- Joined
- May 2, 2009
- Messages
- 69
I'm making a game that consists of a series of bossfights, like Impossible Bosses, if you've played that. Right now I'm still in the planning phase, but I intend to have 2 tank players, 2 healers, and 4 dps.
But I need to think of an idea for the last healer class. Right now I have the following:
Druid - HoTs and buffs, with shapeshift to change abilities
Cleric - Heals and buffs that reduce damage taken
Doomseer - Prevents damage with heals and reversing time
Necormancer - Heals with every point of damage he deals, and shields
Voodoo Priest - HoTs, buffs and enemy debuffs
Alchemist - Heals, buffs and enemy debuffs
Bard - Heals, buffs and auras (loosely based off of Sona in League of Legends)
Also, I don't intend to have a Shaman or Paladin healer. I already have them as tanks and I'd rather keep them only in that category. Thanks for any input! ^.^
But I need to think of an idea for the last healer class. Right now I have the following:
Druid - HoTs and buffs, with shapeshift to change abilities
Cleric - Heals and buffs that reduce damage taken
Doomseer - Prevents damage with heals and reversing time
Necormancer - Heals with every point of damage he deals, and shields
Voodoo Priest - HoTs, buffs and enemy debuffs
Alchemist - Heals, buffs and enemy debuffs
Bard - Heals, buffs and auras (loosely based off of Sona in League of Legends)
Also, I don't intend to have a Shaman or Paladin healer. I already have them as tanks and I'd rather keep them only in that category. Thanks for any input! ^.^