Hmm, still, a solid knowledge of basic GUI triggering including array usage is necessary to be able to understand these samples.
If you want to make it really user-firendly, include a very large documentation, starting at zero and ending at MUI.
I also recommend you to make use of "Jass texts" (disabled and transformed trigger) since these are easier readable than the used trigger comments.
Hey edit: Your hard spell isn't that hard to understand, it's dynamic MUI
The Easy spells are too easy...
The Normal spells are too normal...
In conclusion: It's bad that you've made a Work with that High Quality! (LuL)
Yeh 5/5, like Paladon said, a to MUI documentation would be useful and try to read Paladon's shockwave and Baassee GUI MUI spellpack to see how well documented it is `
Have fun And Good Luck! Maybe add a VERY HARD difficulty?
Well... I don't have anything against your codding or like that, but... isn't it Baassee's idea? I mean, overall? =\
Definetily, wrong, his last spellpack even has the name of "LEARN"
Nevermind, let noobs better study through both of your spells.
But take a look at it, his way of learning is not like my way.
MY way is on the highway lol it's a song, anyway ( What is it with me and the WAY )
Anyway let Beginners .. plz do not call them noobs .. learn form easy normal and hard spells ^^
hi (i am new on Hive)
First: maybe you can write into the comment-box at the top of the trigger-editor, what exactly the spells does, like this: Fire_Hero deals 100 Damage + 5 x his strengh to the target. He also deals 100 Damage to each target in range/aoe.
In the Fire Dash spell is no documentation, you can explain, why you need the variables in the following loop.
Same on the Stomping Jump spell, why the hell you use Crow Form??? I heard, that you can manipulate the fly-heigh, but i don't know exactly what it does. Explain more for the beginners, pls.
At least you can write a List of words like GUI, MUI, MPI, Jass, JESP,vJass, whatever. Then it's better to understand.
I give you 4/5.
No offense but i would rather recommend to newbies to learn from Paladon's advanced shockwave spell than from any other spell there is here
The Thunder Strike spell have bug...
If you start it near enemy that attack you, the caster will auto-attack enemy, but the thunder still come.
Your Thunder Strike Off trigger can't detect it, because auto-attack is not an order.
To fix it, simply just check in your periodic trigger what is the caster current order. If the order not stop or hold position, then stop the spell.
OR, you make the spell channeling from Object Editor then Change the Event in Thunder Strike Off to "Unit - A Unit is Stop casting an Ability".
Why you use (Casting Unit)? (Triggering Unit) is more faster.
And be careful with For Each Integer Loop, there's GUI bug in that function. It will stop at one number more than you decide. Like, if you set it to stop on 3, it will stop on 4.
Well, it's nice to be a tutorial spell, but the Hard spell is just like, normal maybe? Increase the complexity of it and it will become
The bug is not when you use Loop A or Loop B, the bug is when you use a GUI Loop, sometime the action repeated more than you set. Like when you set it to Loop 4 times, it will Loop 5 times.but for the loops A and B they are in instant spells. so the bug have 0.0000001% chance to acquire.
Basically, it's just a colletion of various usages of the indexing "system", right?
Well, Rmx it still lacks documentation in case it's gonna be a "tutorial-like" spell... it needs alot much more comments (learn from baassee's spells).
(learn from baassee's spells).