- Joined
- Mar 6, 2014
- Messages
- 203
Can some help me how to make a system where you can buy item if your inventory is full?
I'd say it's impossible. There's no event for it, you can detect when an item is sold.. but if the unit has full inventory the item wont be bought/sold.
Either way, it just be a stupid system. What if I want to delete an item from my inventory?
If you play DotA or Bleach vs One piece you see what im talking about
can anyone show some example of trigger?
Ezekiel12 said:DotA currently has quite every item at least fourfold. The ones you see in the shops are units, the ones added to a unit when an item is bought or picked up are tomes so they can be picked up even when the inventory is full. Triggers react to the pick up of those tomes and create the real items accordingly. Lastly there are the disabled versions of the items ofc.