i was thinking why not having 1 basic char skill for everyone? why? simple some class need 1 more suport skill and 1 more offensive skills with the stone throw they can have both, its not an super op skill... it will deal moderate damage and have some effects that would help each class (for some it is a suport skill, for others its an offensive skill)
so a bard, druid, crusader, monk, hexblade, necromancer can have 1 good offensive skill
and assassin, hunter, berzerker, bishop, psion, sorceress can have a good suport skill
positive points : one new skill for every class! you can learn it to help you with the class change and bosses, some class now can have more options if they want to go defensive or offensive. its not cheap! not everybody will want to have it after class change. will be a very usefull skill and its only 1 skill for 12 classes so its easier to make, to trigger and to balance!
negative points : balance it, people may not find it, codewipe?.
an offensive spell that you can buy in mytargas after completing the quest of the sewer monster (you can learn it for 1000 gold with the maiden in the sewer)... and all classes can learn it at level 20 and every class have it onw improvement after it change class!
example :
The hero take a little stone from the ground and throw it to the enemy, dealling damage equal to [attack power + spell power] physical damage.
[Cast time : instant cast]
[Cooldown : 9 seconds]
[Mana : 7 ]
[Hotkey : G ]
[Obtain : Mytargas sewer]
Assassin : make the stone throw move, to be a mud throw blinding the enemy for 3 seconds.
Bard : make the stone to deal and extra damage if bard have song of elements [ (Spellpower * 1.5) over 3 seconds]
Sorceress : inscreases a little the stone size that is throwed, making the stone now to knockback the enemy.
Necromancer : the stone now is from a cemetery grave, it curses the target inscreases shadow damage by 5% for 5 sec.
Crusader : the stone throw is throwed with so huge strenght, that it have an small area effect (deal half damage to 2 targets around the main target).
Berzerker : the stone throw will now be sand dealling an area damage equal to half stone throw damage and blinding them for 2 seconds
Hunter : throw the stone with such precision that it wounds the target, attack speed, movement speed and spell haste reduced by 20%
Druid : the stone throwed now mark the target with the sign of earth for 5 seconds and have a 20% chance to trigger with an druid attack etangle roots (dealling [spellpower *1.2 over 3 seconds]) and removing the sign of earth from the target
Bishop : you bless the stone before throw, that will reduce the healling of the enemy by 50%.
Monk : the monk have an 30% chance to to throw a second stone during the move dealing 70% of the damage of the main stone
Hexblade : the throw stone can ricochet into enemy, everytime it ricochet it loses half of the damage (like chain lightning) can hit enemy more than once. 3 times ricochet.
Psion : the stone throw now throw a runed stone, that reduces the spell resistances of the target by 15% for 3 seconds.
so a bard, druid, crusader, monk, hexblade, necromancer can have 1 good offensive skill
and assassin, hunter, berzerker, bishop, psion, sorceress can have a good suport skill
positive points : one new skill for every class! you can learn it to help you with the class change and bosses, some class now can have more options if they want to go defensive or offensive. its not cheap! not everybody will want to have it after class change. will be a very usefull skill and its only 1 skill for 12 classes so its easier to make, to trigger and to balance!
negative points : balance it, people may not find it, codewipe?.
an offensive spell that you can buy in mytargas after completing the quest of the sewer monster (you can learn it for 1000 gold with the maiden in the sewer)... and all classes can learn it at level 20 and every class have it onw improvement after it change class!
example :
The hero take a little stone from the ground and throw it to the enemy, dealling damage equal to [attack power + spell power] physical damage.
[Cast time : instant cast]
[Cooldown : 9 seconds]
[Mana : 7 ]
[Hotkey : G ]
[Obtain : Mytargas sewer]
Assassin : make the stone throw move, to be a mud throw blinding the enemy for 3 seconds.
Bard : make the stone to deal and extra damage if bard have song of elements [ (Spellpower * 1.5) over 3 seconds]
Sorceress : inscreases a little the stone size that is throwed, making the stone now to knockback the enemy.
Necromancer : the stone now is from a cemetery grave, it curses the target inscreases shadow damage by 5% for 5 sec.
Crusader : the stone throw is throwed with so huge strenght, that it have an small area effect (deal half damage to 2 targets around the main target).
Berzerker : the stone throw will now be sand dealling an area damage equal to half stone throw damage and blinding them for 2 seconds
Hunter : throw the stone with such precision that it wounds the target, attack speed, movement speed and spell haste reduced by 20%
Druid : the stone throwed now mark the target with the sign of earth for 5 seconds and have a 20% chance to trigger with an druid attack etangle roots (dealling [spellpower *1.2 over 3 seconds]) and removing the sign of earth from the target
Bishop : you bless the stone before throw, that will reduce the healling of the enemy by 50%.
Monk : the monk have an 30% chance to to throw a second stone during the move dealing 70% of the damage of the main stone
Hexblade : the throw stone can ricochet into enemy, everytime it ricochet it loses half of the damage (like chain lightning) can hit enemy more than once. 3 times ricochet.
Psion : the stone throw now throw a runed stone, that reduces the spell resistances of the target by 15% for 3 seconds.