• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

is there a way to make windows 7 use more than 16 gigabytes of ram

Status
Not open for further replies.
Level 25
Joined
May 11, 2007
Messages
4,650
Which Windows version do you have?
7.PNG
 
I do suggest that next time:

You research about compatibility and limitations of your hardware and softwares, especially OS before doing any upgrade and stuff

Use the search engines (doesn't have to be Google, it's just the normal term used nowdays to denote searching the internet as it seems) that you use to look for answers, since these kinds of question are probably already been asked a couple of times already on the internet

PS: Why did you even buy another chip if you didn't really need to utilize it anyways? Coz judging from your answers, you only seem to want to make this work because "you bought it".
 

Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
Messages
27,257
Upgrade to Windows 7 Professional or Windows 7 Ultimate which have a considerably larger memory limit. This can be done using the any time upgrade system (prices not readily available on Google with recent date, used to be about $90 to get to professional). Alternatively you could try upgrading to various versions of Windows 8 which may have different limits.

It seems there is no sensible hacking solution to bypass this limit for free.
 
Level 6
Joined
Mar 30, 2014
Messages
230
to many many problems how about read a tutorials about windows? (search them i hope they can help you go through your problems)
 

Deleted member 212788

D

Deleted member 212788

Couple the 24 Gigs with 2 GTX Titans and you can launch missiles from NASA and watch them go off.
 
Level 29
Joined
Jul 29, 2007
Messages
5,174
Really? you passed 16GB with CAD?
Because that would require about 500 million vertices, in a very crude figure, and this is raw data.
CAD probably needs much less raw data /because/ it's parametric (it uses a couple of thousands of vertices at best while making them look smooth, and I can't imagine the math needed to create those vertices takes 16GB).

Either way, if a program requires that much RAM, it's probably really terribly coded.
 
Really? you passed 16GB with CAD?
Because that would require about 500 million vertices, in a very crude figure, and this is raw data.
CAD probably needs much less raw data /because/ it's parametric (it uses a couple of thousands of vertices at best while making them look smooth, and I can't imagine the math needed to create those vertices takes 16GB).

Either way, if a program requires that much RAM, it's probably really terribly coded.
It's not the polies that is taking up RAM, it's the calculations.

A master assembly of f.ex. a car engine can have up to several hundred sub-assemblies and thousands of part instances. Moving just a single gear part requires a full-recalculation of all connected sub assemblies and parts to move them according to the link rules.

Unless you bake all sub-assemblies into static parts (Some CAD systems offer that feature), it will eat up RAM as shit.
And let's not even begin with the in-built FEM modules of f.ex. CATIA v5.
 

Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
Messages
27,257
So you are telling me a system of simple affine transformation constraints (translation, rotation, scale (?)) for each instance takes more than, say, a kilobyte?
You are not understanding what a CAD tool is. It does a lot of other stuff than visualizing the product. For example it might place constraints. Run simulations. Even link with other tools.

Commonly the entire thing being represented comes in the form of a net list, so that it is portable between CAD tools. This itself is not very memory efficient.

Then there is the ability to undo changes made. This might be done through state duplication due to the amount of recalculation required which would really eat memory.

Does such a tool really need >16 GB of memory? I do not think so if it was properly written. However one must remember these tools are very complicated and represent huge pieces of software so it is possible that a lot of memory is wasted due to inefficiency.
 
Level 15
Joined
Mar 9, 2008
Messages
2,174
Yeah, CATIA devours RAM when running simulations.

Dunno about CAD, haven't had the chance to use it that much.

But that's off topic anyways.
 
Why does everyone assume that 24 gigs of memory is never used?

When doing DAW music production or complicated parametric CAD modelling, you will easily reach that.

I remember several Cubase presets use more than 16GB or RAM. I had to "dumb down" a lot since I only have 8 Gigs installed.

AFAIK, the only people who use a lot of RAM are those using tools like game development tools/engines, movie production tools, heavy 3D modelling etc. Basically programs that clearly need a LOT of power. :)

So for an ordinary person, yes the 24 GB will probably not be fully utilized.
 
AFAIK, the only people who use a lot of RAM are those using tools like game development tools/engines, movie production tools, heavy 3D modelling etc. Basically programs that clearly need a LOT of power. :)

So for an ordinary person, yes the 24 GB will probably not be fully utilized.
Well, depends what you call an ordinary person. I consider myself an ordinary person. I'm a hobby musician, completely non-profit. That means if I want to produce or demo songs played by my band, I need to run a DAW on my home computer, not a specialized workstation machine with expensive sound cards. And I often run into points where I simply can not audition my projects on runtime anymore. Especially if there's a lot of VST instruments used. I need to bake them into audio tracks temporary in order to hear them free of artifacts.

Everyone here on hive is somewhat related to content making. I don't think there's a lot of people here who never dwelled into modding (simply because those people leave when a new sherrif is in town), so I don't neccessarily assume that an "ordinary person" here does not use any professional software.
 

Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
Messages
27,257
the sims 3 requires at least 16 gigabytes of ram to work well.
Well I do agree that its optimization sucks (like most things EA does) but 16 GB is pretty high. Sounds like your file I/O is poor so you need to depend almost fully on the file cache for real time play to prevent resource stalls (which is why so much memory works well as then virtually no I/O is needed).
 
Level 21
Joined
Mar 2, 2010
Messages
3,069
i actually asked what the sims 3 requires and the shop said 16 gigebytes. i cant argue with requirements specified but, those requirements is only with all expansions installed but since i have all expansion installed i asked how much memory i needed to run it well and the shop said 16 gigabytes.
 
You are not understanding what a CAD tool is. It does a lot of other stuff than visualizing the product. For example it might place constraints. Run simulations. Even link with other tools.

Commonly the entire thing being represented comes in the form of a net list, so that it is portable between CAD tools. This itself is not very memory efficient.

Then there is the ability to undo changes made. This might be done through state duplication due to the amount of recalculation required which would really eat memory.

Does such a tool really need >16 GB of memory? I do not think so if it was properly written. However one must remember these tools are very complicated and represent huge pieces of software so it is possible that a lot of memory is wasted due to inefficiency.

You could have summed up this whole post (you are too verbose) with one link

http://stackoverflow.com/questions/1584617/simulator-or-emulator-what-is-the-difference

@Andreas

Learn to use FUCKING google.
 
they have somewhat of a monopoly on computer parts in my country so i dont really have a choice. the sims 3 however doesnt work well with 4 gigabytes or even with 12 so i trust the shop in this matter.

That's your god damned CPU and GPU that's slow as fuck.

First of all, your RAM isn't the only thing that stores data. Ohoho, you're in for loads of learning. Your HDD is actually a secondary memory dump. IE your RAM won't fill up unless your Paging is set to 0, which is your own damn fault.

What you need to play the sims just fine? An SSD to load files from, a CPU that is definitely not made before 2006, a GPU that is definitely not made before 2007, and at least 2GB DDR3.
 

Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
Messages
27,257
the sims 3 have a lot of content and that takes up space in memory. some of that content is preloaded into memory.
Too bad the game can only use 4 GB of memory as the process is x86 compiled. This means that 12 GB (minus some OS limits) of your memory is free for the OS to use as the Sims 3 process cannot possibly be using it due to restrictions.

No mater how much memory you have, a 32 bit (x86 compiled) process will still only use at most 4 GB due to the virtual memory address size used.

IE your RAM won't fill up unless your Paging is set to 0, which is your own damn fault.
Paging is an important part of modern operating systems. All widely used operating systems such as Windows, Linux and Mac in the recent years use it. Turning it off is impossible or will defiantly cause the system to stall (except maybe specific builds of Linux for embedded systems without page memory management support but these will be incompatible with most pre-built software anyway due to architecture differences). In any case the Sims 3 should allocate no more than 2 GB and from that the working set should only be around 50-100MB. Yes games are small, even your "next generation" games on the XO and PS4 have working sets under 100 MB. It can allocate at most 4 GB and if it tries to allocate more than 4 GB it will be sent a OOM (out of memory) error which it can handle by either freeing some memory or more likely by crashing (since when did EA make robust programs?!).
 
Level 21
Joined
Mar 2, 2010
Messages
3,069
the processor in the pc that had 12 gigabytes of ram but now have 24 is intel core i7 while the graphics card is nvidia geforce 650 ti boost. i dont believe that 32 bit software is limited to only 4 gigabytes of ram. windows 7 64 bit needs to emulate that anyway because a 64 bit system cant directly run a 32 bit program. minimum requirements isnt always right and for the sims 3 they are clearly wrong when adding all expansions and stuff packs.
 
Level 13
Joined
Sep 13, 2010
Messages
550
the processor in the pc that had 12 gigabytes of ram but now have 24 is intel core i7 while the graphics card is nvidia geforce 650 ti boost. i dont believe that 32 bit software is limited to only 4 gigabytes of ram. windows 7 64 bit needs to emulate that anyway because a 64 bit system cant directly run a 32 bit program. minimum requirements isnt always right and for the sims 3 they are clearly wrong when adding all expansions and stuff packs.

what the fuck you think 32 bit stands for(2^32 is exactly 4294967296 which is exactly 4gb.. such sorcery).. also, its MINIMAL REQUIREMENTS. theres the fucking word MINIMAL. y u make ppl cry.
 
Status
Not open for further replies.
Top