Would this trigger leak?
Thanks
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subMT Gold Loot
- Events
- Conditions
-
Actions
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Item - Pick every item in (Playable map area) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Item-type of (Picked item)) Equal to Cache of Credits
- (Custom value of (Picked item)) Equal to 0
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Then - Actions
- Set goldTempItem = (Picked item)
- Set tempPoint2 = (Position of goldTempItem)
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Player Group - Pick every player in Rebels and do (Actions)
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Loop - Actions
- Set tempPlayerInteger = (Player number of (Picked player))
- Trigger - Run subMT Gold Loot Player Called <gen> (checking conditions)
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Loop - Actions
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Player Group - Pick every player in Imperials and do (Actions)
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Loop - Actions
- Set tempPlayerInteger = (Player number of (Picked player))
- Trigger - Run subMT Gold Loot Player Called <gen> (checking conditions)
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Loop - Actions
- Custom script: call RemoveLocation(udg_tempPoint2)
- Else - Actions
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If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
-
Item - Pick every item in (Playable map area) and do (Actions)
Thanks