in my map i have set the attack range of 2 units to 660 (1 unit is based on human sniper, the other one on human siege engine) and the attack range of 1 unit to 1060 (based on human siege engine)
the sniper-based unit now has an ingame attack range of 600 and the 2 siegeengine-based units an attack range of 500
how come??
(this problem should be solvable by using the upgrade, that increases attack range, but still i wanna know what causes that issue)
the sniper-based unit now has an ingame attack range of 600 and the 2 siegeengine-based units an attack range of 500
how come??
(this problem should be solvable by using the upgrade, that increases attack range, but still i wanna know what causes that issue)