- Joined
- Apr 13, 2005
- Messages
- 630
I have aton of lag or delay in game. So if someone could i have alot of triggers to post if someone could look through and see if someone leaks or I'm doing it wrong?
I have a ton more but if someone could help me with these first it be great
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Check prob
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Events
- Unit - A unit Dies
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Conditions
- ((Triggering unit) is A Hero) Equal to True
- ((Triggering unit) is in ShamanicAuraGroup) Equal to False
-
Actions
- -------- //////////Item Remove////////// --------
- Set emo[1] = (Units in (Playable map area) owned by (Triggering player))
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Unit Group - Pick every unit in emo[1] and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (DropZoneWalk <gen> contains (Picked unit)) Equal to True
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Owner of (Triggering unit)) Equal to Player 1 (Red)
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Then - Actions
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Item - Pick every item in ItemDropZone player 1 <gen> and do (Actions)
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Loop - Actions
- Item - Remove (Picked item)
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Loop - Actions
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Item - Pick every item in ItemDropZone player 1 <gen> and do (Actions)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Owner of (Triggering unit)) Equal to Player 2 (Blue)
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Then - Actions
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Item - Pick every item in ItemDropZone player 2 <gen> and do (Actions)
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Loop - Actions
- Item - Remove (Picked item)
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Loop - Actions
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Item - Pick every item in ItemDropZone player 2 <gen> and do (Actions)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Owner of (Triggering unit)) Equal to Player 3 (Teal)
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Then - Actions
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Item - Pick every item in ItemDropZone player 3 <gen> and do (Actions)
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Loop - Actions
- Item - Remove (Picked item)
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Loop - Actions
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Item - Pick every item in ItemDropZone player 3 <gen> and do (Actions)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Owner of (Triggering unit)) Equal to Player 4 (Purple)
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Then - Actions
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Item - Pick every item in ItemDropZone player 4 <gen> and do (Actions)
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Loop - Actions
- Item - Remove (Picked item)
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Loop - Actions
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Item - Pick every item in ItemDropZone player 4 <gen> and do (Actions)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Owner of (Triggering unit)) Equal to Player 5 (Yellow)
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Then - Actions
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Item - Pick every item in ItemDropZone player 5 <gen> and do (Actions)
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Loop - Actions
- Item - Remove (Picked item)
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Loop - Actions
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Item - Pick every item in ItemDropZone player 5 <gen> and do (Actions)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Owner of (Triggering unit)) Equal to Player 6 (Orange)
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Then - Actions
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Item - Pick every item in ItemDropZone player 6 <gen> and do (Actions)
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Loop - Actions
- Item - Remove (Picked item)
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Loop - Actions
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Item - Pick every item in ItemDropZone player 6 <gen> and do (Actions)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Owner of (Triggering unit)) Equal to Player 7 (Green)
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Then - Actions
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Item - Pick every item in ItemDropZone player 7 <gen> and do (Actions)
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Loop - Actions
- Item - Remove (Picked item)
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Loop - Actions
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Item - Pick every item in ItemDropZone player 7 <gen> and do (Actions)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Owner of (Triggering unit)) Equal to Player 8 (Pink)
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Then - Actions
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Item - Pick every item in ItemDropZone player 8 <gen> and do (Actions)
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Loop - Actions
- Item - Remove (Picked item)
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Loop - Actions
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Item - Pick every item in ItemDropZone player 8 <gen> and do (Actions)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Owner of (Triggering unit)) Equal to Player 9 (Gray)
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Then - Actions
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Item - Pick every item in ItemDropZone player 9 <gen> and do (Actions)
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Loop - Actions
- Item - Remove (Picked item)
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Loop - Actions
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Item - Pick every item in ItemDropZone player 9 <gen> and do (Actions)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
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Then - Actions
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Item - Pick every item in ItemDropZone player 10 <gen> and do (Actions)
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Loop - Actions
- Item - Remove (Picked item)
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Loop - Actions
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Item - Pick every item in ItemDropZone player 10 <gen> and do (Actions)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
- Custom script: call DestroyGroup (udg_emo[1])
- -------- //////////Destro////////// --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Triggering unit) is in Lokf_heroGroup) Equal to True
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Then - Actions
- Wait 1.00 seconds
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Lokf_heroGroup is empty) Equal to True
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Then - Actions
- Set Activation[8] = False
- Destructible - Pick every destructible in Lokf Instance <gen> and do (Destructible - Close (Picked destructible))
- Set LeakGroup[48] = (Units in Lokf Instance <gen> owned by Player 12 (Brown))
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Unit Group - Pick every unit in LeakGroup[48] and do (Actions)
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Loop - Actions
- Unit - Remove (Picked unit) from the game
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Loop - Actions
- Custom script: call DestroyGroup(udg_LeakGroup[48])
- Skip remaining actions
- Else - Actions
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If - Conditions
- Else - Actions
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If - Conditions
- -------- //////////ORC////////// --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Triggering unit) is in OrcHeroGroup) Equal to True
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Then - Actions
- Wait 1.00 seconds
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (OrcHeroGroup is empty) Equal to True
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Then - Actions
- Set Activation[5] = False
- Set Activation[4] = False
- Trigger - Turn off OrcBoss Lava <gen>
- Destructible - Pick every destructible in Orchen Dungeon <gen> and do (Destructible - Close (Picked destructible))
- Set LeakGroup[49] = (Units in Orchen Dungeon <gen> owned by Player 12 (Brown))
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Unit Group - Pick every unit in LeakGroup[49] and do (Actions)
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Loop - Actions
- Unit - Remove (Picked unit) from the game
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Loop - Actions
- Custom script: call DestroyGroup(udg_LeakGroup[49])
- Skip remaining actions
- Else - Actions
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If - Conditions
- Else - Actions
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If - Conditions
- -------- //////////NAGA////////// --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Triggering unit) is in NagaHeroGroup) Equal to True
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Then - Actions
- Wait 1.00 seconds
- Unit Group - Remove (Dying unit) from NagaHeroGroup
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (NagaHeroGroup is empty) Equal to True
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Then - Actions
- Set LeakGroup[50] = (Units in Naga Instance Weather <gen> owned by Player 12 (Brown))
- Destructible - Pick every destructible in Naga Instance Weather <gen> and do (Destructible - Close (Picked destructible))
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Unit Group - Pick every unit in LeakGroup[50] and do (Actions)
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Loop - Actions
- Unit - Remove (Picked unit) from the game
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Loop - Actions
- Custom script: call DestroyGroup(udg_LeakGroup[50])
- Set LeakGroup[51] = (Units in Naga Boss Region <gen> owned by Player 12 (Brown))
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Unit Group - Pick every unit in LeakGroup[51] and do (Actions)
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Loop - Actions
- Unit - Remove (Picked unit) from the game
- Destructible - Pick every destructible in Naga Boss Region <gen> and do (Destructible - Close (Picked destructible))
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Loop - Actions
- Custom script: call DestroyGroup(udg_LeakGroup[51])
- Destructible - Pick every destructible in Naga First Door <gen> and do (Destructible - Close (Picked destructible))
- Destructible - Pick every destructible in Naga Second Door <gen> and do (Destructible - Close (Picked destructible))
- Destructible - Pick every destructible in Naga Third Door <gen> and do (Destructible - Close (Picked destructible))
- Set Activation[1] = False
- Set Activation[2] = False
- Set Activation[3] = False
- Trigger - Turn on Naga Doors 1 leave <gen>
- Trigger - Turn on Naga Doors 2 leave <gen>
- Trigger - Turn on Naga Doors 3 leave <gen>
- Trigger - Turn on Naga Bosses <gen>
- Skip remaining actions
- Else - Actions
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If - Conditions
- Else - Actions
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If - Conditions
- -------- //////////SATYR////////// --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Triggering unit) is in Satyr_heroGroup) Equal to True
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Then - Actions
- Wait 1.00 seconds
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Satyr_heroGroup is empty) Equal to True
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Then - Actions
- Set Activation[10] = False
- Set SentinelBool = False
- Destructible - Pick every destructible in Satyr Instance <gen> and do (Destructible - Close (Picked destructible))
- Set LeakGroup[52] = (Units in Satyr Instance <gen> owned by Player 12 (Brown))
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Unit Group - Pick every unit in LeakGroup[52] and do (Actions)
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Loop - Actions
- Unit - Remove (Picked unit) from the game
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Loop - Actions
- Set LeakGroup[53] = (Units in Satyr Boss Region <gen> owned by Player 12 (Brown))
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Unit Group - Pick every unit in LeakGroup[53] and do (Actions)
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Loop - Actions
- Unit - Remove (Picked unit) from the game
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Loop - Actions
- Custom script: call DestroyGroup(udg_LeakGroup[53])
- Set LeakGroup[53] = (Units in Satyr Instance <gen> owned by Neutral Passive)
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Unit Group - Pick every unit in LeakGroup[53] and do (Actions)
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Loop - Actions
- Unit - Remove (Picked unit) from the game
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Loop - Actions
- Custom script: call DestroyGroup(udg_LeakGroup[53])
- Custom script: call DestroyGroup(udg_LeakGroup[52])
- Skip remaining actions
- Else - Actions
-
If - Conditions
- Else - Actions
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If - Conditions
- -------- //////////GRUKK////////// --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Triggering unit) is in Grukk_Herogroup) Equal to True
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Then - Actions
- Wait 1.00 seconds
- Unit Group - Remove (Dying unit) from Grukk_Herogroup
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Grukk_Herogroup is empty) Equal to True
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Then - Actions
- Set Activation[6] = False
- Set Activation[7] = False
- Set LeakGroup[54] = (Units in Grukk Control Area <gen> owned by Player 12 (Brown))
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Unit Group - Pick every unit in LeakGroup[54] and do (Actions)
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Loop - Actions
- Unit - Remove (Picked unit) from the game
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Loop - Actions
- Destructible - Pick every destructible in Grukk Control Area <gen> and do (Destructible - Close (Picked destructible))
- Custom script: call DestroyGroup(udg_LeakGroup[54])
- Skip remaining actions
- Else - Actions
-
If - Conditions
- Else - Actions
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If - Conditions
- -------- //////////LICH/ZYKEN////////// --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Triggering unit) is in LichHerogroup) Equal to True
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Then - Actions
- Wait 1.00 seconds
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (LichHerogroup is empty) Equal to True
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Then - Actions
- Visibility - Disable LichRoomvis
- Set LeakGroup[55] = (Units in Remove Lich units 1 <gen> owned by Player 12 (Brown))
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Unit Group - Pick every unit in LeakGroup[55] and do (Actions)
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Loop - Actions
- Unit - Remove (Picked unit) from the game
- Destructible - Pick every destructible in Remove Lich units 1 <gen> and do (Destructible - Close (Picked destructible))
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Loop - Actions
- Custom script: call DestroyGroup(udg_LeakGroup[55])
- Set LeakGroup[56] = (Units in Remove Lich units 2 <gen> owned by Player 12 (Brown))
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Unit Group - Pick every unit in LeakGroup[56] and do (Actions)
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Loop - Actions
- Unit - Remove (Picked unit) from the game
- Destructible - Pick every destructible in Remove Lich units 2 <gen> and do (Destructible - Close (Picked destructible))
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Loop - Actions
- Custom script: call DestroyGroup(udg_LeakGroup[56])
- Set LeakGroup[57] = (Units in Remove Lich units 3 <gen> owned by Player 12 (Brown))
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Unit Group - Pick every unit in LeakGroup[57] and do (Actions)
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Loop - Actions
- Unit - Remove (Picked unit) from the game
- Destructible - Pick every destructible in Remove Lich units 3 <gen> and do (Destructible - Close (Picked destructible))
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Loop - Actions
- Custom script: call DestroyGroup(udg_LeakGroup[57])
- Set LeakGroup[58] = (Units in Remove Lich units 4 <gen> owned by Player 12 (Brown))
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Unit Group - Pick every unit in LeakGroup[58] and do (Actions)
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Loop - Actions
- Unit - Remove (Picked unit) from the game
- Destructible - Pick every destructible in Remove Lich units 4 <gen> and do (Destructible - Close (Picked destructible))
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Loop - Actions
- Custom script: call DestroyGroup(udg_LeakGroup[58])
- Set LeakGroup[59] = (Units in Remove Lich units 5 <gen> owned by Player 12 (Brown))
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Unit Group - Pick every unit in LeakGroup[59] and do (Actions)
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Loop - Actions
- Unit - Remove (Picked unit) from the game
- Destructible - Pick every destructible in Remove Lich units 5 <gen> and do (Destructible - Close (Picked destructible))
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Loop - Actions
- Custom script: call DestroyGroup(udg_LeakGroup[59])
- Skip remaining actions
- Else - Actions
-
If - Conditions
- Else - Actions
-
If - Conditions
- -------- //////////Volcano////////// --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Triggering unit) is in Volcano_HeroGroup) Equal to True
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Then - Actions
- Wait 1.00 seconds
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Volcano_HeroGroup is empty) Equal to True
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Then - Actions
- Set Activation[12] = False
- Set Activation[11] = False
- Set LeakGroup[60] = (Units in Red Volcano Smoke <gen> owned by Player 12 (Brown))
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Unit Group - Pick every unit in LeakGroup[60] and do (Actions)
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Loop - Actions
- Unit - Remove (Picked unit) from the game
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Loop - Actions
- Custom script: call DestroyGroup(udg_LeakGroup[60])
- Set LeakGroup[60] = (Units owned by Player 12 (Brown) of type Boomer)
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Unit Group - Pick every unit in LeakGroup[60] and do (Actions)
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Loop - Actions
- Unit - Remove (Picked unit) from the game
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Loop - Actions
- Custom script: call DestroyGroup(udg_LeakGroup[60])
- Set LeakGroup[61] = (Units owned by Player 12 (Brown) of type Volcano Summoner)
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Unit Group - Pick every unit in LeakGroup[61] and do (Actions)
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Loop - Actions
- Unit - Remove (Picked unit) from the game
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Loop - Actions
- Custom script: call DestroyGroup(udg_LeakGroup[61])
- Skip remaining actions
- Else - Actions
-
If - Conditions
- Else - Actions
-
If - Conditions
- -------- //////////Kobold////////// --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- ((Triggering unit) is in KoboldheroGroup) Equal to True
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Then - Actions
- Wait 1.00 seconds
- Unit Group - Remove (Dying unit) from KoboldheroGroup
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (KoboldheroGroup is empty) Equal to True
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Then - Actions
- Set LeakGroup[60] = (Units in Kobold Weather <gen> owned by Player 12 (Brown))
-
Unit Group - Pick every unit in LeakGroup[100] and do (Actions)
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Loop - Actions
- Unit - Remove (Picked unit) from the game
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Loop - Actions
- Custom script: call DestroyGroup(udg_LeakGroup[100])
- Skip remaining actions
- Else - Actions
-
If - Conditions
- Else - Actions
-
If - Conditions
-
Events
-
Volcano Entrance
-
Events
- Unit - A unit enters Volcano Dome Entrance <gen>
-
Conditions
- ((Triggering unit) is A Hero) Equal to True
- ((Entering unit) belongs to an ally of Player 11 (Dark Green)) Equal to True
-
Actions
- Set LeakPoint[244] = ((Center of Inside Volcano Dome <gen>) offset by (-100.00, 0.00))
- Unit - Move (Entering unit) instantly to LeakPoint[244], facing Default building facing degrees
- Camera - Pan camera for (Owner of (Entering unit)) to LeakPoint[244] over 0.00 seconds
- Custom script: call RemoveLocation(udg_LeakPoint[244])
-
Events
-
Volcano Hero Group
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Events
- Unit - A unit enters Catapult Landning <gen>
-
Conditions
- ((Triggering unit) is A Hero) Equal to True
-
Actions
- Game - Display to (Player group((Owner of (Triggering unit)))) the text: |cff7777aaSlay the ...
- Unit Group - Add (Triggering unit) to Volcano_HeroGroup
- Set LeakGroup[60] = (Units in Red Volcano Smoke <gen> owned by Player 12 (Brown))
-
Unit Group - Pick every unit in LeakGroup[60] and do (Actions)
-
Loop - Actions
- Unit - Remove (Picked unit) from the game
-
Loop - Actions
- Custom script: call DestroyGroup(udg_LeakGroup[60])
- Set LeakGroup[61] = (Units owned by Player 12 (Brown) of type Volcano Summoner)
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Unit Group - Pick every unit in LeakGroup[61] and do (Actions)
-
Loop - Actions
- Unit - Remove (Picked unit) from the game
-
Loop - Actions
- Custom script: call DestroyGroup(udg_LeakGroup[61])
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Number of units in Volcano_HeroGroup) Greater than or equal to 1
-
Then - Actions
- Set LeakPoint[265] = (Center of FireSpawn 2 <gen>)
- Unit - Create 1 FireSpawn for Player 12 (Brown) at LeakPoint[265] facing LeakPoint[265]
- Custom script: call RemoveLocation(udg_LeakPoint[265])
- Wait 0.01 seconds
- Set LeakPoint[225] = (Center of FireSpawn 1 <gen>)
- Unit - Create 1 FireSpawn for Player 12 (Brown) at LeakPoint[225] facing LeakPoint[225]
- Custom script: call RemoveLocation(udg_LeakPoint[225])
- Wait 0.01 seconds
- Set LeakPoint[243] = (Center of LaveSpawn 1 <gen>)
- Unit - Create 1 LavaSpawn for Player 12 (Brown) at LeakPoint[243] facing LeakPoint[243]
- Custom script: call RemoveLocation(udg_LeakPoint[243])
- Wait 0.01 seconds
- Set LeakPoint[242] = (Center of LavaSpawn 2 <gen>)
- Unit - Create 1 LavaSpawn for Player 12 (Brown) at LeakPoint[242] facing LeakPoint[242]
- Custom script: call RemoveLocation(udg_LeakPoint[242])
- Wait 0.01 seconds
- Set LeakPoint[241] = (Center of FireSpawn 3 <gen>)
- Unit - Create 1 FireSpawn for Player 12 (Brown) at LeakPoint[241] facing LeakPoint[241]
- Custom script: call RemoveLocation(udg_LeakPoint[241])
- Wait 0.01 seconds
- Set LeakPoint[240] = (Center of LavaSpawn 3 <gen>)
- Unit - Create 1 LavaSpawn for Player 12 (Brown) at LeakPoint[240] facing LeakPoint[240]
- Custom script: call RemoveLocation(udg_LeakPoint[240])
- Wait 0.01 seconds
- Set LeakPoint[239] = (Center of LavaSpawn 4 <gen>)
- Unit - Create 1 LavaSpawn for Player 12 (Brown) at LeakPoint[239] facing LeakPoint[239]
- Custom script: call RemoveLocation(udg_LeakPoint[239])
- Wait 0.01 seconds
- Set LeakPoint[238] = (Center of LavaSpawn 6 <gen>)
- Unit - Create 1 LavaSpawn for Player 12 (Brown) at LeakPoint[238] facing LeakPoint[238]
- Custom script: call RemoveLocation(udg_LeakPoint[238])
- Wait 0.01 seconds
- Set LeakPoint[237] = (Center of LavaSpawn 5 <gen>)
- Unit - Create 1 LavaSpawn for Player 12 (Brown) at LeakPoint[237] facing LeakPoint[237]
- Custom script: call RemoveLocation(udg_LeakPoint[237])
- Wait 0.01 seconds
- Set LeakPoint[236] = (Center of FireSpawn 4 <gen>)
- Unit - Create 1 FireSpawn for Player 12 (Brown) at LeakPoint[236] facing LeakPoint[236]
- Custom script: call RemoveLocation(udg_LeakPoint[236])
- Wait 0.01 seconds
- Set LeakPoint[235] = (Center of FireSpawn 5 <gen>)
- Unit - Create 1 FireSpawn for Player 12 (Brown) at LeakPoint[235] facing LeakPoint[235]
- Custom script: call RemoveLocation(udg_LeakPoint[235])
- Wait 0.01 seconds
- Set LeakPoint[234] = (Center of FireSpawn 6 <gen>)
- Unit - Create 1 FireSpawn for Player 12 (Brown) at LeakPoint[234] facing LeakPoint[234]
- Custom script: call RemoveLocation(udg_LeakPoint[234])
- Wait 0.01 seconds
- Set LeakPoint[233] = (Center of FireSpawn 7 <gen>)
- Unit - Create 1 FireSpawn for Player 12 (Brown) at LeakPoint[233] facing LeakPoint[233]
- Custom script: call RemoveLocation(udg_LeakPoint[233])
- Wait 0.01 seconds
- Set LeakPoint[232] = (Center of FireSpawn 8 <gen>)
- Unit - Create 1 FireSpawn for Player 12 (Brown) at LeakPoint[232] facing LeakPoint[232]
- Custom script: call RemoveLocation(udg_LeakPoint[232])
- Wait 0.01 seconds
- Set LeakPoint[231] = (Center of FireSpawn 9 <gen>)
- Unit - Create 1 FireSpawn for Player 12 (Brown) at LeakPoint[231] facing LeakPoint[231]
- Custom script: call RemoveLocation(udg_LeakPoint[231])
- Wait 0.01 seconds
- Set LeakPoint[230] = (Center of LavaSpawn 7 <gen>)
- Unit - Create 1 LavaSpawn for Player 12 (Brown) at LeakPoint[230] facing LeakPoint[230]
- Custom script: call RemoveLocation(udg_LeakPoint[230])
- Wait 0.01 seconds
- Set LeakPoint[229] = (Center of LavaSpawn 11 <gen>)
- Unit - Create 1 LavaSpawn for Player 12 (Brown) at LeakPoint[229] facing LeakPoint[229]
- Custom script: call RemoveLocation(udg_LeakPoint[229])
- Wait 0.01 seconds
- Set LeakPoint[228] = (Center of LavaSpawn 10 <gen>)
- Unit - Create 1 LavaSpawn for Player 12 (Brown) at LeakPoint[228] facing LeakPoint[228]
- Custom script: call RemoveLocation(udg_LeakPoint[228])
- Wait 0.01 seconds
- Set LeakPoint[227] = (Center of Volcano Summoner <gen>)
- Unit - Create 1 Volcano Summoner for Player 12 (Brown) at LeakPoint[227] facing LeakPoint[227]
- Custom script: call RemoveLocation(udg_LeakPoint[227])
- Else - Actions
-
If - Conditions
-
Events