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Is WEU recommended?

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Level 3
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Oct 21, 2007
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I've just been wondering whether or not to download it. I've read some of the features it does, but does it affect normal WE in any way (specifically negative ones)?
 
Level 8
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It is good for the extra terraining features, such as WEU Enhancer allows you 16 tiles for terrain, and you can get sheer cliffs in WEU over WE.

The Extra and Advanced trigger functions can be useful but you got to use them carefully. And once applied to you map you will not be able to open that map up in regular WE.

Personally I do my terrain in both WE and WEU - I can often swap back and forth using the no limits functionality of the WEU Enhancer to enhance a map, but I find I nearly always go back to the regular WE for triggering.

I have used WEU trigger functions for personal maps - however sharing them with my brother-in-law, nephew and a few freinds who do not have WEU they have claimed to have issues with the maps in the game due to the triggers.
 
Level 32
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WE Unlimited had its share of bugs, and can negatively impact maps in a variety of ways (especially if using TFTv1.21). When released it was a very powerful tool, but is now rather outdated and is no longer supported by its developer.

WEU Enhancer is still fairly reliable though.

[EDIT]
It is good for the extra terraining features, such as WEU Enhancer allows you 16 tiles for terrain, and you can get sheer cliffs in WEU over WE.

The Extra and Advanced trigger functions can be useful but you got to use them carefully. And once applied to you map you will not be able to open that map up in regular WE.

Personally I do my terrain in both WE and WEU - I can often swap back and forth using the no limits functionality of the WEU Enhancer to enhance a map, but I find I nearly always go back to the regular WE for triggering.
Quoted for truth, agreed and seconded!
 
Level 2
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Well, the only thing I found negative is that it messed up the object editor. For example; when editing a unit, you have to scroll all the way down the list to get to combat stats (damage type etc).

If you used the object editor in normal WE alot, then this might be very annoying, but you'll learn where to find things after a while.
 
Level 11
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It didn't "mess up" the object editor, it reorganized the object editor. It reorganized almost everything. You eventually get used to it. (Then you can't find anything in the normal world editor) Personally when all I did was GUI, I couldn't live without WEU. Its usefulness is determined only by the user. It greatly depends on your experience and preferences.
 
Level 3
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WE Unlimited had its share of bugs, and can negatively impact maps in a variety of ways (especially if using TFTv1.21). When released it was a very powerful tool, but is now rather outdated and is no longer supported by its developer.

WEU Enhancer is still fairly reliable though.

That's the first time I've heard of Enhancer. Is it some sort of expansion to WEU? Which of the two should I download?
 
Level 3
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Ok, that helps. I really want to make these maps of mine the best they can possibly be (so they'll be ready at the turn of the century...). I'll start looking around for it in the forums, but does someone have a link to the latest version of WEU?
 
Level 18
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I completely recommend WEU to people serious about mapping but that do not know JASS very well. It helps you become more specific with your triggers, such as playing sounds for specific players, and even comes with helpful presets like "bj_wantDestroyGroup=true". It gives you a decided advantage over people using WE, but at the same time does add a bit of space to your map. I think the sacrifice is far worth it though.
 
Level 3
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It gives you a decided advantage over people using WE, but at the same time does add a bit of space to your map. I think the sacrifice is far worth it though.

What do you mean by adding a bit of space to the map? How is that a bad thing? (unless you're not referring to map size?)
 
Level 11
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Hes definitely referring to map size. When you use the We Enhancer to enable the advanced triggers (and other things like that) it tends to add some size to your map.
 
Level 3
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So is adding size bad for a map?

Other than that, pretty much all my questions about WEU have been answered. Thanks for all the help everyone! :grin:
 
WEU has its downfalls, and its, well, erm... uprises. xD

The only thing good about WEU, is the "Create Map" function in the enhancer. This allows you to access up to 16 tiles for your map, and easily create info for your map.

WEU has several bugs, and was only made for patces up to 1.20. Blizzard's latest patch, 1.21 makes WEU unable to work well. If you use advanced triggers or some of the other features, it can corrupt your map. Make at least 2-3 backups of your map, and make one backup map which doesn't use any WEU features (except for tiles).

Map corruption will make your map have corrupted information, thus making it unopenable. The only way to retrieve it is if you recently tested your map, so it should be in the "Test" folder for Warcraft.

WEU adds many triggers, and can be good for JASS, but is strongly unsuggested for it is really bugged.

If you live life on the edge and take risks, go ahead and be my guest. But, better safe then sorry!
 
Level 18
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Map corruption will make your map have corrupted information, thus making it unopenable. The only way to retrieve it is if you recently tested your map, so it should be in the "Test" folder for Warcraft.

I've never had this problem and I've been using WEU for at least 8 months now. I'm sure it can happen, but it is rare. Just always keep backups and you'll be fine. :thumbs_up:
 
Level 11
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I've (in the bazillion times I've made a map with WEU) never had a problem with map corruption. Also the additional triggers are quite useful however some of the ones labeled 'Advanced' leak. However none of them are at all (in any way) bugged as far as I know. You can also make it periodically save backups if your afraid of the extremely low chance of map-corruption.
 
You guys have the latest patch, right?

The only thing I'm saying is that WEU is not supported by Patch 1.21, so there is a chance your map can get corrupted. So far, practically everyone says it is real buggy on thehelper. Even PitzerMike suggests not to use it.

The reason why, is that sometimes, there are cases where a program doesn't support a tool/utility. There is something in 1.21 that makes WEU to get buggy and corrupt maps.

This happened hundreds of times...
 
There are a couple of links. So far, it may be a rumor but I believe Pitzer Mike said somewhere that WEU isn't recommended.

In fact, most corruption problems are the user's fault.

If you are careful with WEU, use it.

Just remember that all stuff in WEU is either able to do in WE, or just crap that increases your file size, other than no-limits and the tiles. ;)

I'll dig into the old threads of wc3campaigns, maybe even PM PitzerMike.
 
Level 3
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Again, thanks for all the help everyone :grin:

So is WEU with patch 1.21 not one to get, perhaps get the older versions?

Also, is the rumored source of the corruption from the use of the triggers only? Such as that I could use the extra doodads and terraining without there being a problem?
 
Level 6
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I've used WEU for two years straight

Haven't run into ANY Trouble at all with it

It hasn't corrupted or messed or even misfunctioned.

The only glitchy thing in it is the WE Enhancer's ''Edit Map'' feature, which likes to remove the names from all of your custom units
 
Level 20
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I've had it corrupt my map 3 times.

If you're using WEU for the no-limits feature (which doesn't even work now, I think), then you should switch to Jass NewGenPack, which has the no-limits feature and loads of other neat stuff, plus you can open your map fine in the regular editor. The only thing about JNGP is that it's more for Jass and advanced mappers.
 
Level 15
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I would reccomend using either.

They both work well, WEU obviously has more enhanced triggering systems for GUI. But some of the things they've added make it harder to trigger; not to mention they changed some Events...

I like WEU more because of the organization levels, so much easier to find things. Otherwise they're personally the same to me. I'm so used to normal World Editor that I still use most of the same functions from it.

So it just depends on what you're going to do >.>
 
Level 3
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Does anyone know where I can find the download location of WEU? I can't seem to find it on the site.

Also, in terms of the triggering on WEU, would it be a good idea to instead trigger in JASS and then use WEU for everything else?
 
Level 11
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Ratings are 1 - 5 (5 being highest/hardest)
It goes like this
Normal GUI: Hardness 1, Usefulness 2, Efficiency 1,
WEU GUI: Hardness 2, Usefulness 3, Efficiency 1
WEU GUI & JASS combo: Hardness 3, Usefulness, 3, Efficiency 3
Sraight JASS: Hardness: 3-5, Usefulness 5, Efficiency 5

BTW who named JASS 'jass'? I'm pretty sure its blizzard, but I never seem them mentioning the name anywhere.
 
Level 11
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I know exactly what it is, I use it all the time. What I don't know is where the name came from. Anyways thats off topic. The point is each form of programming has its own strengths and weaknesses.
 
Level 8
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I wouldn't recommend any of the advanced triggers.
Most of them work fine but almost all of them leak because we didn't know much about leaks when it was created.

Well, then the no-limits thing that comes with it doesn't work in 1.21. So I recommend the NewGen pack instead. The tile limit increase to 16 is now also part of NewGen (Extensions\Edit Tileset from the menu) so that WEU slowly becomes obsolete.
 
Level 3
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Aug 16, 2007
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Hmmm...
May I ask if the usage of WE-U is allowded for the spells/maps/camps that I want to post on hive?
Well, I mean... If I do something in WEU, will I able to post it on hive ?(hehe, ofc, not only post, I want it to be approved by the mods :p)
Thnx
 
Level 11
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If you've read through everything, you'd notice we've already covered this in quite a bit of detail. I suggest referring back to those posts. It doesn't cause glitches nor errors. However certain features no longer work, and many features have been replaced with better ones. Yet it still has its uses.
 
Level 2
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Apr 8, 2007
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The only thing good about WEU, is the "Create Map" function in the enhancer. This allows you to access up to 16 tiles for your map, and easily create info for your map.

This is the only reason to EVER use WEU, cuz it's about the only funtion that doesn't FUNK up your map. It is useful as all heck to have 16 tiles though! For that, use it. For everything else, don't.
 
Level 3
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Oct 21, 2007
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Thank you everyone. I'm pretty sure I've gotten a pretty good overview on WEU. +rep to those who helped :)

This is the only reason to EVER use WEU, cuz it's about the only funtion that doesn't FUNK up your map. It is useful as all heck to have 16 tiles though! For that, use it. For everything else, don't.

That's what I'm planning to use a lot too. To avoid the possible errors, I'll just code in JASS- although I've got to learn that language first :cry:
I'm on lesson 4 in the beginning tutorials though, so I'm on my way!
 
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