1) my first language is not English
2) roll the credits! (since without these models and icons this map would be only 10% quality as it is now)
This time I was not in mood start terrain from scratch so special thanks to Halakbalakbalak for the excellent Europe map
Another big thanks to Mike, since I used almost all his models in my map (blacsmith, caste, farm, tower, tavern, fountain, cathedral, bank, canon, catapult, shops, marketplace, pier, organ, stable, mine and more?:C )
And to Eagle XI, since I used many of his Icons in my map (ballista, bombard, catapult, organ cannon, towers... )
I also thank these people for models: (order is how I was adding them, not by amout of my gratefullness)
Wandering Soul for Mounted Bandit and CrossbowFootman
Direfury for Captain
Darkdeathknight for Fruit Stand
Borric for Kutsche
HerrDave for Bishop Hero
Tranquil for Mounted Royal Captain and Royal Captain
takakenji for ogre arena
HappyTauren for Plated Footman
TurieL for RiflemanElite
Kitabatake for Stone Walls
JesusHipster for Wisp
Ergius for GoldOre, SilverOre and IronOre
Frankster for Diamond
Miseracord for Gladiator
Sin'dorei300 for Abominogre
Archemonde for Zombie Tyrant
Kuhneghetz for Fallen Baroness
donut3.5 and HappyTauren for Skeleton King
Tarrasque for Demon Knight
Sellenisko for UndeadVrykul
Kangyun for Captain Coco#v1
Tenebis for undead warlord
And I thank for these Icons
Frankster for Diamond (dis time Icon)
Dristitia for Gold and Silver Icons
Ergius for Iron Icon
TurieL HeroRiflemanElite Icons
PeeKay for HolyBan Icon
AbstractCreativity for ChampionSwordRemake Icon
Kola for Banana, Orange and Kiwi Icons
NFWar for BlueBerries, Rifle01 and Garlic Icons
Sin'dorei300 for DrinkAle Icon
Nightmare for GuardianWispSpirits Icon
PeeKay for HolyFist Icon
Zanekok for Horseshoe Icon
Blood Raven for Lemons Icon
Coinblin for Mug Icon
Marenko for powershot2 Icon
Golden-Drake for Scythe Icon
Zbc for SniperRifle Icon
Maxor_gan for Strawberry Icon
Guramax for Turnip Icon
-BerZeKeR- for CrossedSwords Icon
NO-Bloody-Name for Renew Icon
Technomancer for Butchering Blow Icon
Dangerb0y, thanks for Easy Item Stack 'n Split v2.7.4
3) le picture presentation
There is 5 difficulty levels (9 for singleplayer, set other survivors as computer to unlock extra difficulty, works with medium and higher difficulty)
Models for bosses are:
-you will meet first one at game start, other every 10 minutes and last one two minutes before timer runs out
-bosses are only in insane and impossible difficulties
Whole map:
Parts of map:
-map is nice just enough, you are not supposed to admire this map, you are supposed to die there....
Balancing
After 10 minutes is periodic zombie boost turned on which upgrades zombies with:
Resilience - every 5 minutes increase hitpoints of all zombos by 50 (this upgrading stops if one player is turuned to zombies
Anger - every 5 minutes increase damage of all zombies by approx. 3 (this upgrading stops if two players are turned to zombies
Extra Zombie boost - if all 4 players are alive at 60 minutes of game time zombies get massive boost of 400 hitpoints and 20 damage, making last 10 minutes for players harsh! (unlocks at start on hard or higher difficulties)
I belive difficulties are set correct, since I made proper testing
Dead players will join Infected:
When you are turned into zombie Your gold is set to 300 and your properties are divided between remaining human players.
You will get one invisible immortal "main zombie" with no attack which can build zombile spawners, there is no limit to them but each cost 300 gold, you can train your zombies here.
-these spawners can be easily killed by humans...
-zombie players have fixed income of 150 gold per minute (75 if player dies at first 15 minutes)
Zombie units are from my old project
Zombie units are:
Standart zombie
Weak but cheap brain eating zombie.
10 gold
Economic package of standart zombies.
For only 100 gold you get 12 brain eating zombies!
TWO ZOMBIES FREE!!!!
100 gold
Cunning zombie
This zombie is capable of exploiting enemy structures, he is kinda mole. He just want get inside. Has siege attack.
15 gold
Economic package of cunning zombies
For only 150 gold you get 12 cuunning zombies!
TWO ZOMBIES FREE!
Big zombie
Big but slow brain eating zombie.
30 gold
Economic package of big zombies.
For only 300 gold you will get squad of 12 big zombies!
TWO ZOMBIES FREE!
Zombie zombie
This huge zombie is made of... zombies.... if fall apart 5 zombies appear.
80 gold
Economic package of zombie zombies.
For only 800 gold you get 12 zombie zombies!
TWO ZOMBIES FREE!
Agile zombie
This zombie can jump short distance
30 gold
Economic package of agile zombies.
For only 300 gold you get 12 zombie zombies!
TWO ZOMBIES FREE!
Zombie army for 1200 gold you get zombie army
You get 6 zombie zombies + 12 from every other kind
Game settings:
Survivors (players with shared vision):
Blue
Teal
Orange
Pink
Humans (allied to players without vision)
Kingdom: Light blue
Trade guild: Yellow
Holy Crusade: Green
Infected (AI, enemy with humans and survivors):
Purple
Gray
Dark Green
Brown
Zombie Hunters: Red - other zombies AI just attack enemies randomly, but this one hunts players directly
-so this map is for 1-4 players
Lore
-for those who want it and will regeret it immediatelly xD
"You are trader from far eastern emprie where plague killed all people and turned them into zombies, you are only survivor and now you came to this Kingdom.
You know what disaster is on the way, but you can not run around at start shouting "Zombies are coming" people would kill you as insane person or put in jail.
Everybody see you as puny peasant and you have only little gold... earn more fast and do whathever it takes to survive.... they are coming"
Other info
-I consider this map kinda complete, so do not expect much updates
-I can not post it to complete maps since it leaks (I do not fix leaks if map do not lags, I rather make another map in spare time )
-map is UNPROTECTED and everybody can FREELY EDIT IT for SINGLEPLAYER PURPOSES (but do not change quest trigger there are creditz for models and icons)
-editing for multiplayer must be permited by me!
-zombies move at night 20% faster and at day 20% slower making impossible difficulty with perma-night more impossible xD
-if you think the biggest city is best place to be PLEASE be my guest and DO IT there is definitelly NOT triggered invasion to biggest city, plz plz go there
-Organ cannon do not damage friendly units as tooltip say, I just enoy looking at players using it so carefully hahahahahahahaahaahahahahaa
SPOILER to my next map xD
Phase 1:
Phase 3: profit?
2) roll the credits! (since without these models and icons this map would be only 10% quality as it is now)
This time I was not in mood start terrain from scratch so special thanks to Halakbalakbalak for the excellent Europe map
Another big thanks to Mike, since I used almost all his models in my map (blacsmith, caste, farm, tower, tavern, fountain, cathedral, bank, canon, catapult, shops, marketplace, pier, organ, stable, mine and more?:C )
And to Eagle XI, since I used many of his Icons in my map (ballista, bombard, catapult, organ cannon, towers... )
I also thank these people for models: (order is how I was adding them, not by amout of my gratefullness)
Wandering Soul for Mounted Bandit and CrossbowFootman
Direfury for Captain
Darkdeathknight for Fruit Stand
Borric for Kutsche
HerrDave for Bishop Hero
Tranquil for Mounted Royal Captain and Royal Captain
takakenji for ogre arena
HappyTauren for Plated Footman
TurieL for RiflemanElite
Kitabatake for Stone Walls
JesusHipster for Wisp
Ergius for GoldOre, SilverOre and IronOre
Frankster for Diamond
Miseracord for Gladiator
Sin'dorei300 for Abominogre
Archemonde for Zombie Tyrant
Kuhneghetz for Fallen Baroness
donut3.5 and HappyTauren for Skeleton King
Tarrasque for Demon Knight
Sellenisko for UndeadVrykul
Kangyun for Captain Coco#v1
Tenebis for undead warlord
And I thank for these Icons
Frankster for Diamond (dis time Icon)
Dristitia for Gold and Silver Icons
Ergius for Iron Icon
TurieL HeroRiflemanElite Icons
PeeKay for HolyBan Icon
AbstractCreativity for ChampionSwordRemake Icon
Kola for Banana, Orange and Kiwi Icons
NFWar for BlueBerries, Rifle01 and Garlic Icons
Sin'dorei300 for DrinkAle Icon
Nightmare for GuardianWispSpirits Icon
PeeKay for HolyFist Icon
Zanekok for Horseshoe Icon
Blood Raven for Lemons Icon
Coinblin for Mug Icon
Marenko for powershot2 Icon
Golden-Drake for Scythe Icon
Zbc for SniperRifle Icon
Maxor_gan for Strawberry Icon
Guramax for Turnip Icon
-BerZeKeR- for CrossedSwords Icon
NO-Bloody-Name for Renew Icon
Technomancer for Butchering Blow Icon
Dangerb0y, thanks for Easy Item Stack 'n Split v2.7.4
3) le picture presentation
There is 5 difficulty levels (9 for singleplayer, set other survivors as computer to unlock extra difficulty, works with medium and higher difficulty)
Models for bosses are:
-you will meet first one at game start, other every 10 minutes and last one two minutes before timer runs out
-bosses are only in insane and impossible difficulties
Whole map:
Parts of map:
-map is nice just enough, you are not supposed to admire this map, you are supposed to die there....
Balancing
After 10 minutes is periodic zombie boost turned on which upgrades zombies with:
Resilience - every 5 minutes increase hitpoints of all zombos by 50 (this upgrading stops if one player is turuned to zombies
Anger - every 5 minutes increase damage of all zombies by approx. 3 (this upgrading stops if two players are turned to zombies
Extra Zombie boost - if all 4 players are alive at 60 minutes of game time zombies get massive boost of 400 hitpoints and 20 damage, making last 10 minutes for players harsh! (unlocks at start on hard or higher difficulties)
I belive difficulties are set correct, since I made proper testing
Dead players will join Infected:
When you are turned into zombie Your gold is set to 300 and your properties are divided between remaining human players.
You will get one invisible immortal "main zombie" with no attack which can build zombile spawners, there is no limit to them but each cost 300 gold, you can train your zombies here.
-these spawners can be easily killed by humans...
-zombie players have fixed income of 150 gold per minute (75 if player dies at first 15 minutes)
Zombie units are from my old project
Zombie units are:
Standart zombie
Weak but cheap brain eating zombie.
10 gold
Economic package of standart zombies.
For only 100 gold you get 12 brain eating zombies!
TWO ZOMBIES FREE!!!!
100 gold
Cunning zombie
This zombie is capable of exploiting enemy structures, he is kinda mole. He just want get inside. Has siege attack.
15 gold
Economic package of cunning zombies
For only 150 gold you get 12 cuunning zombies!
TWO ZOMBIES FREE!
Big zombie
Big but slow brain eating zombie.
30 gold
Economic package of big zombies.
For only 300 gold you will get squad of 12 big zombies!
TWO ZOMBIES FREE!
Zombie zombie
This huge zombie is made of... zombies.... if fall apart 5 zombies appear.
80 gold
Economic package of zombie zombies.
For only 800 gold you get 12 zombie zombies!
TWO ZOMBIES FREE!
Agile zombie
This zombie can jump short distance
30 gold
Economic package of agile zombies.
For only 300 gold you get 12 zombie zombies!
TWO ZOMBIES FREE!
Zombie army for 1200 gold you get zombie army
You get 6 zombie zombies + 12 from every other kind
Game settings:
Survivors (players with shared vision):
Blue
Teal
Orange
Pink
Humans (allied to players without vision)
Kingdom: Light blue
Trade guild: Yellow
Holy Crusade: Green
Infected (AI, enemy with humans and survivors):
Purple
Gray
Dark Green
Brown
Zombie Hunters: Red - other zombies AI just attack enemies randomly, but this one hunts players directly
-so this map is for 1-4 players
Lore
-for those who want it and will regeret it immediatelly xD
"You are trader from far eastern emprie where plague killed all people and turned them into zombies, you are only survivor and now you came to this Kingdom.
You know what disaster is on the way, but you can not run around at start shouting "Zombies are coming" people would kill you as insane person or put in jail.
Everybody see you as puny peasant and you have only little gold... earn more fast and do whathever it takes to survive.... they are coming"
Other info
-I consider this map kinda complete, so do not expect much updates
-I can not post it to complete maps since it leaks (I do not fix leaks if map do not lags, I rather make another map in spare time )
-map is UNPROTECTED and everybody can FREELY EDIT IT for SINGLEPLAYER PURPOSES (but do not change quest trigger there are creditz for models and icons)
-editing for multiplayer must be permited by me!
-zombies move at night 20% faster and at day 20% slower making impossible difficulty with perma-night more impossible xD
-if you think the biggest city is best place to be PLEASE be my guest and DO IT there is definitelly NOT triggered invasion to biggest city, plz plz go there
-Organ cannon do not damage friendly units as tooltip say, I just enoy looking at players using it so carefully hahahahahahahaahaahahahahaa
SPOILER to my next map xD
Phase 1:
Attachments
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