
    [​IMG]
    Useless dust
    75
    Consumable
    Useless

    "The poorest and useless dust that exists"

    Contains 3 uses. Use an item/make an attack/use a spell,before using it or it will react and explode. can be targeted over anything.Copies the last used action, off allowed actions, how ever, efect last X% less time and does Y% less damage or any other effect it should include, its duration is reduced in Z%


    Done (trololololololololo...)
     
  7. Sin'dorei300

    Sin'dorei300

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    Thx man, +rep! :)
     
  8. LordCitro

    LordCitro

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    No problem^^
    I have time :)
     
  9. Paillan

    Paillan

    Map Reviewer

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    okey, since Fire Eagle didn´t said anything, i will continue whit SD´s one, which is the oldest.
    SD´s request:


    [​IMG]
    Forest Walker - AGI
    Abilities:


    [​IMG]
    Forest spank - Unit Target
    Unit throws a spank, spnak just looks like a lance, target gets X damage, and is slowed for Y sec, also, there is A Z% that a root takes unit and throws it too caster.
    Range: 600
    Cooldown: 35 seconds
    Notes: Root that throws target too unit doesn´t make too it any damage.

    [​IMG]
    Unknow poison - Area Target
    Unit throws X axes too target area, all off them are inbued whit a unknow forest poison, units in area will receive Y damage, and poison will deal too them Z damage per sec, this poison can´t be cured whit dispeal, last X sec.
    Range: 550
    Cooldown: 50 seconds
    Notes: It is a good idea too get this on your side.

    [​IMG]
    Night stalker - No Target
    Passive. While sleeping, unit gets X damage stacked as number over head per sec, when attacked while sleeping, it will deal that damage as auto defense, when time is day, damage is lost after Y sec.
    Range: -
    Cooldown: - seconds
    Notes: Something like a, don´t ever wake me up!


    [​IMG]
    Shiev troll - AGI
    Abilities:


    [​IMG]
    Swipe - Unit Target
    Unit charges it claws, swiping target, dealing X damage too it, and slowing it down for Y sec, adds any other spell buff, that is not stun. Cannot by possitive buffs.
    Range: 100
    Cooldown: 35 seconds
    Notes: Spell gets refreshed if it kills the target.

    [​IMG]
    Poison claws - No Target
    Passive. Adds poison too claws, soo each attack does X damage per sec.
    Range: -
    Cooldown: - seconds
    Notes: Just poison? it works for spells.

    [​IMG]
    Rip up - Unit Target
    Unit rips up target, making too it X damage, also target starts bleeding badly, it looses Y life per sec, and slow down for Z%, each life losed this way, can´t be healed or regenerated until target dies.
    Range: 500
    Cooldown: 80 seconds
    Notes: So you´re hero has too die too recover 100% off his life.


    [​IMG]
    Troll assasin - AGI
    Abilities:


    [​IMG]
    Stab - Unit Target
    Unit stab´s the target, dealing too it X damage, and making it bleed for Y sec, bleeding units receive bonus damage from other spells off the assasin, also they loose X% life per sec.
    Range: 350
    Cooldown: 45 seconds
    Notes: Jumps and stabs, something like that.

    [​IMG]
    Amputate - No Target
    Passive. Each X attacks, unit amputates a part off target´s body which is not head, iff leg is amputated, unit moves X% slower and looses Y life per sec, if arm is amputated, unit attacks get X% slower and it looses Y% life per sec. Amputation can only be cured whit healing spell that afect one unit.
    Range: -
    Cooldown: - seconds
    Notes: Amputate it!

    [​IMG]
    Deadly strike - Unit Target
    Strikes or head or hearth off target, killing it instantly, unless unit has an armor greater than X, or a AGI stat greater than Y.
    Range: 500
    Cooldown: 90 seconds
    Notes: Keep away if you´re mage.


    [​IMG]
    Troll lancier - AGI
    Abilities:


    [​IMG]
    Stab - Unit Target
    Unit stabs target unit whit his lance, dealinng X damage, and reducing it movement in Y%, also leaves poison for Z sec. Also stuns for X sec.
    Range: 600
    Cooldown: 15 seconds
    Notes: Low or almost free cost should it have,too troll target.

    [​IMG]
    Delion mandle - No Target
    Unit change his normal spear too a spear whit a delion mandle, this spear adds X venom too target, venom is stackable, as nubmer over head, and keeps for Y sec, after Y sec, venom deals all damage, if venom acumulates more than X, target explodes dealing X damage too it and it nearest allies.
    Range: -
    Cooldown: 45 seconds
    Notes: Some less classic venom

    [​IMG]
    Hunting spear - No Target
    Passive. Hunting spear has X chance too be throwed, when throwed, target will be slowed for X%, and will start too be pushed too attacker, after Y sec, if target hasn´t reach attacker, line breakes, and spell ends. Has Z cooldown.
    Range: -
    Cooldown: - seconds
    Notes: Something like a trap ability


    Quick troll - AGI
    Abilities:


    [​IMG]
    Roar of wind - Area Target
    Speeds up for X% nearest allies, and slows down for Y% nearest enemies, last Z sec. Enemies wich life is under X% are throwed away, whitout damge.
    Range: 600
    Cooldown: 45 seconds
    Notes: Minions will be returned too you!

    [​IMG]
    Speed boost - No Target
    Unit gets X% speed bonus, but any damage taken that does more than Y, will end this efect and stun caster for Z sec.
    Range: -
    Cooldown: 35 seconds
    Notes: Rush ability?

    [​IMG]
    Break defense - Unit Target
    Breaks the defense of target, as bonus, caster gets this defense as speed boost, and gets X% damage bonus.
    Range: 600
    Cooldown: 60 seconds
    Notes: Keep away, if you can.


    Leaving afk, since tecnic for internet came.
     
    Last edited: Sep 19, 2012
  10. Fire Eagle

    Fire Eagle

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    Paillan, yes I do good sir.
     
  11. Drunken_Jackal

    Drunken_Jackal

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    Good luck Paillan. You'll need it.
    Btw, we are looking for a temporary filler here!

    I can take requests if I have time for it, but my time available is incredibly narrow.
     
  12. Fire Eagle

    Fire Eagle

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  13. Sin'dorei300

    Sin'dorei300

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    I can be the temporary filler if u want! :D

    Btw, for hero files:

    Serra, The Bloodmage - INT
    Suggested Model(s): http://www.hiveworkshop.com/forums/models-530/plaguedoctor-189377/?prev=search=doctor&d=list&r=20
    Description: A mage who his\her speciality is using blood to cast magic. These mages, like the most of them, are weak in melee combat. They can't cast spells without blood. Some of the people named them ''Bloodseekers'', because they seek blood for magic. Blood Mages are usually mysterious, most of them wears strange masks and a long robe. Their staves are enchanted with blood, but they can't do nothing without their staves. The Blood Mages are very dangerous, so be careful if you meet one!
    Battle Stats: Attack : 23-28
    Armor : 1
    Agility : 16 + 1.20
    Inteligence : 22 + 3.25
    Strength : 14 + 1.85
    Speed: Attack Speed : Moderate
    Movement Speed : Slow

    Abilities:

    [​IMG]
    Blood Collection - Passive
    Each x kills, gives to Serra a bottle of blood, which increases attack speed temporary if used. If the bottles of blood stacks up to x, gives Serra x experience bonus and removes all the bottles of blood from the hero. NOTE: The Blood Mage must have atleast one free slot in her inventory. If the inventory it's full, this ability won't work.

    [​IMG]
    Blood Boil - Unit Target
    Makes a target enemy unit's blood to boil. Target will lose x hp per sec for x sec. If the target dies, a blood elemental will spawn from it. The blood elemental lasts x sec.

    [​IMG]
    Blood Wave - Point target
    Sends a wave of blood at a target point, dealing x damage and slowing by x% the enemies in it's path. The slow lasts x sec.

    [​IMG]
    Enchant Blood - No target
    Increases Blood Mage's attack\movement speed by x% and health regen by x% over x sec.

    [​IMG]
    Bleeding Eyes - Unit Target
    Makes a target enemy's eyes to bleed, making the enemy to have a x% chance to miss attacks and to attack everyone neabry. Also the target will lose x hp per sec. Lasts x sec.

    Technical difficulties:
    - Low hp
    - Low damage\armor

    Advantages/Specialties:
    - High mp
    - Powerful and effective spells
     
  14. Paillan

    Paillan

    Map Reviewer

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    Yeah but i didn´t understoon it sir, now taking...
    Fire Eagle´s request:


    [​IMG]Raumash, chaos tauren - STR
    Raumash, once called Smashbash, was named this way because he smashed an bashed a big stone at the early age off 1, his natural abilty too smash and bash made him really famous, but not much people did know where he lived, because he helped on wars and them disapeared misteriusly, one day, he came different, he was red.He found the same fountain that magtheridon corrupted, and he drank whitout nowing it, now, he serves the demons, much more powerfull than ever.
    Abilities:


    [​IMG]
    Rage - No target
    Hero enters in a rage, getting X% bonus for next damages, but also takes Y% more damage, also, spells get Z% more defense break (they do more damage on more defended units and normal on low defense units.)
    Range: -
    Cooldown: 45 seconds
    Notes: I still don´t get it, thats why i make spells :/

    [​IMG]
    Smash & Bash - Area Target
    Hero´s natural spell. First, he smashed the ground, dealing X damage un area, and stuning for Y sec, them, he bashes all units in area dealing Z/number off units as damage, and slowing that units down for X%, last Y sec.
    Range: 570
    Cooldown: 50 seconds
    Notes: just the same

    [​IMG]
    Charge - Line Target
    Channel. After X sec, hero starts runing faster into target point, getting X% speed bonus per sec, deals X damage too units in line, hero can walk over everything if his speed is more than Z (destroys terrain and destructibles).Can´t be stuned, but hero can stop it at the cost off more than 1/3 of their lifes.
    Range: 600
    Cooldown: 70 seconds
    Notes: same

    [​IMG]
    Ultimate:
    Infernal clap
    Hero fisrt smashes gorund whit tremendous power, smash is soo powerfull that it breaks earth, dealing X damage too units in area. Them he bashed the ground, making lava flow, lava deals X damage too units inside it per sec. Finally, hero jumps a whit, and whit a clap he sends all units in area too him, dealing to them X damage.
    Range: 600
    Cooldown: 90 seconds
    Notes: =


    Also, since nobody cares, i finish foxhound one...
    Foxhound03´s request:


    gladius the fallen, fallen champion - STR
    Abilities:


    [​IMG]
    Army controller - No Target
    Passive. Them more units in a X range, are they allied or enemy, hero gains Y damage for them, each damage bonus last Y sec after a unit dies.
    If hero has Z% off life missed and there are still more than X enemies around him, he gains massive damage.
    Range: -
    Cooldown: - seconds
    Notes: Great if you´re planing something like a war event, or for dungeon battles.

    [​IMG]
    Unholy presence - No Target
    Passive. Each time hero cast a spell, he will create a unholy mark where he casted and were he targeted, mark is a dark area off X size, that slows down any unit inside it for Y%, and does Z damage per sec, last X sec.
    Range: -
    Cooldown: - seconds
    Notes: It can be good when you wan´t too be disturbed, but also, everybody will now where you are going too target.

    [​IMG]
    Ghost escape - point Target
    Hero leaves his corpse and teleports as a ghost too target point, hero is invisible for X sec,and reduces movement speed off units near his corpse, after X sec, there is a Y% chance that corpse comes too him, or that he dies, chance that corpse is called is less them more life is missed.
    Range: 1200
    Cooldown: 667 seconds
    Notes: Not so classic escape spell, use under own risk.

    [​IMG]
    Pest - Unit Target
    Can be targeted over hero. targted unit gets pest buff, it deals X% less damage and takes Y damage per sec, also pest will expand too nearest allies, if casted on hero, hero gains Z% damage bonus, and his balde has a X% chance too set targets in pest buff, last Y sec.
    Range: 450
    Cooldown: 35 seconds
    Notes: Makes massive enemy hordes a bit more manageable

    [​IMG]
    Element undead - Corpse Target
    Turns X corpse too undead, these will have random elemets like fire (permanent inmolation), ice (attack that slows target down) or lightning (has permanent beam shield), undead last for X sec, they have LESS life than a normal skeleton but more than a skeleton mage.
    Range: 500
    Cooldown: 70 seconds
    Notes: Good too get some annoying enemies too target onther thing that is not you.

    [​IMG]
    Ultimate:
    Dead - Area Target
    Turns all units in area in undeads, they won´t attack, but will explode themselves dealing X damage in area, can´t affect units in level 5 or over it.
    Range: 700
    Cooldown: 90 seconds
    Notes: Invulnerable undead goblin sappers


    DONE!.
     
    Last edited: Sep 15, 2012
  15. Fire Eagle

    Fire Eagle

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    Paillan, thank you very much.
     
  16. Drunken_Jackal

    Drunken_Jackal

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    We've got BE as our temporary filler.

    Just make sure that you make a little more complicated, strategic and original heroes.
    Its your only flaw. Read my tutorial bro! Its at my sig.
     
  17. Fire Eagle

    Fire Eagle

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    I'm gonna request again.
    Type of Request: Items
    Type of Item: Weapons
    Number of Items: 5
    Please put the damage bonus, and effect if there is. also provide an icon. Also provide description. Thanks. Hello? Is anyone there?
     
    Last edited: Sep 16, 2012
  18. Kanadaj

    Kanadaj

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    Nice summary DJ on hero creation, though the list on the roles is *somewhat* lacking :3 Also, you didn't define AoS, though you did lanes (by the way, I would move the lanes' explanation to AoS, since it only makes sense in that category :D)
     
  19. Drunken_Jackal

    Drunken_Jackal

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    Meh, those are the basic ones. Most other are a fusion of two, or more.
    I didnt want to define AoS, since the ideas were made for any competitive maps :{P
     
  20. snowman990

    snowman990

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    I'm back requesting! I have a hero for my AoS that already has 2 skills, but I have no idea for his 3rd and ulti skill.
    Primary Attribute: Agility
    Map Theme: Warcraft
    Map Kind: AoS
    Number of Spells: 3
    Number of Ultimates: 1
    Restrictions: the hero can deal high attack damage, and agility-based damage spell
    Oh and here some of his abilities I've finish for him, in case you want to make the ability synergized.

    Explosion Arrow - point target

    The Royal Marksman shoot an explosion arrow at the selected target, dealing x damage to nearby enemy unit and x damage to nearby ally unit.

    Hit or Run - Passive

    The Royal Marksman has x % chance to gain x agility when attacked, also x % chance to increase his movement speed by 100.
     
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