- Joined
- Nov 9, 2011
- Messages
- 326
why does the
here is a trigger demonstrating the 'bug'. i ve put 15 trees on my map and my debug says it has 30 ? which kinda screws my trigger where tree dies and creates an item only now it counts it twice thus 2 items.
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Destructible - Pick every destructible in (Entire map) and do (Actions)
here is a trigger demonstrating the 'bug'. i ve put 15 trees on my map and my debug says it has 30 ? which kinda screws my trigger where tree dies and creates an item only now it counts it twice thus 2 items.
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Items Var
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Events
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Time - Elapsed game time is 0.00 seconds
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Conditions
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Actions
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Destructible - Pick every destructible in (Entire map) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Destructible-type of (Picked destructible)) Equal to Summer Tree Wall
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((Picked destructible) is alive) Equal to True
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Then - Actions
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Set Tree_Counter = (Tree_Counter + 1)
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Set Tree_CreateItem[Tree_Counter] = 0
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Game - Display to (All players) the text: (String(Tree_Counter))
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Set Tree[Tree_Counter] = (Picked destructible)
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Else - Actions
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Trigger - Turn on Planks <gen>
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Set treetempInt = 0
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Planks
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Events
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Time - Every 0.03 seconds of game time
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Conditions
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Actions
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For each (Integer treetempInt) from 1 to Tree_Counter, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Tree[treetempInt] is alive) Equal to False
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Tree_CreateItem[treetempInt] Equal to 0
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Then - Actions
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Set Tree_CreateItem[treetempInt] = 1
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Game - Display to (All players) the text: asdf
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Set tempPoint = (Position of Tree[treetempInt])
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Item - Create Tome of Experience at tempPoint
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Custom script: call RemoveLocation (udg_tempPoint)
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Else - Actions
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