Another review after a bunch of tests:
1) Map is not completely symetrical. This is something very important for meele maps (I would know...) in general, Red has higher distance to most stuff than blue, although the opposite is also true for a few things.
2) Some creeps don't have drops and all creeps need to be set to camp vision.
3) the neutral buildings od the middle are too crowded. It's way to easy to keep control over all of them, which gives an unfair advantage to the player that manages this first. Normally you also wouldn't put all those buildings, but just one of them. I suggest keeping just the dragon shop, remove all non dragon related creeps and replace them all with dragons (in the middle)
4) The map has way too few creep camps and way too few green camps.
5) You might want to just have one mercenary camp at the top of the map.
6) the terrain is simply bland. Add some variance. The best zones are the two villages.
7) Gameplay wise races that get early flying units have quite an advantage over other races, as they can rush control over the center and them press the attack (specially because most of the creeps in the middle can't attack flying units)
Overall the map seems to need quite some polishment. Also, again, please remove unrelated previews (the lucario icon and the drawing)
Set to
Awaiting update
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