- Joined
- May 23, 2011
- Messages
- 179
Guys is there something wrong with this because i think it wont work....
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Command All Random
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Events
- Player - Player 2 (Blue) types a chat message containing -ar as An exact match
- Player - Player 2 (Blue) types a chat message containing -allrandom as An exact match
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Conditions
- GameMode Equal to MODE_Normal
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Actions
- Set GameMode = MODE_AllRandom_AllPick
- Quest - Display to Players the Secret message: All random mode ena...
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Player Group - Pick every player in Players and do (Actions)
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Loop - Actions
- Set Random_Hero = (Random integer number between 1 and RandomTotal_All)
- Unit - Create 1 Heroes_All[RandomData_All[Random_Hero]] for (Picked player) at ((Picked player) start location) facing Default building facing degrees
- Quest - Display to (All enemies of (Picked player)) the Hint message: (A player has randomed + (Name of (Last created unit)))
- Set Player_Already_Picked[(Player number of (Picked player))] = (Player_Already_Picked[(Player number of (Picked player))] + 1)
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Player Group - Pick every player in Players and do (Actions)
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Loop - Actions
- Player - Make (Unit-type of (Last created unit)) Unavailable for training/construction by (Picked player)
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Loop - Actions
- Set RandomData_All[Random_Hero] = RandomData_All[RandomTotal_All]
- Set RandomTotal_All = (RandomTotal_All - 1)
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Loop - Actions
- Quest - Display to Players the Secret message: All random mode ena...
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Events