This is quite interesting subject. Do you know XGM.guru WarCraft 3 MODding web-site? I can help you with searching for another ripped WoW models.
So no release date yet?
I can help to search models and modifying them in some cases. In example from russian WC 3 modding communities. IMHO it is easier to get help from one who knows some language than get a headache with on-line translators. You are welcome to write PM.Hey Nosferoh! Thanks for that! Is it possible I reduce the use of ripped models? Yes, I'm looking for some models, but I do not wish to have a ripped model. =). Could you help? Many thanks!
A mortal one who tries to rescue the god. "Me liek tiz!"
I can help to search models and modifying them in some cases. In example from russian WC 3 modding communities. IMHO it is easier to get help from one who knows some language than get a headache with on-line translators. You are welcome to write PM.
I'll check out the blog out
FOLLOW
Nice work, some really good lore there
+rep
Not dark enough though. I wish the contrast is much starker. I will learn as I go!That's some dark stuff
You mean the Watchtower where I've gotten my inspiration from? Yeah, you should read that up.That's some extreme art right there. Disturbingly so.
Your campaign has really awesome lore, I just think its getting progressively too dark
Hmm, I need time for separating two. Argh. Hopefully I can still make it.Just post a warning that there will be nude scenes, I don't think hive will ban it, if anything you can make two versions; one with the scenes and one without if its not too much work to do.
It's a map of Hell (or something similar to) So far, nothing violent and dark has happened, but I planned to add in a sacrifice ritual there. Confirmed or not? Well I can't say.I support your project mate, infact I think your lore is excellent, I just wish the map wasn't so dark![]()
SUBJECT | EPISODE TYPE | DETAILS |
Final climactic sequence | Pursuit | You have to run away from a chasing antagonist and may face challenges as you run |
Terror of Baellarum | Race-against-time | Kill Baellarum before the timer runs out |
Revenants of the Heart | Puzzle-solving | Combine all pieces of clues to find out the answer to the mystery |
Suzara and her Servants | Betrayal | One of your allies will betray you. You must finish it fast or more will come to aid the Betrayer! |
Prison Defense | TD | Prevent beasts from rampaging a prison |
Feast of the Hunger | Resource Management | You will trade Strength points for Satisfaction points |
Nice to hear that from you! I wish I have more supporters and interested people. They do drive me forward!Looks really nice, looking forward to play this.
Interesting, you have tons of lore that relatives to the map and its characters, really awesome for just a single map game, have you thought of maybe making a campaign? Also really good work with making all the various elements fit together into your map, I don't see lots of people doing this with as much skill as you do, overall great job!
There have been campaigns that consist of 3 chapters (dwarf campaign, godfall, etc.) that were really good, 5 chapters wouldnt be bad at all.
^ The dwarf campaign is one of my all time favorites. The first mission gripped me instantly and the maps where large and thorough (complex) enough to make the campaign feel big, although 3 maps in total.
Looks good, I'll definitely check out the blog.
so have you thought about my idea of developing this into a campaign rather than a single map?
SUBJECT | EPISODE TYPE | DETAILS |
Final climactic sequence | Pursuit | You have to run away from a chasing antagonist and may face challenges as you run |
Terror of Baellarum | Race-against-time | Kill Baellarum before the timer runs out |
Revenants of the Heart | Puzzle-solving | Combine all pieces of clues to find out the answer to the mystery |
Suzara and her Servants | Betrayal | One of your allies will betray you. You must finish it fast or more will come to aid the Betrayer! |
Prison Defense | TD | Prevent beasts from rampaging a prison |
Feast of the Hunger | Resource Management | You will trade Strength points for Satisfaction points |
Thank you Siler! You are one of my greatest encouragement!nice minigame
Okay some suggestions & questions:
-since this is a singleplayer project why not use a higher quality loading screen?
-the music quality is too low, very unpleasant on the ears with that fizzling noise.
-the fire shooting totems behind the first gate can shoot through walls and all.
-got stuck after killing Noir, what gives?
Well you should make that bowl more visible, easily overlooked since it has the same color like the ground.
-also i didn't really have to fight, since that statue on the right mysteriously shot him down?!
-i just skipped fighting the demon, ran past and entered the world, is this intended?
-deaths means game over, this should be announced. Perhaps by adding an encyclopedia in F9, which would describe things of importance. It could also expand during the journey.
-some places seem strangely cluttered with doodads (valley of suicide treetops), thus making it hard to notice what's going on.
Well I killed Noir, got the two bowls from him, dosed the two flames and then lost to the beast...
I think that Noir is supposed to drop some cloak so that you can get past the bull monster