Kingdoms vs. Zombies + Zombie Campain
What is this map about?
By clicking on units presenting traits you get specific info about them.
Wall specialist.
Doubles hitpoints and armor of walls.
Wall build and repair cost reduced by 50%..
People slowly repair your walls they "regenerate"
Your castle can train Mine planters.
Castle specialist.
Doubles hitpoints, armour and damage of your Castle and towns.
Gives castle bombardment with long range (manual control).
Allows you to research summon garrison.
New towns and their upgrade cost 30% less.
Tower specialist.
Build and repair cost of towers reduced by 50%..
Doubles armor of your towers.
Gives weak but extremelly cheap improvised tower.
Gives you strong but expensive canon tower.(limit 5)
Can build one big tower in your castle.
Rifleman specialist.
Riflemans train cost reduced by 50%.
Riflemans fire rate increased by 25%.
Riflemans can now hide at night and ambush enemy!
Workers can build bunker where can riflemans station.
You can train general with trushot aura.
Footman specialist.
Footmans hitpoints doubled.
Footmans armour doubled.
Footmans do not turn to zombies.
Footmans can now charge.
You can train general with endurance aura.
Medic specialist
Medic mana, mana regen, health and damage increased by 50%.
Medic can now use emergency heal.
You can train general with mana regeneration aura.
Your castle heals nearby units
Market specialist.
You can build markets, each gives you 100 gold per minute
Maximum number of markets is 5.
Gold cost of one market is 500
Your markets can sell units to players with heroes.
You start with 300 more gold than others.
Siege specialist
You have powerfull siege under your command:
Balistas with powerfull single target attack (limit 3) (only attack units)
Catapults with powerfull aoe attack (limit 3) (only attack unit)
New towns and their upgrade cost 30% less.
Bandit specialist
You have no workers or buildings.
You have only bandit wagon where you hire variety of bandits.
Every close combat Bandit has Charge and Pillage!
Your wagon is of course movable and can hide at night.
Please note you are at war with everybody from start.
Hero specialist
Your kingdom has raised hero which is excelent at fighting zombies.Has emergency heal.
Can learn Call Elite footmans, Horse Jump, Heavy strike and Head strike
Starting gold is 0 + 50 for every player not present in slot or left in first 5 seconds of game. (means 500 gold for singleplayer). For each castle killed by zombies is periodic income of remaining kingdoms increased by 50 gold)
If you dont build your castle in 5 mins you will DIE, and turn into zombie.Note: nothing prevents you from suiciding your castle if you want be zombie so badly just kill yourself.
If there will be computer in any slot it will play as zombie with AI.
I recommend full house but with 3 players can be played well too.
If played as singleplayer you gain 500 starting more gold and 500 more periodic income. Difficulutly can be raised by adding computer players to kingdoms slots.
Player leave after 6 second of game time all his units are killed.
If There is more then 4 players after 7 mins of gametime and none of them have turned to zombie yet - AI zombies get major boost.(+ 250 hp + 30 base dmg)
If castle of some player falls three things will happen:
1) he will turn into zombie
2) he will unally all kingdoms and ally all zombies
3) his remaining units and buildings will be divided among other kingdoms
You have one invisible immortal "main zombie" which can build zombile spawners, there is no limit to them but each cost 200 gold, then you can train there zombies.
Standart zombie
Weak but cheap brain eating zombie.
10 gold
Economic package of standart zombies.
For only 100 gold you get 12 brain eating zombies!
TWO ZOMBIES FREE!!!!
100 gold
Cunning zombie
This zombie is capable of exploiting enemy structures, he is kinda mole. He just want get inside. Has siege attack.
15 gold
Economic package of cunning zombies
For only 150 gold you get 12 cuunning zombies!
TWO ZOMBIES FREE!
Big zombie
Big but slow brain eating zombie.
30 gold
Economic package of big zombies.
For only 300 gold you will get squad of 12 big zombies!
TWO ZOMBIES FREE!
Zombie zombie
This huge zombie is made of... zombies.... if fall apart 5 zombies appear.
80 gold
Economic package of zombie zombies.
For only 800 gold you get 12 zombie zombies!
TWO ZOMBIES FREE!
Agile zombie
This zombie can jump short distance
30 gold
Economic package of agile zombies.
For only 300 gold you get 12 zombie zombies!
TWO ZOMBIES FREE!
Zombie army for 1200 gold you get zombie army
You get 6 zombie zombies + 12 from every other kind
Main zombie can research ten times:
Anger: increase base dmg of all zombies by one (research time 120 seconds) 50 gold
Resilience: increase hitpoints of all zombies by 50 (research time 120 seconds) 50 gold
All zombies have also eat Corpse (which heals them:O)
-there are four neutral hostile markets, which can be rescued by kingdom, they give 100 gold each minute
-there is one barrel which drops random 3 pernament item for hero
-items in markets are all custom made for more realistic purpose, but none of them is OP against zombies
-map is ready to be played!
-there are no spells or magic in my map only unnatural thing is (surprisingly) ZOMBIEEES. Heroes have spells like "Call Elite Footmans" or "Heavy strike" instead of "wtf omg problem, lets call meteor strike"
-no isles or continets divided with deep water, I just hate swiming zombies or zombies with transport ships or even navy or when zombies can not reach some places (poor zombos)
-no static things, zombies starting random, you starting random, other players starting random, other players turned zombies random. I dont like too much static maps, when you just learn after few games where are starting units of your and then maximalize their effect
-in general instead of bitching what I dont like on other maps (especially zombie ones) I made one own
-yea and there is possibility that everybody wins, for some people it shoud be probably in section "why not play this map" , but its funny fact: Players start as kingdom right? when you die you become zombie right? When all kingdoms die zombies win right? But where there are no kingdoms there is no players who lost right? And all player are zombies and victorious right? Got it right?
Map helpand my to-do list)
You will be credited (yay).
-If you want "raise wall" and some units are above it will raise next to them, making them move little and units can pass them. I need to somehow disable "unburow fiends" when units are above(or do gates) This bug hurts me most
-"Unable to place new create unit" spam, its rare but it was hapening. It obviously happens when random AI buildings are generating at start. I tried to lower colision size of those building and changing terrain.(seems fixed, but I keep it here, in case somebody eperience it.)
-fixed bug with packages of zombies not working due to too hight negavite regeneration
-fixet Resilience and Anger upgrade problem
-fixed issue when Hero specialist could have more then one hero
-fixed tooltip of hero
-laboratory now gain stats from buiding upgrade
-it is now imposiible to heal burrowed walls and they wont regenerate
-jump will have only one level (horse jump stay with three levels)
information soon but ready to play, just eat all humans
WhiteDeath for awesome model of Infested Zombie
Wandering Soul for Village-Town-City model
Tranquil for Royal Captain model
Mc ! for Holy armor Icon
Blizzard for Thorium Icon
NFWar for awesome Jump Icon
h3ih02 for Warcraft III Color Tags And Linebreaks tutorial
N1ghthawk for POLISHING YOUR GAME tutorial -REALLY OUTSTANDING
oz02 for A Beginner's Guide to Map Making
Zypher for Understanding triggers and creating them tutorial
irfan skiljan for INFRANVIEW
DenZel94 for What are "TOOLTIPS"? tutorial
Caedrus for How to greatly reduce Object Editor lag!
Frankster for Crediting tutorial
VeljkoM for AI editor tutorial
HermanTheGibbon for THE ULTIMATE BEGINNERS TERRAIN TUTORIAL
Johan Aronson for Picture for Game Setup Screen
Karaoth for helping me test map and got great Idea I should remove wooden fence as wall
all who write ndy tutorial or posted any model for free download
all who will help me in future
PS: I have never wrote so much text in english, I hoper grammar nazi zombies wont ate me.....
PPS: this is my first post on this forum yay
Kingdoms vs. Zombies
What is this map about?
Short version:
You pick one of 10 kingdom traits, then you get one worker called "first worker"on random place of map, you build your main building with him(only once possible),then build your defences and train troops to fight off zombie. If you loose castle you become zombie. Zombies spawns in "source of infection" on random place of map. Kingdoms win if source of infection is destroyed. Zombies win if timer expires or if all kingdoms turned into zombies.Long version:
You pick one of ten kindom traits with trait picker. by coming to circle of power.By clicking on units presenting traits you get specific info about them.
Wall specialist.
Doubles hitpoints and armor of walls.
Wall build and repair cost reduced by 50%..
People slowly repair your walls they "regenerate"
Your castle can train Mine planters.
Castle specialist.
Doubles hitpoints, armour and damage of your Castle and towns.
Gives castle bombardment with long range (manual control).
Allows you to research summon garrison.
New towns and their upgrade cost 30% less.
Tower specialist.
Build and repair cost of towers reduced by 50%..
Doubles armor of your towers.
Gives weak but extremelly cheap improvised tower.
Gives you strong but expensive canon tower.(limit 5)
Can build one big tower in your castle.
Rifleman specialist.
Riflemans train cost reduced by 50%.
Riflemans fire rate increased by 25%.
Riflemans can now hide at night and ambush enemy!
Workers can build bunker where can riflemans station.
You can train general with trushot aura.
Footman specialist.
Footmans hitpoints doubled.
Footmans armour doubled.
Footmans do not turn to zombies.
Footmans can now charge.
You can train general with endurance aura.
Medic specialist
Medic mana, mana regen, health and damage increased by 50%.
Medic can now use emergency heal.
You can train general with mana regeneration aura.
Your castle heals nearby units
Market specialist.
You can build markets, each gives you 100 gold per minute
Maximum number of markets is 5.
Gold cost of one market is 500
Your markets can sell units to players with heroes.
You start with 300 more gold than others.
Siege specialist
You have powerfull siege under your command:
Balistas with powerfull single target attack (limit 3) (only attack units)
Catapults with powerfull aoe attack (limit 3) (only attack unit)
New towns and their upgrade cost 30% less.
Bandit specialist
You have no workers or buildings.
You have only bandit wagon where you hire variety of bandits.
Every close combat Bandit has Charge and Pillage!
Your wagon is of course movable and can hide at night.
Please note you are at war with everybody from start.
Hero specialist
Your kingdom has raised hero which is excelent at fighting zombies.Has emergency heal.
Can learn Call Elite footmans, Horse Jump, Heavy strike and Head strike
Start
Then you got "first worker" depending on what kingdom you picked and 1000 wood. That worker is invisible and indestructible. With your "first worker" you can buil donly Castle for 1000 wood. After castle is build your "first worker"disappear. These worker have Jump (teleport for short distance) in case they stuck. (spawning of workers is random).Money
Only currency you need after your castle is build is gold. You gain 300 gold every 60 seconds.If you build your castle near gold mine you get approximately another 300 each minute. (and its highly recommended, that you build your castle near gold mine)Starting gold is 0 + 50 for every player not present in slot or left in first 5 seconds of game. (means 500 gold for singleplayer). For each castle killed by zombies is periodic income of remaining kingdoms increased by 50 gold)
Advance
After your castle is build you can train normal workers to build standard building. You can also reseach in your Castle two extra upgrades for buildings one gives +3 armour to all building(3 levels) and second makes walls and towers hurt meele attackers.If you dont build your castle in 5 mins you will DIE, and turn into zombie.Note: nothing prevents you from suiciding your castle if you want be zombie so badly just kill yourself.
These 8 buildings can build workers of all kingdoms(or its special versions):
1)Barrack (or Special Barrack) 150 gold -used to train standard units which are:
-footman (100 gold)+ defend upgrade for them
-rifleman (200 gold) + attack range upgrade for them
-knight (250 gold)+ animal war mastery upgrade
-medic (150 gold)+ two level of upgrades for
2) Blacksmith (150 gold)-used to upgrade standart units
-three upgrades for meele attack
-three upgrades for meele defence
-three upgrades for ranged attack
-three upgrades for ranged defence
-three masonry upgrades
3) Astronomy laboratry (50 gold)
-you can use scope to see faraway land
-you can train zeppelins here
-you can research and then train Zombie killers here: powerfull units with Susperior Armor(reduce incoming dmg by 12, can not go under 3)
-upgrade for zombie killers which increase their movement speed by 100
-upgrade for zombie killers which increse their hitpoints by 200 but decrease their speed by 50
-zombie killers cost 300 gold, but you can train them only after 5 minutes long research which cost 300 gold too.
4) Imperialist monument (500 gold)
-can be build to be able tonde clare war on all kingdoms
-when you start building this building all kingdoms will get notice what are you up to
-after building complete you can click on ability "Betray kingdoms", this will make you war to everybody, this action cannot be reverted!!!
5) Guard tower (150 gold)
-standart tower, good at shooting on zombies
6) Horizontal wall (40 gold)
-can be lowered so units can pass trough
7) Vertical wall (40 gold)
-can be lowered so units can pass trough
8) New town 900 gold
Expand your kingdom, new settlement is costly but, if build near goldmine, returns in three minutes.
NOTE if this settlement fall you DO NOT turn into zombie.
Can be upgraded to fortified town.
1)Barrack (or Special Barrack) 150 gold -used to train standard units which are:
-footman (100 gold)+ defend upgrade for them
-rifleman (200 gold) + attack range upgrade for them
-knight (250 gold)+ animal war mastery upgrade
-medic (150 gold)+ two level of upgrades for
2) Blacksmith (150 gold)-used to upgrade standart units
-three upgrades for meele attack
-three upgrades for meele defence
-three upgrades for ranged attack
-three upgrades for ranged defence
-three masonry upgrades
3) Astronomy laboratry (50 gold)
-you can use scope to see faraway land
-you can train zeppelins here
-you can research and then train Zombie killers here: powerfull units with Susperior Armor(reduce incoming dmg by 12, can not go under 3)
-upgrade for zombie killers which increase their movement speed by 100
-upgrade for zombie killers which increse their hitpoints by 200 but decrease their speed by 50
-zombie killers cost 300 gold, but you can train them only after 5 minutes long research which cost 300 gold too.
4) Imperialist monument (500 gold)
-can be build to be able tonde clare war on all kingdoms
-when you start building this building all kingdoms will get notice what are you up to
-after building complete you can click on ability "Betray kingdoms", this will make you war to everybody, this action cannot be reverted!!!
5) Guard tower (150 gold)
-standart tower, good at shooting on zombies
6) Horizontal wall (40 gold)
-can be lowered so units can pass trough
7) Vertical wall (40 gold)
-can be lowered so units can pass trough
8) New town 900 gold
Expand your kingdom, new settlement is costly but, if build near goldmine, returns in three minutes.
NOTE if this settlement fall you DO NOT turn into zombie.
Can be upgraded to fortified town.
Game Setup
Up to 11 players whose play Kingdoms, and 12th is computer who is zombieIf there will be computer in any slot it will play as zombie with AI.
I recommend full house but with 3 players can be played well too.
If played as singleplayer you gain 500 starting more gold and 500 more periodic income. Difficulutly can be raised by adding computer players to kingdoms slots.
Game situations
Players leave when loading or up to 5 second game time... He goes to zombies with AIPlayer leave after 6 second of game time all his units are killed.
If There is more then 4 players after 7 mins of gametime and none of them have turned to zombie yet - AI zombies get major boost.(+ 250 hp + 30 base dmg)
If castle of some player falls three things will happen:
1) he will turn into zombie
2) he will unally all kingdoms and ally all zombies
3) his remaining units and buildings will be divided among other kingdoms
What happens when you become an zombie?
When you are turned into zombie Your gold is set to 300.You have one invisible immortal "main zombie" which can build zombile spawners, there is no limit to them but each cost 200 gold, then you can train there zombies.
Standart zombie
Weak but cheap brain eating zombie.
10 gold
Economic package of standart zombies.
For only 100 gold you get 12 brain eating zombies!
TWO ZOMBIES FREE!!!!
100 gold
Cunning zombie
This zombie is capable of exploiting enemy structures, he is kinda mole. He just want get inside. Has siege attack.
15 gold
Economic package of cunning zombies
For only 150 gold you get 12 cuunning zombies!
TWO ZOMBIES FREE!
Big zombie
Big but slow brain eating zombie.
30 gold
Economic package of big zombies.
For only 300 gold you will get squad of 12 big zombies!
TWO ZOMBIES FREE!
Zombie zombie
This huge zombie is made of... zombies.... if fall apart 5 zombies appear.
80 gold
Economic package of zombie zombies.
For only 800 gold you get 12 zombie zombies!
TWO ZOMBIES FREE!
Agile zombie
This zombie can jump short distance
30 gold
Economic package of agile zombies.
For only 300 gold you get 12 zombie zombies!
TWO ZOMBIES FREE!
Zombie army for 1200 gold you get zombie army
You get 6 zombie zombies + 12 from every other kind
Main zombie can research ten times:
Anger: increase base dmg of all zombies by one (research time 120 seconds) 50 gold
Resilience: increase hitpoints of all zombies by 50 (research time 120 seconds) 50 gold
All zombies have also eat Corpse (which heals them:O)
Additional info:
-living untis are turned to zombies, when they die-there are four neutral hostile markets, which can be rescued by kingdom, they give 100 gold each minute
-there is one barrel which drops random 3 pernament item for hero
-items in markets are all custom made for more realistic purpose, but none of them is OP against zombies
-map is ready to be played!
Game balance:
With garena bugged, ENT disconnecting any game I create in 1 min, nobody coming in battle.net and MMH "SUGGEST MAP" I got really mad I can not test new games with more people... so if you test my map please give me feedback so I can balance it at least little."Why should I play this map?"
-its more belivable then most of other zombie games, you just rule your kingdom in around year 1600 and some infection came out.-there are no spells or magic in my map only unnatural thing is (surprisingly) ZOMBIEEES. Heroes have spells like "Call Elite Footmans" or "Heavy strike" instead of "wtf omg problem, lets call meteor strike"
-no isles or continets divided with deep water, I just hate swiming zombies or zombies with transport ships or even navy or when zombies can not reach some places (poor zombos)
-no static things, zombies starting random, you starting random, other players starting random, other players turned zombies random. I dont like too much static maps, when you just learn after few games where are starting units of your and then maximalize their effect
-in general instead of bitching what I dont like on other maps (especially zombie ones) I made one own
-yea and there is possibility that everybody wins, for some people it shoud be probably in section "why not play this map" , but its funny fact: Players start as kingdom right? when you die you become zombie right? When all kingdoms die zombies win right? But where there are no kingdoms there is no players who lost right? And all player are zombies and victorious right? Got it right?
Map helpand my to-do list)
Leaks: (if you say "your map leaks" I say "WHOOOOOAAAAAAT???!!!!!????")
I would be gratefull if some experienced mapper looked into my map and tried to fix at least major leaks, I will try do it myself but these waters are still new for me and its not my priority atm because my map dont lag at all. I need first read tutorials about it and so on...Models
In future I want change kinds of zombies to look more differend. But I first need to read tutorial about it, learn it... If somebody want do it, thank you.Terrain
I did my best, but am not really in critter and flower thigs. But I think fuctional trigger more important in this type of map then happy fluffy animals. If some pro want do uberterrain.... I wont stop himLeaderboard
And somebody tell me do my map need leaderboard? (If yes secred wish somebody will make it)You will be credited (yay).
Known bugs: (eh feel free to fix?)
- I gave walls bility "burrow fiends" I renamed it ofc, but 3D picutre is same and makes it map less belivable. And I cant chance model file completelly becouse then it looks really bad when walls are"lowered".-If you want "raise wall" and some units are above it will raise next to them, making them move little and units can pass them. I need to somehow disable "unburow fiends" when units are above(or do gates) This bug hurts me most
-"Unable to place new create unit" spam, its rare but it was hapening. It obviously happens when random AI buildings are generating at start. I tried to lower colision size of those building and changing terrain.(seems fixed, but I keep it here, in case somebody eperience it.)
Game protection:
I am giving here map unprotected, so everybody can look how I solved thigs. But I forbid hosting any version of my map If I dpersonally approve. You can post changed version here if want I guess. I upload maps on this forum and on ent by "Retria" or "Theystolemybook". ATM my protected map dont work, I dont know why, so use unprotected ones.Changelog:
version 1.04i-fixed bug with packages of zombies not working due to too hight negavite regeneration
-fixet Resilience and Anger upgrade problem
-fixed issue when Hero specialist could have more then one hero
-fixed tooltip of hero
-laboratory now gain stats from buiding upgrade
-it is now imposiible to heal burrowed walls and they wont regenerate
-jump will have only one level (horse jump stay with three levels)
Zombie Campain
information soon but ready to play, just eat all humansCredits!
WhiteDeath for awesome model of Infested Zombie
Wandering Soul for Village-Town-City model
Tranquil for Royal Captain model
Mc ! for Holy armor Icon
Blizzard for Thorium Icon
NFWar for awesome Jump Icon
h3ih02 for Warcraft III Color Tags And Linebreaks tutorial
N1ghthawk for POLISHING YOUR GAME tutorial -REALLY OUTSTANDING
oz02 for A Beginner's Guide to Map Making
Zypher for Understanding triggers and creating them tutorial
irfan skiljan for INFRANVIEW
DenZel94 for What are "TOOLTIPS"? tutorial
Caedrus for How to greatly reduce Object Editor lag!
Frankster for Crediting tutorial
VeljkoM for AI editor tutorial
HermanTheGibbon for THE ULTIMATE BEGINNERS TERRAIN TUTORIAL
Johan Aronson for Picture for Game Setup Screen
Karaoth for helping me test map and got great Idea I should remove wooden fence as wall
all who write ndy tutorial or posted any model for free download
all who will help me in future
PS: I have never wrote so much text in english, I hoper grammar nazi zombies wont ate me.....
PPS: this is my first post on this forum yay
Attachments
Last edited: