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How to use path blockers just for enemy units

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The correct way of solving this would be to put a region just on front of the "pathing blocker". Then the trigger would go like this:

Event - A unit enters pathingblocker

Condition - Owner of (triggering unit) equal to player

Action - Order (triggering unit) to move to (center of regionbeforepathingblocker)

That way you make sure they won't escape.
May the force be with you!
 
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