- Joined
- Jul 10, 2007
- Messages
- 6,306
Let's say that we represent a piece of armor like so
X X X
X X X
X X X
where each X represents a region on the armor.
Let's say that X's are closed regions and that O's are open regions
X O X
X X X
X X O
or something like that
now let's say that we represent a weapon with a size
X
or
X X
or even
X X X
so a weapon can fit into an open region if it's size fits into holes. Let's say that a sword has a region of 1 as it can stab whereas a club has a region of 3 as it only beats.
Now, each X has a certain durability to it. If a sword were to strike an X over and over again, it would eventually break, thus opening up a hole. A sword might strike between 1 and 3 X's whereas a club always strikes 3 X's.
Now, let's say that we also have stiffness
low stiffness means that the armor would mean that the armor wouldn't break against a beating weapon like a club, but would easily be cut through by a weapon like a sword whereas high stiffness would eventually be dented/shattered by a club and pierced through by a sword.
Anyways, just a cool idea : ).
In Warcraft 3, a unit would have a % chance to strike the same area that it struck before and a % chance to strike open areas. If the roll fails, it strikes a nearby area =O.
A character could be represented by a grid of like 6 boxes
X X X X X X X X X
X X X X X X X X X
X X X X X X X X X
X X X X X X X X X
X X X X X X X X X
X X X X X X X X X
where each box represents one region of the body, and then sub regions of those boxes represent specific armor pieces of specific pieces of armor
anyways, a combat system like this might be cool =)
could do the same thing for weapons, shields, and projectiles ; )
X X X
X X X
X X X
where each X represents a region on the armor.
Let's say that X's are closed regions and that O's are open regions
X O X
X X X
X X O
or something like that
now let's say that we represent a weapon with a size
X
or
X X
or even
X X X
so a weapon can fit into an open region if it's size fits into holes. Let's say that a sword has a region of 1 as it can stab whereas a club has a region of 3 as it only beats.
Now, each X has a certain durability to it. If a sword were to strike an X over and over again, it would eventually break, thus opening up a hole. A sword might strike between 1 and 3 X's whereas a club always strikes 3 X's.
Now, let's say that we also have stiffness
low stiffness means that the armor would mean that the armor wouldn't break against a beating weapon like a club, but would easily be cut through by a weapon like a sword whereas high stiffness would eventually be dented/shattered by a club and pierced through by a sword.
Anyways, just a cool idea : ).
In Warcraft 3, a unit would have a % chance to strike the same area that it struck before and a % chance to strike open areas. If the roll fails, it strikes a nearby area =O.
A character could be represented by a grid of like 6 boxes
X X X X X X X X X
X X X X X X X X X
X X X X X X X X X
X X X X X X X X X
X X X X X X X X X
X X X X X X X X X
where each box represents one region of the body, and then sub regions of those boxes represent specific armor pieces of specific pieces of armor
anyways, a combat system like this might be cool =)
could do the same thing for weapons, shields, and projectiles ; )