you use the paths you have set.
okay, since you don't know about mdl, i shalt tell ye'.
Dl Yobguls converter(buggy program)
http://wc3sear.ch/index.php?p=Tools&ID=3&sid=946690532405ddc8ee58404f6012f2a8
or this:
http://wc3campaigns.net/showthread.php?t=84979
convert your mdx to mdl with either one of the programs.
Now, open the mdl in notepad and find something like this (this is in the header, so this text should be near the top":
JASS:
Textures 3 {
Bitmap {
Image "Textures\Peasant.blp",
}
Bitmap {
Image "",
ReplaceableId 1,
}
Bitmap {
Image "Textures\gutz.blp",
}
and if its a defualt export then it should be something like this:
JASS:
}
Textures 1 {
Bitmap {
Image "Textures\white.blp",
}
}
now, change the "Textures\white.blp" to what your skins name is, like this:
JASS:
}
Textures 1 {
Bitmap {
Image "Gun.blp",
}
}
You dont have to have "Textures/" thats mainly if your using wc3 built in textures.
So now you must click save and then convert the mdl model back to mdx with either one of the programs i suggested.
Now, make sure your blp. file is called Gun.blp and import the blp file and change its path to:
Gun.blp
Now, import your model and dont change its path.
and if that doesnt work, then i seriously suggest you read some mdl tuts(at wc3c) on finalizing a model with mdl data.
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and yes, i have serious issues with making understandable steps or tutorial-like posts so please ask on any part if you dont understand.
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