Jetpack [1.0.0b]

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J E T P A C K
[1.0.0b]


About
JETPACK is a 2D platform game created by Sourc[e]x for WarCraft III.
The object of the levels is to collect all of the keys scattered around the level while avoiding obstacles and enemies.
Once accomplished, a door opens which the player must go through in order to complete the level.

The map also features a in-game level editor. It's kinda slow and not very user-friendly, but it works properly.











Code:
[B]Models:[/B]
        Sourc[e]x
    
[B]Textures:[/B]
        Sourc[e]x
    
[B]Scripting:[/B]
        Sourc[e]x
    
[B]Additional systems:[/B]
        Vexorian (TimerUtils)
        Ammorth  (MultiBars)
        
[B]Music:[/B]
        Main menu: darthduba @ Newgrounds
        Gameplay: coolguy @ Newgrounds
        Editor: Marcus-Werhaldus @ Newgrounds
        
Special thanks to Vexorian for creating JassHelper.

Notes
- JETPACK is now open source.
- Arrow key synchronization delay can make things crazy hard.
- JETPACK will only work on newer patches.



JETPACK
0.9.5
- Public release

0.9.6
- Added a computer player slot.
- Fixed a bug with the Exit Location not loading correctly from the gamecache.

0.9.7
- New editor tiles and entities.
- Fixed a level tile bug.
- Added some new sound effects.
- Added a zoom function.

0.9.7b
- Fixed Death Wheel's (saw blades) facing direction.

0.9.8
- Added more editor tiles and entities.
- Fixed a bug with entities pushing buttons in the editor.
- Fixed zoom camera position.
- More sound effects added.

0.9.9
- Minor bug fixes and code maintenance.

1.0.0
- Logo added to the main menu.
- Created a scoreboard to keep track of highscores.
- Jetpack is now open source.

1.0.0b
- Decreased map bounds size to get rid of a "out of bounds" bug on empty bound cells.


Keywords:
Jetpack, 2d, platform, DOS, classic, editor, singleplayer, minigame
Contents

Jetpack [1.0.0b] (Map)

Level 11
Joined
Oct 19, 2008
Messages
579
gotta try

Edit; tired of how your changing wc3 all the time. You should try something else now when you're the best one making maps in Warcraft, or make something enjoyable. Also, I guess JASS is required for the engine to know if the player mouses over something as you've been using in atleast 2 of your maps this far?
 
Level 7
Joined
Dec 28, 2009
Messages
170
Nice map Here is a review!

Awesome map :p it should be higher rating.

Although It is not perfect so... let me rate this map!

First method of rating:

1) Terrain - okay (4.5)
The terrain is awesome, it is very good texture. The spikes look awesome and so does everything else. You have made it look really realistic.

2) Fun factor/gameplay - Good (4)
The game-play of the game is pretty good although there is room for improvement. You start out choosing the level, then all you do is go round trying not to die collecting the keys and trying to escape, aswell as trying to get as many points as possible. To spice the gameplay up you could add a few rats or bats and give your guy a weapon to defend himself.

3) Single player - Excellent (5)
Single player is really good although it is only 1 player so it has to be.

4) Originality - Excellent (5)
This map is very original and unique as it is a one of a Jet-pack get the keys and escape map. Basically it is a game inside a game :p

5) File Size - average (3.5)
File size is a bit on the average side (This means you have a bit of room for improvement) But overall, the file size is reasonable.

6) Balancing - Excellent (4.5)
You balance this game excellently. As mentioned above, the idea is collect the keys and exit safely. You balance this well cuz there are not too many spikes or things to kill you so the game is not impossible.

7) Credits - Excellent (5)
You list the credits very well and list all the people good job.

8) Theme - Excellent (5)
Jet-pack collect the keys and exit - awesome theme.

9) Description/Information/Detail - Awesome (4)
add some youtube video to the description to make it good and maybe a upcoming update log and change log.

10) Hiveworkshop rules & regulation - Good (5)
Fits all Hiveworkshop Rules!

Overall top rating (46.5/50)


Second method of rating:

Game-play [4/5]:
The game-play of the game is pretty good although there is room for improvement. You start out choosing the level, then all you do is go round trying not to die collecting the keys and trying to escape, aswell as trying to get as many points as possible. To spice the gameplay up you could add a few rats or bats and give your guy a weapon to defend himself.


Balance [4.5/5]:
You balance this game excellently. The idea is collect the keys and exit safely. You balance this well cuz there are not too many spikes or things to kill you so the game is not impossible.


Visuals [4/5]:
The visuals of the game, the look and feel is just great and here is why. You have some unique models for everything the terrain, the jet-packer etc The terrain is awesome, it is very good texture. To get a better rating for this add a few more custom things round the place and it will be awesome.

Usefulness of the map [4/5]:
Other then a couple of tweaks and fixes, I would share this game to anyone who enjoys a collect and exit map and enjoys creating collect and exit map. IF you work out a few more tweaks, I am sure you will get a higher grade. This map is very useful/fun.

Other Points [3/5]:
While the idea of the game is very good and suits the map well, although it still has alot of things that could be done to make it look, feel and even be more enjoyable all over. Although on a good point there are no bugs within the game that I have actually found. Overall the game is working, has no bugs and just a few customization issues in need to make it a 5/5 star map.

Stuff to add in future (-5):
  • Add creeps to make it harder (if killed a creep gives points)
  • Add More things to the terrain
  • Add weapons to your jet-packer to kill the creeps
  • Add weapons round the place that you can pick up
  • Add health packs
  • Add a hitpoint bar
  • Add a built in scoreboard (lets u see your score for previous levels and overall score although if you die your score gets reset to 0)
  • Add lives to the game, your jet-packer has 5 or 10 lives and if you loose them all you have to go back to level 1.
  • Add a life round the maps (a face of jet-packer increases your life by 1)
  • Add a checkpoint every 5 levels or something it saves so if you loose all lives you don't go back to level one, you go back to your checkpoint, checkpoints save scores (the score at the time you got the checkpoint)
  • Make it you have to unlock levels and can't skip ahead (this could be done by adding a lvl code and each time you finish a lvl you get a code then when u start at lvl 1 you can type that code in and skip to the level but without the score.
  • Add a custom loading screen picture (The screen after you click start)

19.5/20 (from above)
minus 5 for the stuff you need to add to make it better
Overall Bottom Rating (14.5/25)





Overall with a few tweaks this will be an awesome map,
Lag_Reviews :p


PS: Nice game and editor its unique never seen before! Basically its a game inside a game, good job! Keep up the good work and i'm sure this map will become huge!
 
Last edited:
i would play this, for sure, if i could. Cant play, its only one person so i cant play, no computer opponent.
:eek: You're right. The map shouldn't even start, yet still, it does. Perhaps it's something with the newest patch? I'll add a computer slot to 0.9.6 anyways. Just to play safe.

THIS IS A STAND-ALONE GAME! Somehow you converted a Flash game to WC3! ;-))
+rep. This map deserves Director's Cut. I mean, you should be a user of the year. Here's a little thing that I made: [IMG]http://www.hiveworkshop.com/forums/pastebin_data/beassm/_files/Level1.bmp[/IMG]
Thank you. It's actually based on a old DOS game from 1993.
Nice level you've got there :)

@Lag_Reviews, Thank for the review. Though, I disagree about the file size counting for a single-player map. :)
 
Level 27
Joined
Jul 6, 2008
Messages
11,336
You know, maybe you should add more intresting elements? Like boosters that boost your speed, colourful doors that require colourful keys, maybe bridges or whatever that can be walked on by player but obstacles can move inside it, Or the ones that only players or only some objects might pass, and spikes that apear and disapear and then apear again...
 

Tank-Commander

Spell Reviewer
Level 27
Joined
May 26, 2009
Messages
1,839
I tried to create a challenging yet possible level, I've not quite managed to beat it yet xD but I know it's possible.

I useually died when I try to avoid the bouncing saw in the sorta diamond shape.



2 of the missiles were there for some variation lol

Gotta luv saving levels and loading them next time u play =D
 

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Level 11
Joined
Dec 10, 2008
Messages
850
I left this on to go do a few things for a couple hours, came back and tried to figure out why I couldn't exit the website it was on. Then I noticed it was warcraft. 5/5, I doubt much, if anything, will match this
 

Tank-Commander

Spell Reviewer
Level 27
Joined
May 26, 2009
Messages
1,839
I'm not certain if this occurs to every1, but after the last update the saws have appeard to only be able to go up and down and are now incapable to go left and right :/

Edit: Damn beaten too it, if I wasn't so addicted to making such hard levels - I would notice sooner xD

Love the flame grills :D

--
I managed to clear my last one, I'm making a harder one >.>
 

Tank-Commander

Spell Reviewer
Level 27
Joined
May 26, 2009
Messages
1,839
out of pure addiction I had to make a somewhat of a puzzle one which involved great timing, speed, and for you to think, none of which I have and I havn't been able to complete it after well over 50 tries, But it is possible!



Oh I also tought of some little traps as it were which could be used :)

Invertion trap - inverts the controls

Time trap - Stops all traps for so long

Gates + timers - Active the initial button and you have time to get in the gate before it closes, Time traps will stop the timer

Blindness or darkness trap - lose most of your sight of the area, placeable on the start area so the stage is hard to see.

as for entities I tought of prehaps some sentry turrets - Need to get a lock (firectly ahead of them) before firing

I also tought of (to go with blindness or darkness trap) of a torch pickup which will increasee your line of sight while in darkness.

Dunno if any of these are any good :p
 

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Level 10
Joined
Dec 8, 2009
Messages
654
i wouldnt want to play this, cause i have migrated from my gamboy to my com just because i hate these flash games.
the idea and everything else is good, but have u considered why would any1 wants to play this? if u are going to use this to show off ur talents, u would have been awarded 10/10. however, not much people would want to play this. no fun value.
 
Level 14
Joined
Apr 5, 2009
Messages
973
PROS and CONS

PROS: music fits for a 2D game, Jetpack capability was incredible, puzzle and traps are fair and balance, and level editor was very unique.

CONS: game can get laggy, limited levels, and level editor is frustrating

Score: 5/5:thumbs_up:
 
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Level 30
Joined
Feb 5, 2009
Messages
4,290
As I said when women were convinced to wear g-strings, I have no idea who we did it, but I sure as hell am glad someone managed to pull it off :D

Truly epic modification. Although this is to be expected. After all, it's Illidan(Evil)x AND Source[x] (the workload of two aliases dumped onto one =D).

Although this map is amazing and is in every possible way better than porn (DAMN that Jetpack has sex appeal :D. I wouldn't mind taking that for a ride, if you know what I mean ^.^), I'm guessing this didn't take you very long at all. In fact, I know this didn't take you very long at all. Which is exactly why you are so epicly amazing at modding in general :O
 
Level 20
Joined
Dec 9, 2007
Messages
3,110
i wouldnt want to play this, cause i have migrated from my gamboy to my com just because i hate these flash games.
the idea and everything else is good, but have u considered why would any1 wants to play this? if u are going to use this to show off ur talents, u would have been awarded 10/10. however, not much people would want to play this. no fun value.

I would want to play it... :hohum:
( And I've played it! )
 
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