• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Goblins vs Gnomes Discussion

Status
Not open for further replies.

Deleted member 219079

D

Deleted member 219079

Discuss about the game here.

attachment.php

This card :D Imagine like Deathwing being played, and this card saving the day.

Edit:
attachment.php

Zoo + this?

Also:
spectator-mode.png
 

Attachments

  • enhance.JPG
    enhance.JPG
    36.1 KB · Views: 379
Level 34
Joined
Sep 6, 2006
Messages
8,873
I'm really excited for the meta to be drastically changed. Since the cards will be accumulated through packs, it should take a while for the meta to settle.

Also a new type of minion will be really fun. I would have loved to see them have more minion types from the get go (pirates are pointless and murlocs are gimmicky, with beast being the only usable one and only by hunter).
 
Level 24
Joined
Jul 9, 2009
Messages
4,097
Considering that that gnome gives out the stats the round it's played out it's going to be an incredible game changer.

It will also be fun to see some new decks as the game is starting to get quite boring when you only meet the same decks over and over again.
 

sentrywiz

S

sentrywiz

Despite the heavy RNG in the following expansion, there are some really quality cards here like:

-Spider Tank
-Sneed's Old Shredder (totally worth it)
-Micro Machine


I beliieve the Mech deck will be pretty strong, hell it might replace rush decks as we know it or make them even more annoying via playing new deathrattle minions in combination with Undertaker and Spare Parts.

Goblins will be great in arena, especially since most of them deal random damage.
 
Level 24
Joined
Jul 9, 2009
Messages
4,097
Turn 2 Mechwarper -> coin -> Mechwarper -> all of your two cost mechs and/or turn 3 Mimiron's head seems pretty powerful.

That's assuming you get the perfect hand which happens very rarely in HearthStone.
 
Level 8
Joined
Oct 12, 2011
Messages
483
Compared to other combos, having two Mechwarpers in your starting hand is not all that unlikely (when I played Ramp Druid, I got double Innervates fairly often), especially if you are going second. Although Mimiron's Head may be a stretch, I would build the deck around low cost mechs anyways, so I'd expect at least one for free.
 
Level 24
Joined
Jul 9, 2009
Messages
4,097
For me this is great because the deck I play is just 100% RNG as I think that's much more fun than trying to be the best, I got to rank 2 and don't really care about progressing further.
 

sentrywiz

S

sentrywiz

This expansion will soften up the game by making it lot more RNG but still keeping the power of minions. With all this RNG summon minion, deal damage, get spare part... the game will shift into a an age of GOD BLESS RN-JESUS
 
Level 9
Joined
Jul 29, 2014
Messages
531
Seriously if they dont buff Worgen who is 3/3 and enrages then i dont know what to do anymore. Problem is that everytime i put that card down my opponent always finds a way to kill it. So that means they must nerf every spell or give that Worgen 4 or 5 health instead. Oh and Hunter Double-shot needs to be nerfed to 2 damage.
 
Level 34
Joined
Sep 6, 2006
Messages
8,873
Ummmm. No. Don't play worgen then. It's not a great card. A 3/4 would be op though, since it would trade so well with 2 drops, and dodge a lot of spells.

And no hunters I know run double-shot anymore. It's actually one of the worst clears for hunters. Hunters mark, Freezing Trap, explosive trap are all better alternatives. Hunters rely on taking board control early and never letting it go.
 
Status
Not open for further replies.
Top