Inventory idea
have u played Winter nights, or gaias retaliation rpg can you add their inventory idea to game or create an inventory system and add more gear to game like helm. make bag (2or 1 leather and rope in tannery)(hard to pick items and have full gear)
--cancel stone+flint=iron ore its too easy to get, make iron ore a drop-able item from attacking rocks. and when iron ore drops you need flint+iron ore to make iron bar( because iron ore comes in small pieces in real life so u need forge to melt and put em together). make mana stone more expensive to get.
and make quest rewards iron ore and mana stone.
-- and instead of action mode, just drop 5 buildings totem,shaman hut, hunter tannery, warriors Amory and inventors... saves time.
--and idk why shaman cant create cauldron instead of making hut...might bring some balance issues but...lets test it out
--btw can animals die after their children lvl 2 so they don't mass 100 wolfs in 1 spot end game.
--subcane kinda useless...make posin stronger, or just make it have ability like knock out target.(sleep) will be useful against multi targets like cc
--MOST importantly some of items USELESS in-game since no 1 actually gets to face other players...bombs and etc. slow pvp problem needs to be solved.
cant just be surviving till end to kill boss every game. and other team just die out. removing cold movement slow effect and increasing movement speed would help. game goes too slow
--idk why u need leather to make a tannery...
--inventor needs to start with some sort of gathering item they just do nothing. until they have resources and all they do is make buildings.
--and remove shaman shield and add a spell that cures stuff
--and increase heal and cancel ability to cure
--i would say make a spell book and save space and add more ability...later on maybe sub class.
--and make hp degain by spirit more slower they die 2 days at least
this just idea to take into consideration.
and this sub class idea
Medicine Man--healing class, good at using herbs to heal
upgrade class
Witch doctor--mage/necromancer type class
uses alchemy and magic
can make items like Skeleton spirit(req bones+herbs)
summons skeleton to fight.
shaman--Buffer/support/healing
Spiritul leader
can make items like spirit wand (faster rez)
can use totems to control weather
Inventor--item creation class
Engineer--better at build and repairing buildings
can repair buildings without extra resources
Chemist--can make better bombs and chemicals
chemic bomb (req posin+oil) make bombs that e.g are just idea of item
Warrior tank/resource gather
Berserker--dps and more on way...thinking
hunter--food gatherer/tracker
Beast mater can domesticate animals
use em as inventory, mounts, better units( can upgrade animals so they can be use for travel, inventory carriers..etc
Stalker--(rogue type class)
hunts down enemys
better traps, better range dps, can track and find animals and enemy's easy.
not fully thought through but gives an idea.
things to think about
BTW U PLANING TO MOD THIS TO SC2??????