Itempedia: Discuss Items

160036-albums4747-picture89290.png

Itempedia
 
Level 4
Joined
Feb 5, 2012
Messages
1,685
Do people build Magic Wand on every hero? and do people sell it late game?

It's a very good item at early game especially if your enemy is a skill type..

Tips in items..


Euls can use to accurately hit and enemy with an arrow, hook, or nevermore's ult..


Phase Boots can be used to passed into units when your stuck like in mass serpent ward..

I often used bloodstone when i have no chance to escape to deny myself..

Bloodstone charge + Techies suicide is awesome... you revive very fast...

Cleaving Attack + Daedalus Proc = epic splash damage..

Turn On your ring of basilius to prevent your enemy on last hitting creeps and turn it off so you can deny it..
 
Level 13
Joined
Mar 21, 2014
Messages
888
Best Item build for me is 2 Primary Attribute item and then healing salve. It's good for damage and survival such like Huskar.

Magic Wand is not used in every hero. Low mana heroes(Pudge!) may carry Bottle and Supporters(Dazzle, Rylai) may carry Clarity.

Void with Daedalus may good. But MoM is more better in Chrono and survival.

Legion with Blademail? It maybe hard. Because Centaur's return can affect that returned damage from BM.

Slardar's best tip is Medallion with Amplify damage ;D

SF's complety channel RoS is Shadow Blade. It does not interrupt it. I don't know if work on SK.

Mortred's best is Yasha+Basher or MoM+Basher. Continuing Coup de grace with bashes.

Terrorblade's can carry Cheese(drop from Roshan). Sunder then eat it!

Anti-Mage can carry Vladmir because his Mana Break work againest Vladmir's lifrsteal
 
Level 10
Joined
Apr 18, 2009
Messages
580
Do people build Magic Wand on every hero? and do people sell it late game?

With Magic Stick and especially Magic Wand it's not so much a question of which hero is buying it, but rather what laning situation that hero is in. Magic Stick and Magic Wand are good choises when facing off against enemy heroes that cast lots of spells in lane. Alternatively if you think you're going to be in a lot of fighting in the early to mid portions of the game buying a Magic Stick and upgrading it into a Magic Wand can be pretty benificial.

So if you really want a rule to say which heroes should and should not buy it, supports and heroes that are in the middle of the fight generally benefit the most. But I'd say you'd be pretty stupid not to buy it quickly on a hard carry if that carry's facing off against an enemy Bristleback, Zeus and Skywrath Mage tri-laning for whatever reason. The same logic applies the other way around. If you intend not to fight much early game (generally that is if your team has the stronger late game and weaker early game), and/or if you face off against a solo Sniper in lane, probably you don't even want to bother with a Magic Stick on a support.

I sell my Stick/Wand when I have no inventory slots left and have the money to buy a more powerful item to replace it with. Sometimes I keep it for the entire duration of the match as I find myself supporting a lot.
 
Level 10
Joined
Apr 18, 2009
Messages
580
I think there are other good items to consider before aghs on a hero like Lion. If the enemy got lots of magic immunity or has the ability to get the jump on Lion and kill him before he can get a good aghs ulti off then you can probably get more value out of an item like ghost scepter, force staff or euls scepter. Consider mekanism and other items that can help your team and especially your carry to survive a team fight. Maybe you need a bracer to be effective without feeding in the early game. If none of your teammates are building drums then build your bracer into drums. The reasoning for not building costly items like aghs if you're supporting is that you have to be able to help your team survive throughout the mid game. Let's say you're playing against a pushing lineup for example. If you have the support role with Lion and rush aghs at the same time, if the enemy team is smart they will exploit the fact that your team is weak mid game and they will push down all the towers and potentially take barracks before you have your aghs finished on Lion. You have had low impact on the game because you couldn't really fight as well with blank point booster + ogre club on Lion in comparison to if you'd have had force staff or mekanism or a shitload of wards, detection and smokes.

If your Lion player is clearly better than everybody else and is continously getting kills without dying, then aghanims becomes a lot more interesting. You have to be able to farm into the item without loosing too much impact on the game. If Lion is considered a farmer and a carry on your team, then sure, aghanims might be really good in certain situations. But that is true for most aghs upgrades. Maybe you have a competent Magnus ally like you suggested. Maybe your team can hold the enemy carries back from farming BKBs before you have your aghs on Lion.

I also believe that the game is mostly balanced in regards to the pro scene. Maybe aghs Lion works wonders for some players in public matchmaking, but no pros are picking Lion (and if they pick him maybe they never build aghs on him) in competetive. Then icefrog or whoever's balancing the game would be more inclined towards buffing Lion and his aghs upgrade rather than nerfing them. At least I think that's how it works.

Thoughts?
 
Level 10
Joined
Apr 18, 2009
Messages
580
Yeah, Crimson Guard is the new item. It's effective against attack damage though, not spell damage. It can more or less be thought of as a Pipe of Insight but for blocking physical damage instead of magical damage. It's useful in situations when the enemy team's damage is coming from right click attacks rather than from spells.
 
Top