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JNGP and Hashtables

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I've been wondering for a while now as to why the newly added hashtables are bugged in JNGP (at least for me).

In JASS the commands aren't listed in the functions list (no problem i can just overwrite the common.j and blizzard.j files)

But in GUI I can't really use Hashtables at all because the simple, yet necessarry function Get Handle Id is bugged.

Look at the following gif animation to know what I mean:
newgenhash.gif


Note: The JASS functions works fine and no errors from JNGP at all.
I have redownloaded and reinstalled the newest JNGP and JASSHelper.
Also using the normal WE everything works fine.

Any solutions? If not I'll try asking on wc3c.
Also i'm using win7 64bit if that has something to do with it >_>
Thanks in advance.
 
Level 7
Joined
May 3, 2007
Messages
210
Create a hashtable first, then save the variables in the hashtable, then reference them where needed. If you create a global hashtable variable, you'll notice you can select that variable.
 

Dr Super Good

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Level 64
Joined
Jan 18, 2005
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27,202
1. Update both native and BJ list for JassHelper.
2. Update JassHelper to the newest version (fixes some crashes and errors as well as adding stuff).
3. Your JASS triggers will compile perfectly now. For any GUI issues you will need to manually patch them, but if you can do that you are better off using JASS.
 
1: Already done
2: Already done
3: It already compiled correctly before, but what I meant is that the functions aren't listed in the TESH functions list (sorry for being unclear again). I don't care about this part that much, but what bugs me is the missing GUI. Do you mind giving me some direction on how to patch the GUI manually in JNGP? And yes I could use JASS but for testing purposes and aswell as helping GUI using mappers I'm in need of that function. And always starting the original WE for only this function is kinda annoying XD
 
Level 2
Joined
Dec 13, 2009
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Just make every Handle Id u need in the normal editor, load the map with jngp, copy and be happy:grin:
 
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