- Joined
- Dec 26, 2010
- Messages
- 475
Hi guys, i just wanna ask if my trigger leaks
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Select Hero Random
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Events
- Time - HeroPick_Timer expires
- Conditions
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Actions
- Countdown Timer - Destroy HeroPick_TimerWindow
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Player Group - Pick every player in Map_Players[0] and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Player_Already_Picked[(Player number of (Picked player))] Equal to 0
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Then - Actions
- Set Random_Hero = (Random integer number between 1 and RandomHeroes)
- Unit - Create 1 Heroes[Random_Hero] for (Picked player) at (Center of Hero Tavern Out <gen>) facing Default building facing degrees
- Quest - Display to (All enemies of (Picked player)) the Hint message: (A player has randomed + (Name of (Last created unit)))
- Set Player_Already_Picked[(Player number of (Picked player))] = (Player_Already_Picked[(Player number of (Picked player))] + 1)
- Custom script: call DestroyForce(udg_Map_Players[0])
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Player Group - Pick every player in Map_Players[0] and do (Actions)
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Loop - Actions
- Player - Make (Unit-type of (Last created unit)) Unavailable for training/construction by (Picked player)
- Custom script: call DestroyForce(udg_Map_Players[0])
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Loop - Actions
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
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Events