I have a "sniper" hill in my new hero arena version of Battle for Tatooine. I want any ranged hero that goes up on the hero to increase their attack range by about 500, and then it should reduce when they leave.
I plan on putting an invisible unit there with an aura, and then detect the aura to turn the range increase on or off.
The problem: I only know of 1 way to increase the attack range, by using an upgrade. I can easily turn that on, but the triggers don't allow me to remove that upgrade once it is granted.
Questions:
1. Is there any way to remove an upgrade once I've given it via triggers?
2. Is there any way to increase a unit's attack range other than upgrades?
The only thing I could think of was using the "orb" ability to unlock the player's second attack, and making the second attack the same as the first but with more range. I kind of doubt that would work though.
Anyone have ideas?
I plan on putting an invisible unit there with an aura, and then detect the aura to turn the range increase on or off.
The problem: I only know of 1 way to increase the attack range, by using an upgrade. I can easily turn that on, but the triggers don't allow me to remove that upgrade once it is granted.
Questions:
1. Is there any way to remove an upgrade once I've given it via triggers?
2. Is there any way to increase a unit's attack range other than upgrades?
The only thing I could think of was using the "orb" ability to unlock the player's second attack, and making the second attack the same as the first but with more range. I kind of doubt that would work though.
Anyone have ideas?