I have a Hero, and a Bow Item. When he carries the bow, I want him to shoot arrow and have a ranged attack. Here is where it starts getting tricky.
So far, my first attempt was to give him an Orb item that unlocks his second, ranged, attack. The problem with this is that he will only use it whenever the first attack is unable to be utilized. So he will always use the first attack on melee targets, and second attack on air targets.
The second attempt was to switch the position of Attacks 1 and 2, the problem with this is now when set to 'Use Attack 2 Only', the attack and damage doesn't appear in the Hero's stat bar with say "20-50 +3" or whatever it is at the time. The attack spot stays empty.
Third attempt was to give him an Upgrade triggered when only holding the Bow item that increased his attack range. Again the problem with this is that upgrades can only be learned, not unlearned, so even if you set the upgrade level of 'Range Increase Upgrade' to something less then it is, he doesn't actually loose any of that additional range.
Is there an easier way to add on a ranged attack that overwrites his basic attack? As far as I know there is no item ability value that increases attack range sadly, and I really need to get this functionality. Replacing the Hero with one who has a ranged attack is not an option as doing the Replace unit command makes the hero loose all powerups from Tomes. Any help is appreciated.
So far, my first attempt was to give him an Orb item that unlocks his second, ranged, attack. The problem with this is that he will only use it whenever the first attack is unable to be utilized. So he will always use the first attack on melee targets, and second attack on air targets.
The second attempt was to switch the position of Attacks 1 and 2, the problem with this is now when set to 'Use Attack 2 Only', the attack and damage doesn't appear in the Hero's stat bar with say "20-50 +3" or whatever it is at the time. The attack spot stays empty.
Third attempt was to give him an Upgrade triggered when only holding the Bow item that increased his attack range. Again the problem with this is that upgrades can only be learned, not unlearned, so even if you set the upgrade level of 'Range Increase Upgrade' to something less then it is, he doesn't actually loose any of that additional range.
Is there an easier way to add on a ranged attack that overwrites his basic attack? As far as I know there is no item ability value that increases attack range sadly, and I really need to get this functionality. Replacing the Hero with one who has a ranged attack is not an option as doing the Replace unit command makes the hero loose all powerups from Tomes. Any help is appreciated.