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Journey of Revenge

Submitted by HERON
This bundle is marked as awaiting update. A staff member has requested changes to it before it can be approved.
Heron Presents

Journey of Revenge
Demo Version

A forsaken Campaign

Hii guys, this my third campaign about the Fotsaken, ruled by - Sylvanas. and the Undead Scourge, ruled by - Arthas.
Although, this campaign is only a demo version with three chapters with Sylvanas.
Unfortunately, I havn't time to finish all the campaign, but if you like this, I will do my best to finish it...

A campaign about Sylvanas and her Forsaken... And the long way that she need to do in order to fulfill her vengence against Arthas.
Like my other campaigns (Humans and Orcs), this is alternate from RoC, so because of that some things are different from the original.



Story

After Sylvanas' death and the destruction of the Alliance base... She became a ghost and now seeks her vengeance... Alongside with her Forsaken army, she will realize that even the death will not stop her for kill her enemies.


Credits

Thanks to:

Championfighter25 - campaign's testers
Blizzard Entertainment
Tauer
Ujimasa Hoso
kangyun
loktara
Stefan.K
67chrome
PeeKay
Mr.Goblin
SinisterX
Sellenisko
CRAZYRUSSIAN
Frankster
Dark_Dragon
Darkfang
NaserKingArthas
Sclammerz
Edge45
The Panda
UgoUgo
paladinjst
MatiS
NFWar
Eagle XI
Windrunner29
Sin'dorei300
eubz
General Frank
Heinvers
Shar Dundred
Turnro
tomoraider
Warseeker
If I missed someone, please PM me and I'll add you.


Importent to know
1) My english isn't good enough, so sorry about that...
2) In the next version I will add a screenshots from the campaign, but for now I uploaded this for reviews.
3) My campaigns are not in the timeline of RoC.

4) If you consider playing this campaign, I recommend you to play my last campaigns first, this will help
you understand the story that I created...


Feel free to report any bugs, tips or suggestions!
Contents

Journey of Revenge (Campaign)

Reviews
Shar Dundred
Map: Journey of Revenge Version: Demo Review by Shar Dundred Presentation[r] Your terrain is using decent tile variation and doodads but many places are just too empty in my opinion. Larger areas feel rather empty. I am not saying that you need to...
  1. Redbody

    Redbody

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    I very like your two other campaign :d , i will test this campaign , have you done the epilogue of March of the horde ?
     
  2. LISBOAH

    LISBOAH

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    Alright, here is my review for the first chapter

    Grammar problems
    - "Notice: Sylvanas will get abilities when she grows her level"
    -Main Quest: "...has taken her body..."
    "What the? Who said that?"
    "...we heard about what happened here..."
    "My lady, there are more corpses..."
    "What the hell? Where did this creature come from?"
    Optional Quest Ressurection: "...Raise them and they will serve you..."
    "My lady, there are two bases...if we destroy their halls it will slow them down."
    Optional Quest Stop the Death: "...to reduce them in this land."
    "My lady, there are more undead... they are coming towards us now."

    Gameplay
    -In the opening cinematic, fix the camera position when Sylvanas starts saying her second phrase, when she hears a noise
    -Raise Dead should have W hotkey instead of E
    -Why does Sylvanas use her 'Animate Ability' whenever she raises her warriors during the Optional Quest?
     
  3. HERON

    HERON

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    Thank you :)
    And unfortunately I didn't finish the epilogue...


    Thank you for your reviews... I will try to fix these
     
  4. LISBOAH

    LISBOAH

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    My review for Chapter Two

    Grammar
    "Watch out! Some of them are located underground."
    Ancient ring: "This article... assimilated into the underground... Also detects..."
    "...and then we get out of here."
    "...place wasn't so bad after all."
    "...get out of here."

    Gameplay
    -Fix the game cache
    -The Skeleton Troll and Crypt Beast have no fixed portrait
    -The third group of risen undead warriors are visible even before I raise them
    -So if these dead were humans sent by Dalaran, how come there are trolls, mammoths and wolves among them?
    -Once we enter the boss room, the buried Crypt Fiends are vulnerable, so my units attack and kill them while the cinematic is happening. You should make them invulnerable during the cinematic
     
  5. HERON

    HERON

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  6. Yehya Omar

    Yehya Omar

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    Sounds great idea so far.Cant wait to see the full version.Good luck with the campaign
     
    Last edited: Dec 25, 2019
  7. Daffa

    Daffa

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    Is this complete as a campaign of it's own?
     
  8. deepstrasz

    deepstrasz

    Map Reviewer

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    campheron.png
     
  9. LISBOAH

    LISBOAH

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    My review for Chapter Three

    Grammar
    "We scouted this area..."
    "...ready the warriors for battle."
    "I don't want the Scourge to destroy them."
    Altar of Queen --ยป Altar of the Queen
    -The Apotechary's Shadow Bolt should say "...Hurls a shadowy bolt..." rather than "Hurls a fiery bolt..."
    Touch of Death upgrade: "...ability, which allows..."
    "...lady, I have new information..."
    Optional Quest: "...before he wakes up."

    Gameplay
    -The Apotechary's second ability is not the one that the description of his Adept Training says he has
    -The Slave unit after finishing a building keeps using the 'Building' animation
    -The Touch of Death buff needs to be reviewed
     
  10. Ann

    Ann

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    Why in chapter 3, the scourge start to send an overrunning heavy troops, it supposed to be sent after 10-17 minutes mark, i guess? Then should start send an infinite amount of unit at last minute though.
    So when will this giant Abomination wake up, you forgot to set this countdown?
     
  11. ZSushi

    ZSushi

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    The ruin of rebirth with the mutation abomination doesn't work. the permenant banshee risen dead ability is too strong
     
  12. Shar Dundred

    Shar Dundred

    Map Reviewer

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    Map: Journey of Revenge
    Version: Demo


    Review
    by Shar Dundred


    Presentation
    Your terrain is using decent tile variation and doodads but many places are just too empty in my opinion.
    Larger areas feel rather empty. I am not saying that you need to fill everything with tons and tons of doodads, but Chapter One and Chapter Three could use more of them. Chapter Two does not suffer too much from this, but I'd still say that it could benefit from more terrain work - I find the fact that living spiders live among the undead nerubians a bit weird but it did not bother me too much.
    I cannot say too much about the Forsaken faction that is added here and therefore will not consider them in my score.
    One because you do not play too much with the faction to get a real feel for it, so the player does not get to the later tiers and two because it reminds me way too much of tomoraider's Forsaken faction.


    2/5

    Story
    The campaign does not really have much story in it - apart from Sylvanas escaping from Northrend and wanting to take revenge on Arthas. Apart from that, there is not much to remember here.
    Of course, this is a demo with only three missions so there not being too much of a story is expected. I would have liked to see more use of ingame dialogue. The maps feel a bit quiet. Again, I am not saying that you should force too much into it, but especially in Chapter Three, some ingame dialogue could help with it.
    The grammar, however, needs some work. I suggest starting with what @LISBOAH suggested so far.


    2/5

    Gameplay
    This short demo campaign consists of two micro missions and one defensive macro map.
    I liked the first mission's design around Sylvanas slowly coming to power, personally, I would have prefered seeing this utilized more for the other chapters. Sure, she has recovered her body, but after slowly getting spirit powers, I'd have expected her to take at least one more chapter to really "get used" to her new powers. I do understand why you might have chosen not to do it like that and instead change back to the original leveling up so that is just me throwing an idea around.
    The maps' difficulty felt easy to me. I think Chapter One can pretty much stay the way it is, for Chapter Two I'd suggest some tweaks for the boss fight - I am not talking about difficulty, I mean trying to make it more dynamic. Here's a link for a tutorial on how to do that.
    Chapter Three could need some more "special" waves, maybe use triggers for that, to add gameplay variety.

    2/5

    Bugs
    I do not have much to add to what @LISBOAH already said. There's some bugs here that need to be fixed.
    I will add that I suggest simply pausing (and afterwards unpausing) Sylvanas in Chapter One when she animates new warriors so that the Animate Dead thing does not happen once she gains that ability.


    Overall
    I think that this campaign needs some work before it can be approved.
    Fix the bugs & the grammar, improve the gameplay and the terrain and I can approve this.


    2/5
    Set to Awaiting Update!



    If you want more reviews, come here:
    The Grand Review Exchange!
     
    Last edited: Jan 16, 2020