- Joined
- Jul 9, 2008
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- 2,555
Also, did I mention about a hard drive
yeah
bottleneckdrive
This is why my laptop runs an SSD.
yeah
bottleneckdrive
This is why my laptop runs an SSD.
It is due to how paged memory systems work. Each process is given a unique address space for security and management reasons that runs from 0 to whatever the OS supports. 32 bit processes only support allocating 4 GB as that is what the instructions they are executing supports. Running in 64 bit mode obviously supports larger processes but it also supports a lot of other stuff like tons of new registers and 1 instruction 64 bit operations.i dont believe that 32 bit software is limited to only 4 gigabytes of ram.
It can run 32 bit processes natively. People at Intel and AMD have made them fully backwards compatible. In fact to run 32 bit instructions (original x86) it takes a processor flag change, that is all. This flag is set by the scheduler when it changes from the 64 bit kernel level process scheduler back to the individual threads which are either 64 bit or 32 bit related.windows 7 64 bit needs to emulate that anyway because a 64 bit system cant directly run a 32 bit program.
That is true, but it should still work perfectly with 4-6 GB of memory as the game can at most allocate 4 GB (will use more like 100 MB due to how slow memory is, the rest is seldom used) and the rest is ample for file caches.minimum requirements isnt always right and for the sims 3 they are clearly wrong when adding all expansions and stuff packs.
what the fuck you think 32 bit stands for(2^32 is exactly 4294967296 which is exactly 4gb.. such sorcery).. also, its MINIMAL REQUIREMENTS. theres the fucking word MINIMAL. y u make ppl cry.
The problem is with virtual memory and not physical addressing... Unless the process is built or runs in a x86-64 based process it cannot allocate more than 4 GB of virtual memory due to limitations with the instruction architecture.That's a windows limitation, see PAE http://en.wikipedia.org/wiki/Physical_Address_Extension
It is 64 bit because it uses the x86-64 instruction set, not 64 Kilobytes of um... something...Now see a computer with windows 64 KB addition:
The problem is with virtual memory and not physical addressing... Unless the process is built or runs in a x86-64 based process it cannot allocate more than 4 GB of virtual memory due to limitations with the instruction architecture.
It is 64 bit because it uses the x86-64 instruction set, not 64 Kilobytes of um... something...
He is already using x86-64 version of windows. His problem is that they put a software limit on the amount of memory it will address to encourage you to buy more expensive versions for certain purposes.
It has nothing to do with RAM connectors. It is to do with the OS refusing to instantiate more memory due to a software limit in the memory page system (probably related to page depth).
No, essentially all processors since pentium 2 support PAE.
So this also does not help him. Especially seeing how he is already using a x86-64 built OS which is using an enhanced version of PAE and is just limited due to Microsoft licencing.Physical Address Extension (PAE) is the feature of the Intel 32-bit architecture that expands the physical memory (RAM) address to 36 bits. PAE does not change the size of the virtual address space (which remains at 4 GB), but just the volume of actual RAM that can be addressed by the processor.
Microsoft does not make a version of windows that uses a 549755813888 bit instruction architecture. The largest they currently support is x86-64 which is a 64 bit instruction architecture. You seem to be getting confused with kilobytes, gigabytes and bits, all units of data but multiple orders of magnitude apart as far as quantity.No, the guy at the shop told me you need 64 GB windows to make instructors instantiate more ram, especially if you want to play high performance games like sims.
And you seem to be confused about the idea of Cokemonkey11 currently trolling you for your sustained seriousness in this thread.Microsoft does not make a version of windows that uses a 549755813888 bit instruction architecture. The largest they currently support is x86-64 which is a 64 bit instruction architecture. You seem to be getting confused with kilobytes, gigabytes and bits, all units of data but multiple orders of magnitude apart as far as quantity.
No, the guy at the shop told me you need 64 GB windows to make instructors instantiate more ram, especially if you want to play high performance games like sims.
So this also does not help him. Especially seeing how he is already using a x86-64 built OS which is using an enhanced version of PAE and is just limited due to Microsoft licencing.
That's a windows limitation, see PAE http://en.wikipedia.org/wiki/Physical_Address_Extension
wait you can't play Sims3 with a computer using i7 and 12GB ram?
I can run Sims3 with almost all expansions up to Seasons on my old laptop that uses i3 (2nd gen I think) with 3GB RAM (GPU is an integrated ATI I think with 1 or 2 GB of memory) just fine...
They built my shitty printer so it is no bloody surprise. I mean this printer some how wastes 99% of ink and never works when you want it to. HP is not the same company it was back in 1998...why HP would build a pc with intel core i7, 12 gigabytes of ram and an geforce gtx 550 ti is beyond my understanding
I do not think they are overpriced seeing how complex they are to manufacture. I mean how many companies own a multi billion dollar printing plant with the technology needed for printing SSD devices? I think the number is more towards the half-dozen than anything. A block of SSD storage is smaller than the head of a pin, this is not something a guy with a hammer in a garage can make. Yes it is expensive but certainly not over-priced.since most pre-built pcs these days come with ssd which is overpriced i prefer to build my own.
You need classes?! I mean building a computer is hardly rocket science, it is just installing components of the right size in a case of the right size without putting too much strain on them. The hardest part is the motherboard and cooling installation, the rest is easy.i had some classes in computer construction.
If the Sims 3 uses direct mapping memory management you should probably shout at EA for being stupid. All modern games should be using virtual memory as should all non-kernel computer processes. This means that the addresses the process is aware of can be allocated anywhere in memory and can even have their physical memory address change with time depending on if paging occurs.if the sims 3 uses only specific addresses on the memory, is it possible to somehow make the system use entirely other areas of the memory.
Yes but they have no seek latency since they do not have mechanical components with speeds and positions. SSDs have near RAM random access times compared to mechanical drives which have good sequential transfer rates but slow random access times.ssd drives is expensive compared to the space they offer
Yes however you have no choice in the matter as all modern OS and the processes they run use it. It just makes more sense than direct memory management, especially as far as security goes. PCSX2 used to use direct memory access to boost performance but they discovered that most computers encountered some sort of error trying to reserve the memory and the speed gained was negligible on modern processes thanks to caches.virtual memory puts a lot of strain on the harddrive because it uses the harddrive to store stuff that doesnt fit in the memory.
It is hardly building a satellite though. I mean as long as you do not break, scratch or expose to large electric fields the components they are going to work. You even said you needed help in the form of people watching you.in the class where i built a pc i did it from scratch without any components inserted.
Which it does unless something else takes up a lot of memory (like a worm) in which case the OS will page out anything not classed as the working set of the process. If this happens game performance may drop a lot, however seeing how most of the game process is not the working set (just a cache to avoid I/O) this is not really a problem unless you really have no free memory (a worm allocating all the memory).the sims 3 however should try to use as much non-virtual memory as possible due to it using so much space for data.
"longer lasting" is dependant on use. SSDs could last longer than mechanical drives as they have no moving components. However if you are constantly performing I/O (server like environment) then it could wear out faster. Servers use smaller HDDs with faster RPM anyway since they need to lower the random access time (they do not care about capacity as they use huge RAID arrays, they only care about throughput).i prefer to use the old harddrives that are longer lasting and capable of storing more stuff.
It is impossible to maintain a mechanical hard disk outside of a clean room as a single spec of dust will cover several MB of data and possible cause a head crash. Also the average life of mechanical drives is only 5 years at most (less if used 100%). Mechanical drives are one of the most likely to fail components of any computer due to the moving parts. Most likely being the optical drive if used 100% (lasers have a half life and so after so many half life periods the laser cannot read discs anymore, aka the Diablo II killed my disc drive problem) of the time and least likely probably being RAM (often given with life time guarantees now) or the motherboard.they do require maintanance do to wear though but that is only once ever 10 years or so.
why HP would build a pc with intel core i7, 12 gigabytes of ram and an geforce gtx 550 ti is beyond my understanding.
Touché.you said he is a troll or a retard thats why
Excuse me; what? A laptop speaker is hardly creating sufficient bass response to cause any chassis resonation at all.because of a design flaw where the harddrive was right above the speaker.