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All Imported Files Don't Work

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Level 3
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Feb 10, 2020
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I loaded up this map I've been working on earlier today and all (most) of my imported files (models/textures) weren't working properly.

Thinking this has something to do with it; a few days ago I re-saved the map under a different name onto a new storage device. Oddly, the files were recognized in the editor and in-game up until today, even though I've been re-saved the map since then. The newer files which I've downloaded and imported from the same device the map was re-saved onto work fine.

Has anyone had this problem before? I feel like the best thing to do would be to export all of the files from my older save/back up map on the old device, though when I went to go import the files as a whole it doubles the imported files (doesn't over write them) and there doesn't seem to be a way to simply delete all the imported stuff all at once. I'm hoping there's simpler way fix all this then just manually delete all these - more than 200 files, just to import them again and have them questionably work anyway.
 
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Level 19
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Jan 3, 2022
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Have you saved the map as a folder and encountered an error? If the map is in folder mode and WorldEdit cannot re-save everything (e.g. you have a file/folder open and locked so WE can't overwrite it) then it will delete all imports in the map folder. The only way to restore then: from a backup or a hard reset if you're using git. If it's not related to this then I misunderstood what you got.

As far as fixing of import goes: YDWE is the Chinese version of WorldEdit and saves all internal data as human-readable files, has more features. Maybe you'll manage to fix your problem (in an easier way and faster) with YDWE?
 
Level 12
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Feb 5, 2018
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509

This thread might be helpful. Wish you best of luck :)
 
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