My top warcraft RPG maps are Gaias and Profligacy !
Its been more than a year since the last time I played Profligacy, since the map is kind of abandoned (sadly, cause it’s really fun).
Nvm. An awesome aspect of Profligacy is itemisation. The simple fact that there are more gear types (slots) is one of them, but I am not going to talk about that aspect now! What I want to suggest is the way items drops. And since my English is not good enough I will explain better with examples.
In Profligacy items don’t always drop with their 100% statistics. What does this mean?
Example: a sword that drops with minimum damage of 10 (lets say this is the 100%) can scale up to 100 (1000%) damage. The same thing is happening with every other statistic of the sword ! So.. one might get this sword 10 times but each time it will have different statistics!
(Ofc the numbers and percentages are pure examples).
Dunno about crafts thought. Just didnt give it a thought. But a quick guess is that crafts better keep having 100% statistics (stay as they were).
This mechanics can literally reborn the game !
1)keep players playing Gaias even longer ! ! !
2)Make players focus on certain statistics. Give a huge plus to the uniqueness of each player.
Now all players will look forward to see DROPSS!!
Its been more than a year since the last time I played Profligacy, since the map is kind of abandoned (sadly, cause it’s really fun).
Nvm. An awesome aspect of Profligacy is itemisation. The simple fact that there are more gear types (slots) is one of them, but I am not going to talk about that aspect now! What I want to suggest is the way items drops. And since my English is not good enough I will explain better with examples.
In Profligacy items don’t always drop with their 100% statistics. What does this mean?
Example: a sword that drops with minimum damage of 10 (lets say this is the 100%) can scale up to 100 (1000%) damage. The same thing is happening with every other statistic of the sword ! So.. one might get this sword 10 times but each time it will have different statistics!
(Ofc the numbers and percentages are pure examples).
Dunno about crafts thought. Just didnt give it a thought. But a quick guess is that crafts better keep having 100% statistics (stay as they were).
This mechanics can literally reborn the game !
1)keep players playing Gaias even longer ! ! !
2)Make players focus on certain statistics. Give a huge plus to the uniqueness of each player.
Now all players will look forward to see DROPSS!!