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Ideas for skills!

Discussion in 'Gaias Retaliation ORPG' started by galactcus, May 17, 2016.

  1. Decent

    Decent

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  2. Zwiebelchen

    Zwiebelchen

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  3. Ethical

    Ethical

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    much irony in Manipulation's words.

    Hunter not needed in a party? I consider hunter core in any party for a few good reasons:

    1) 7% crit aura boosts your entire party dps by a good amount. I dont care how much single target damage a unit can deal, its irrelevant when you compare it to boosting an entire party's dps.

    2) Again about aura. 7% evasion is not laughable especially with the current crusader meta. Same for ensnare. 20% miss chance for 16 secs (with talent) with a 20sec cd is fucking OP. This increases your crusader's DPS, threat control which effectively gives your ENTIRE PARTY threat reduction which is fucking amazing for the new test bosses.

    3) As stated before, foothills content is irrelevant. Any class can maintank, almost any 5-6 man party does not require a healer. High single target DPS means nothing on the upcoming test bosses. The key is sustain and debuffing.
     
  4. Jumbo

    Jumbo

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    No specific class is needed in Gaias. One just needs to fill necessary roles: tank, healer, dps appropriately.
     
  5. Ethical

    Ethical

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    i guess thief classes arent needed to acquire redrune then.
     
  6. Jumbo

    Jumbo

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    Random ability suggestions vol. 2:

    Invisibility: The target ally becomes invisible for 3 seconds. Enemies cannot see the target and will not attack it. Attacks made by the target from behind enemies will deal X% extra damage for the duration.
    Damage from area of effect abilities still hits the invisible target and so it isn't invulnerable. Aggro gain is continued as normal while under the effect of Invisibility.

    Magical Barrier:
    Physical attacks made against the friendly target for the next 5 seconds also reflect back on the attacker. Does nothing against attacks to the back.

    Exorcism (Crusader): The Crusader removes one buff on an enemy target or one debuff on a friendly target. Undead and Demon targets also take X x SP holy damage.

    Unholy Armor (to stay in WC2) (Necromancer):
    The target's hitpoints are reduced to 30% of total hitpoints, but the target takes 90% less damage from all sources during the duration. Lasts 6 seconds.

    Overcharge (Hexblade): The Hexblade's attack strike targets with such force that it also strikes enemies in a line behind the target. Lasts 5 seconds.

    Soul Drain (necromancer): The target is struck by a wraith, leeching it's life essence, dealing X x SP shadow damage and further striking up to 2 nearby enemy targets before returning to the necromancer and converting the damage dealt to hitpoints.
     
  7. zapper19

    zapper19

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    Don't get me wrong but are u saying hunter is more like a support class? If that's the idea then i have nothing to say.
     
  8. Ethical

    Ethical

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    Not entirely a support class. Hunter is still primarily a dps class with uber utility. Dps with utility > pure dps classes for reasons i already mentioned. Higher team dps > higher solo dps
     
  9. Manipulation

    Manipulation

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    Com on Zwieb !!! be honest! i didnt ask for boost, i suggested something NEW if you consider its too powerful, there are always ways to nerf it and you know it !!! ffs i play many classes why would i care to boost only a specific class:vw_wtf: Gaias doesnt even have PVP to justify it that way plus this skill seems like the worst skill for PVP... :vw_death::vw_sad: .....

    (the rest are ignored, cant see their posts!) Q+Q
     
  10. SHBlade

    SHBlade

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    That feeling when u suggest simple zerker's skill and then wild hunter shitstorm appears.

    Imo hutner is fine, she got amazing party buff and still pulls some nice dps along with aoes (no gonna mention 50% crit rate lol).
     
  11. MiroBG

    MiroBG

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  12. Ethical

    Ethical

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    you mean 60+
     
  13. Ira

    Ira

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    with the anymal stances thing comming back alot of people liked the idea and i just thought of the thing:
    give the monk one ability that he uses on one of the animals and then gets a buff based on the animal and can only have one of those buffs at a time. the animals that are in the game right now are wolf, spider, crab, boar, crow and bear if i am not mistaken. and the wolf could grant some offensive bonus while the crab could be more of a defensive thing
     
  14. Zwiebelchen

    Zwiebelchen

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    ... Why would the monk learn animal stances when he is clearly a member of religion, not a nature cult?

    That makes sense for games like WoW, where monks are inspired by asian shaolin monks, but in Gaias, monks are western monks. Occidental.
     
  15. Manipulation

    Manipulation

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    But there isnt another fighting Monk in west zwieb. Its only the Shaolins and they belong to the east...... Nvm....

    Actually i have been doing research these days regarding the animal Stances/Styles but i think the styles dont fit the Monk in gaias due to how skills and everything function in gaias already. Why?? Well what i had in mind was that there would be lets say 5 basic animal stances and players would be able to choose only 1. After choosing the stance/style you will get passive stats bonuses (depending on the animal style) but also more complicated passive and active skills. But well... i as i said i dont see this happing in Gaias.. it requires too many changes and stuff (i think).
     
    Last edited: Jun 4, 2016
  16. Ethical

    Ethical

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    to save you effort and from others reading your suggestions, lets just say that NONE of what you suggested so far will even come close to even being a rough idea on what you expect in gaias for the any forseeable future.