• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Collection Of Spell Ideals

Status
Not open for further replies.
Level 8
Joined
Dec 18, 2009
Messages
405
A Collection Of Spell Ideas

hmm since there is a collection of map and hero ideas i was wondering where is the collection of spell idea :) anyway i decide to make one for all those people out there who might need these ideals ENJOY :)

+if possible could someone just PLEASE make some icons for these spells ??
V1.0: open this thread
V1.1: added the spell 'Double Strike'
V1.2: added the spell 'Triple Strike'
V1.3: added the spell 'SuckerPunch'
V1.4: added the spell 'Freezing Atmosphere'
V1.5: added the spell 'Mana Trap'
V1.6: added the spell 'Lightning Strike'
V1.7: added the spells 'Light slash' and 'Vortex' and the combo 'Divine Vortex'
v1.8: added the spell 'Ice Ridge Weapons'
V1.9: added the spell 'Song Of Requiem'
V2.0: added the spells 'Evanescent Scud' and 'Destructive Wind' and the combo 'Destructive Scud'
V2.1: added the spells 'Magic Be Gone !' and 'Mana Seal'
V2.2: added yet another spell 'Darkness Falls'
V2.3: added the spell 'bouncing barrage shot'
V2.4: added the spells 'Elemental Atmosphere'
V2.5: added a link to tjordell's spell making thread
V2.6: added the spell 'Blessed Snowfall'
V2.7: added the spell 'Lance of Illusion'
V2.8: added the spells 'Overrun' and 'burrow strike'
V2.9: added something in the 'Please Read' section...


*NOTICE*

  • This collection will be updated everytime i can think of any new ideas i will only write my new ideas HERE and not make a new post about it the update could be as long as a week or as fast as a minute (lolz)
  • Some of the spells here is need by the race found here
  • If there is an icon it will be linked at the side of the spell
  • If any of the spell idea has already been created by you tell me and i will remove it from here (after showing the proof)
  • If you want to use any of my ideas here all i ask is recognition in either the loading screen of your map or at the quest help :)
  • Please do contribute to this collection as much as you can as it would really help :)
  • Click here if you need any of these spells made
  • Now taking custom spell/race/hero ideas contact me on PM or VM for more information(NOTE: i will only be able to give you the custom ideas through pastebin...)
These are the people who have given me their ideas


X = The Amount That Changes With The Level
P = Passive Skills
A = Active Skills
D = Depends On You Wanting It To Be Active Or Passive
PE = Personal skills
AU =Its An Aura
IC = Instant Cast
C = Channeling
CO = combo spells
= Favorite Spells

Entrapment shot (A) (IC)
shoots an arrow in a straight line and immobilizes all enemies hit by the arrow for x seconds

Death Cry (P)
when hero's hp is below x, he gain +x to all stats

Traping Cleave (P) (PE)
hero has x chances to trap and damage nearby units

Aura Of Fear (P) (AU)
enemies has x chance to freeze in fear (immobilizes) for x seconds when he/she is within x meters from the hero

Rain Of Glacier (A) (C)
enemies within x distance will get hit by glacier falling from the sky x number of glaciers per level

Pitfall (A)
hero lays a trap which last x minutes when trigged the enemies inside the trap will be immobilize for x seconds and will have their speed slow for x amount for x seconds

Marking Of Death (A) (C)
the hero marks a random enemy hero on the map and after x seconds teleport himself there with +x to his damage for x seconds

Missile Volley (A) (IC)
hero fires a volley of missile at a random area on the map dealing x amount of damage to all units on it (including allies)

Bleeding Strike (A) (IC)
hero deals times 2 damage on the target and also causing the target to bleed thus lossing x hp per sec

Defensive Stance (P) (PE)
decreases all damage taken by x% also x chance to take no damage at all

Offensive Stance (P) (PE)
increase all damage done by x% also has x chance to deal double damage

Desperate Resolve (A) (IC) (PE)
Increases armor and attack speed by x% for x seconds

Entombment (A)
marks a random hero on the map for entombment and after x seconds trap the unit in a block of ice with x amount of hp if its not destroyed within x seconds it will explode and deal x amount of damage to nearby enemy

Blinding Brilliance (P) (AU)
enemies who is nearby this hero gets their accuracy decreased by x%

Random Casting (A) (IC)
the hero randomly cast the following skills;
IF THE TARGET IS A ALLIES ...
-Healing Light; affected allies's regenerating rate is increased by x% last x seconds
-Rage; affected allies has their attack speed increased by x% for x seconds
-Unchained Mana; affected allies will have their mana increased by x% for x seconds
-Unchained Health; affected allies will have their hp increased by x% for x seconds
-Chastise; affected allies has their damage increased by x% for x seconds
IF THE TARGET IS A ENEMY ...
-Poison; affected enemies loss x amount of hp for x seconds
-Darkness; affected enemies has their range reduced for x seconds
-Delayed; affected enemies has their movement speed decreased by x amount for x seconds
-Polymorph; affected enemies will be turn into a random unit with a decreased to all stats and movement speed for x seconds
-Squeezed; affected enemies will be trap by a vine also will take x damage from being squeeze last x seconds

Tar Tose (A) (IC)
hero throws tar at an enemy slowing it for x% last x seconds and also could combo with flamebomb to form 'FlamingTar'

FlameBomb (A) (IC)
hero throws a firebomb igniting it causing it to lose x amount of hp every second last x seconds also could combo with Tar Tose to form 'FlamingTar'

FlamingTar (CO)
affected hero will be be ignited causing it to lose x+10 amount of hp every second also slow it down for x+10% all effects last x+10 seconds

BattleDive (A) (C)
the hero transform into a hawk and fly up into the sky aft x seconds dive down towards the nemy dealing x amount of damage with x% chances to deal critical damage

Overclocking (P)
the hero overclocks and he burns everywhere he walks leaving a trail of flames where he walks the trail will disappear after x seconds and and will deal x amount of damage to any enemy units who walks on it

Vomit Spray (A) (IC)
due to eating to much before this the hero vomit all he had ate slowing the enemy in frount of him for x% and poison them for x amount of damage and will last for x seconds

Gravity Hole (A) (C)
the hero, with his mystical power creates a gravity hole pulling all enemies towards the gravity hole last x seconds (cant pull buildings !!)

Power House (P) (PE)
whenever a enemy attacks this hero, this hero gains a small percentage of the damage dealt to him if the amount of damage absorbed exceeds x amount, the hero will release it in the form of a beam dealing the amount of damage receive to all of them

Underground Strike (A) (IC)
the hero burrows his way underground then tunnels his way towards the enemy before tunneling his way up to deal x amount of damage to the enemy

Sharpen Or Broken ? (D) (PE)
the hero sharpens his weapon increasing his damage dealt by X% also has a chances to 'break' the weapon thus reducing his damage dealt by x%

Ring Of Iron (A) (IC)
the hero randomly pick an enemy hero and creates a ring of iron thus blocking any escape the ring last x seconds

Mummy Tomb (A) (IC)
the hero creates a tomb with x amount of hp which will also be able to produce a mummy every x seconds with x amount of hp and x amount of damage the tomb last x seconds or until destroyed

Confusing Vision (A) (IC)
the hero creates vision within his enemies mind creating confusion thus reducing range and accuracy by x% for x seconds

Unarmed Combat Training (P) (PE)
this hero is train in unarmed combat thus increasing his damage done by x%

Overrun (A) (IC)
the hero,filled with all the hatred charges his enemy in a straight line those units who got overrun gets knockback x distance and will be dealt x amount of damage

Ice Blocks (A) (IC)
the hero creates a huge ice block and drop it on a enemy stunning him for x seconds and also causing x amount of damage could combo with splintering stomp

Splintering Stomp (A) (IC)
the hero stomps on the ground causing x amount of damage if there is any ice blocks on the ground, it will explode and deal damage to nearby units

Random Chemical (A) (IC)
this hero loves chemical and he randomly pick a chemical potion out of his backpack;
IF THE TARGET IS A ALLIES ...
-HP potion; affected allies will be healed x amount of hp within x seconds
-MP potion; affected allies will be healed x amount of mana within x seconds
-rapid potion; affected allies will have their movement speed increased by x% for x seconds
IF THE TARGET IS A ENEMY ...
-fermented potion; affected enemies will have their strength increased but their hp greatly decreased last x seconds
-insanity potion; affected enemy will become insane and cannot be controlled for x seconds
-Poisonous Concoction; affected enemy will lose x amount of hp for x seconds
-loving potion; affected enemy will be controlled by the allies for x seconds

Sounds Of Insanity (A) (IC)
the hero starts to sing a song which drives all enemy within a range of x meters mad and they will be unable to attack anyone for x second

Time Stop(A) (IC)
the hero stops all movement on the map only allowing himself and his his allies to move around last x seconds

Communication Error (A) (IC)
the hero ask for scouts to scout the area in front of him but instead got an air-strike which deals x amount of damage to any units walking past there last x seconds

Nano Virus (A) (IC)
the hero released some nano bugs carrying the deadly virus anyone infected with the virus will be rooted to the ground and turned into a stone this last x seconds while the bugs last x seconds

Bio-hazard Missile (A)
the hero prepares a bio-hazard missile and after x seconds lunched the missile and deal x amount of damage to all units in that area also destroy all doodads in that area

Time Aura (P) (AU)
anyone who is within x meters of the hero gets their movement speed decreased by x% and their attack speed decreased by x%

Gravity Field (P) (AU)
the hero is all charged out with power !! any units who is within x meters will be pulled towards the hero every seconds and there is only x% chance to avoid being pulled

Sun's Ray (A) (IC)
the hero calls to the sun for help and in return the sun blinded all his enemies vision thus reducing accuracy by x% there is also a chances of the sun ignoring the hero but instead cause the hero to be blinded for x% Both effects last x seconds

Flash Bomb (A) (IC)
the hero throws a bomb that detonated with a blinding flash of light vision of all units affected by the flash bomb has cannot see a thing and only after x seconds regain normal vision

Spy (A) (IC)
the hero randomly picks a hero on the map and force the enemy hero to share vision with him last x seconds

Shock Arrow (A) (IC)
the hero fires a arrow charged with electricity the enemy will get the buff static which will reduce his movement speed as well as having mini-stuns while in the effect of the buff last x seconds

Elemental Devastation (A) (IC)
Part 1
the hero cast a elemental tornado that deal x amount of damage to any unit it touch the Tornado is uncontrollable
Part 2
the hero cast a ice storm which deals x amount of damage to all unit in targeted area also slows movement speed
Part 3
the hero cast a fire storm which deals x amount of damage to all units in targeted area also adds a buff 'burn' which deals x amount of damage for x seconds
Part 4
the hero cast a rooting spell which roots all enemy units for x seconds also deals x amount of damage
Part 5
the hero cast a lightning storm which deal x amount of damage to all enemies around the map also apply the buff 'static' which can cause mini-stuns


Rubber Bullets (P)
the hero shoots a bullet but guess wad ? the bullets can bounce !! x% chances to fire a rubber bullet and can bounce up till x number of enemy

Chains Of Death (A) (IC)
a magical chain appears and bond all enemies together if 1 of them die while being bound all the other bonded units will also be killed last x seconds and can link a number of x enemies

Songs Of Sorrows (A) (IC)
this hero starts to play a song so sad that all affected units will have a lower movement speed and attack speed and there is a chance to have the affected unit to turn on its own comrade

Sounds Of Suffering (P) (AU)
all enemy units will have their movement speed slow due to the sounds of suffering they are hearing and on top of it there is a chances to get affected by whatever buff the hero has

Deadly Fire (A) (IC)
the hero jumps up into the air and start to pour arrows at at speed so fast that it cant be seen but it cause damage dealt to be reduced by x% and also has a little reducement ofx% on its movement speed the after-effects last x seconds

Explosive Ammo (P)
due to the taking of wrong ammunition the hero has x% to fire a explosive ammo which will kockback all units within x distance from the target being fired upon

Deadly Precision (P) (AU)
the hero with his deadly precision increase allies range accuracy by x% and also has x% chance to do critical to anyone opposing them

Hatred Of Range User (P) (PE)
these heroes hate range damager and they started to make great big shield to deflect their attacks has x% to totally avoid being damaged by any range user also deals more damage to a range user

Underground Assault (A) (IC)
the hero targets a random hero on the map creates a magical hand that pulls the enemy hero thought the underground before pulling him out beside the caster

Shield Generator (A)
the hero puts a shield generator in a place after x seconds,the shield generator will be up and will last until the generator in the middle gets destroyed the shield will slow all movement speed and attack speed of all enemy units by x%

Gating Ritual (A) (C)
the hero starts a gating ritual and after x seconds gate an exact same hero as himself the gated unit will have the same spells as the hero (but without this spell!!) the gated unit has a unlimited lifespan but only has x amount of hp

Double Strike (P)
whenever the hero attacks an enemy, there is x% chances to quickly attack him/her 2 times

Triple Strike (P)
very similar to double strike but the hero attacks 3 times instead of 2 times

SuckerPunch (A) (IC)
The hero throws the enemy hero a suckerpunch throwing him off balance causing him to have neg x% armor and has a chances to lost x% movement speed

Freezing Atmosphere (P) (AU)
the air around the hero is always cold thus any units within the range of x meters will have x% chances tol get the buff 'frostbite' which will cause the affected unit to have slowed movement speed and will have their hp reduced by x amount every xseconds will last till the affected unit is x meters away from the hero

Mana Trap (A)
the hero makes a trap which when trigged,will remove all mana from all units within x meters from the trap

Lightning Strike (A) (IC) icon here
the hero calls down thunder to charged his sword before slashing down on an targeted area and reducing movement speed as well as stunning them the effects last xseconds

Light Slash (A) (IC)
the hero slash at x amount of enemy before returning to the starting point.combo with 'vortex; to form 'divine vortex'

Vortex (A) (IC)
affected enemy will have a reduction of x% on all stats and will have their hp reduced by x amount every x seconds.combo with 'light slash' to form 'divine vortex' last x seconds

Divine Vortex (CO)
affected enemy will have a reduction of x+10% on all stats and will have their hp reduced by x+10 amount every x+10 and will also be turned into a random criter for x+10 seconds

Ice Ridge Weapons (P) (PE)
the heroes cold weapons allows you to lock up your enemies in an ice ridge by drawing freezing power from the core of the earth for x seconds

Song Of Requiem (A) (C)
the hero picks up a discarded guitar and start play a soul disturbing melodies if the enemies cannot stop the hero from stopping the will be force to see the horrors on a battlefield which will cause them to have mini-stuns and also have their armor neg by x% the effects last x seconds

Evanescent Scud (A) (IC)
the hero summons x amount of light beams to damage units.combo with 'Destructive Wind' to form 'Destructive Scud'

Destructive Wind (A) (IC)
any units affected by this will be unable to be control and will attack its own comrade effects last x seconds.combo with 'Evanescent Scud' to form 'Destructive Scud'

Destructive Scud (CO)
any units affected by this will be unable to be control and will attack its own comrade effects last x+10 seconds and also will be hit by x+5 amount of light beams

Magic Be Gone (A) (IC)
the hero removes all neg buff on all allies on a targeted zone and channel them back to the original caster

Mana Seal (A) (IC)
the hero stops all units on the map from using magic for x seconds

Darkness Falls (P)) (AU)
wherever the hero walks, there will be a blight that last x seconds but if anyone steps on the blight, there is a x% chances to corrupt the units/heroes mind causing him to attack his own teammates the buff last x seconds

Bouncing Barrage Shot (P)
whenever this hero shoots off a bouncing shot, there is x% chances to also hit multi enemy

Elemental Atmosphere (P) (AU)
all enemy units who is within x meters from the hero might get any of the elemental buffs
-Earth; affected units are rooted to the ground
-Fire; affected units will get burn for x amount of damage per second
-Darkness; affected units will have reduced armor
-Ice; affected units will be frozen
-Water; affected units will have x% chances to slip (means to fall and cause x amount of damage to himself/herself)
(ALL BUFFS WILL LAST X SECONDS)

Blessed Snowfall (A) (C)
the hero cast a blizzard if affected units is an allies, he will have a x% increased regenerating speed but if affected units is an enemy he will have a x% reduction in movement speed as well as getting x amount of damage per x seconds the snowfall last x seconds

Lance of Illusion (P)
whenever the hero attacks, he has x% chances to summon a illusion to attack his enemy no maximum number of illusion but each illusion last x seconds

BurrowStrike (A)
the hero digs a pit as fast as he can and hide in there. When an enemy walks onto the pit, he drops in and the hero will 'duel' with the enemy hero but the hero will have an x% increased in attack speed and after x seconds, both enemy and the hero will come out of the pit and the buff on the hero will disappear but if the enemy hero died while in the pit, the hero will continue to have that buff till x seconds later this skill can only targets heroes

OverRun (P)
whenevr the hero kills an enemy(creep or hero) he gets 'hyper' and he will have increased movement as well as attack speed last x seconds this skill can be renewed whenever the hero kills another enemy

more ideas coming please wait :)
 
Last edited:
Status
Not open for further replies.
Top