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attack range issue (maximum attack range of 600??)

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Level 7
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Jan 30, 2011
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in my map i have set the attack range of 2 units to 660 (1 unit is based on human sniper, the other one on human siege engine) and the attack range of 1 unit to 1060 (based on human siege engine)

the sniper-based unit now has an ingame attack range of 600 and the 2 siegeengine-based units an attack range of 500
how come??

(this problem should be solvable by using the upgrade, that increases attack range, but still i wanna know what causes that issue)
 
Level 19
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Oct 12, 2007
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Attack range will never be higher then the 'Combat - Acquisition Range'.
So most likely your units have Acquisition Range's of 600 and 500. Therefor the attack range automatically decreases to that value.

If you want a high range value, you should increase the Combat - Acquisition Range to the same number.
(This easy fixable in the object editor.;-))

Keep in mind that this means they will automatically attack other units that come inside this range as well.
Since Acquisition Range is basically the 'aggro range'.
 
Level 7
Joined
Jan 30, 2011
Messages
267
ok thx, that was the issue^^

i also tried it with the upgrade and as expected it can increase the range to a value above the editor-set acqusition range
but i guess the upgrade also increases the acquisition range (which is logical^^)

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