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- Dec 6, 2008
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- 363
Hi, I created new mod named Humans vs Zombies. I need ideas, suggestions and more. Thanks for every opinions, I will follow them.
Uploaded by Assasinater
Humans vs Zombies
Created by DatnessX
Map Info:
An multi-player game created for 12 players. Playable with any.
There are two teams: Humans and Zombies
Both teams must destroy each other.
Human:
Starting with one unit named Human, an basic builder unit. Human must not be killed, or his owner is instantly defeated.
Every player need to find good place where to build defense against zombies.
In later game, humans can upgrade strength of his Combat units and destroy undead main building with them. If it falls, all human team wins the game.
Zombies:
Must destroy humans before they destroy him. He using zombies as main combat units to attack them and feed from them. Every attack to human units is feed. (+gold to undead)
Zombies wins when are all human units dead.
Every dyed human is transformed into Mini Lord, allied with Undead and helping him against rest of Humans.
Map is fully playable with any players (required is minimum of 1 Undead and 1 Human). Anyway, best way is to play it with full house, more interesting. The bad thing about lot of players in this map is they are usually noobs so they feeding undead. Big feed = usually fast defeat for every player.
Gold:
-Undead: Gold is primary material of undead player. He uses it to upgrade zombie level or buy items. Can be get by attacking to human units.
-Human: Gold is secondary material of human players. They can use it to train bandits, upgrade bandit stats or train/upgrade heroes. Human getting +1 gold every dyed zombie. Also can be purchased in Gold trade.
Lumber:
-Undead: Lumber is secondary material of undead player, used for train special zombies. Undead getting +1 lumber every second and +1 lumber every attack.
-Human: Lumber is primary material of Human players, used for build all structures. Can be harvested from trees. Also can be purchased in Lumber trade.
Features:
Human:
-has basic unit that must not die. If dies, player is instantly defeated.
-has defensive buildings against undead like Walls.
-has offensive buildings like Towers and Special Towers.
-has strategy buildings: Farm, Animals for food, Wood cutters.
-has offensive units: Bandits, Heroes
Undead:
-has zombies units, basic combat units used to feed and destroy humans.
-has special undead units, used for overwhelm and help zombies to defeat humans.
-has feed ability system: damage = gold
-has different undead heroes
-has items for zombies
Terrain:
-random terrain is made in start of every game. (trees, textures)
-this map using basic Lordaeron Summer textures.
-cliffs can also be used for effective base.
-there is no doodads and cinematic effects.
Gameplay:
-this map is very about strategy and speed. Every player is different player.
Some else stuff about map:
Map is created only for Multiplayer. Anyway, you can test it alone like human.
Zombies will auto-attack.
-added undead hero: DreadLord
-added two new undead units: Flesh Golem and Necromancer
-changed zombie moving
-changed game play: removed bases and made more space for humans
-walls are bigger, human must make whole base
-balanced costs of structures
-three new human towers: Watch Tower, Siege Tower and Electroshock tower
-new food system: created Farm structure, Chickens and sheep that gives you food.
-two new human units: Priest and Sorceress.
-reworked lumber harvesting
-balanced gameplay
-reworked terrain
-balanced gameplay
-added two new heroes: Death Knight and Lich
-created new event: If human dies, he are converted to Undead Mini Lord and helping fighting against rest of humans
-created auto add resource trigger (gold/lumber)
-balanced structure and unit costs
-balanced item costs
-balanced gameplay
-added more types of zombies (Dalaran Mutant, Green Mutant, Blue Mutant, Red Mutant)
-added human hero: Paladin
-added new building: Altar of Kings: Can train Paladin, can upgrade Hero's level.
-added 2 types of food animals: Rabbit, Pig
-animals now can be hidden in farm
-added Gold Trade and Lumber trade Ability. You can sell and buy resources.
-balanced gameplay
-demolish ability now has 2 seconds cooldown
-added new tower: Holy Tower
-reworked Electroshot Tower
-fixed Hell Gate item bug
-balanced gameplay
Credits:
Created by DatnessX
Project helper: Zizu
Download: http://www.hiveworkshop.com/forums/maps-564/humans-vs-zombies-v1-5d-225111/?prev=status%3Dr%26u%3Dassasinater
Uploaded by Assasinater
Humans vs Zombies
Created by DatnessX
Map Info:
An multi-player game created for 12 players. Playable with any.
There are two teams: Humans and Zombies
Both teams must destroy each other.
Human:
Starting with one unit named Human, an basic builder unit. Human must not be killed, or his owner is instantly defeated.
Every player need to find good place where to build defense against zombies.
In later game, humans can upgrade strength of his Combat units and destroy undead main building with them. If it falls, all human team wins the game.
Zombies:
Must destroy humans before they destroy him. He using zombies as main combat units to attack them and feed from them. Every attack to human units is feed. (+gold to undead)
Zombies wins when are all human units dead.
Every dyed human is transformed into Mini Lord, allied with Undead and helping him against rest of Humans.
Map is fully playable with any players (required is minimum of 1 Undead and 1 Human). Anyway, best way is to play it with full house, more interesting. The bad thing about lot of players in this map is they are usually noobs so they feeding undead. Big feed = usually fast defeat for every player.
Gold:
-Undead: Gold is primary material of undead player. He uses it to upgrade zombie level or buy items. Can be get by attacking to human units.
-Human: Gold is secondary material of human players. They can use it to train bandits, upgrade bandit stats or train/upgrade heroes. Human getting +1 gold every dyed zombie. Also can be purchased in Gold trade.
Lumber:
-Undead: Lumber is secondary material of undead player, used for train special zombies. Undead getting +1 lumber every second and +1 lumber every attack.
-Human: Lumber is primary material of Human players, used for build all structures. Can be harvested from trees. Also can be purchased in Lumber trade.
Features:
Human:
-has basic unit that must not die. If dies, player is instantly defeated.
-has defensive buildings against undead like Walls.
-has offensive buildings like Towers and Special Towers.
-has strategy buildings: Farm, Animals for food, Wood cutters.
-has offensive units: Bandits, Heroes
Undead:
-has zombies units, basic combat units used to feed and destroy humans.
-has special undead units, used for overwhelm and help zombies to defeat humans.
-has feed ability system: damage = gold
-has different undead heroes
-has items for zombies
Terrain:
-random terrain is made in start of every game. (trees, textures)
-this map using basic Lordaeron Summer textures.
-cliffs can also be used for effective base.
-there is no doodads and cinematic effects.
Gameplay:
-this map is very about strategy and speed. Every player is different player.
Some else stuff about map:
Map is created only for Multiplayer. Anyway, you can test it alone like human.
Zombies will auto-attack.
-added undead hero: DreadLord
-added two new undead units: Flesh Golem and Necromancer
-changed zombie moving
-changed game play: removed bases and made more space for humans
-walls are bigger, human must make whole base
-balanced costs of structures
-three new human towers: Watch Tower, Siege Tower and Electroshock tower
-new food system: created Farm structure, Chickens and sheep that gives you food.
-two new human units: Priest and Sorceress.
-reworked lumber harvesting
-balanced gameplay
-reworked terrain
-balanced gameplay
-added two new heroes: Death Knight and Lich
-created new event: If human dies, he are converted to Undead Mini Lord and helping fighting against rest of humans
-created auto add resource trigger (gold/lumber)
-balanced structure and unit costs
-balanced item costs
-balanced gameplay
-added more types of zombies (Dalaran Mutant, Green Mutant, Blue Mutant, Red Mutant)
-added human hero: Paladin
-added new building: Altar of Kings: Can train Paladin, can upgrade Hero's level.
-added 2 types of food animals: Rabbit, Pig
-animals now can be hidden in farm
-added Gold Trade and Lumber trade Ability. You can sell and buy resources.
-balanced gameplay
-demolish ability now has 2 seconds cooldown
-added new tower: Holy Tower
-reworked Electroshot Tower
-fixed Hell Gate item bug
-balanced gameplay
Credits:
Created by DatnessX
Project helper: Zizu
Download: http://www.hiveworkshop.com/forums/maps-564/humans-vs-zombies-v1-5d-225111/?prev=status%3Dr%26u%3Dassasinater