- Joined
- Dec 7, 2017
- Messages
- 3
Hey,
I'm currently working on a TD in the shape of a mountain. I have paths leading in a spiral to the middle top where the objective for the enemy is. Everything has gone well so far and I've been able to solve most of my issues by googling and searching the forums, except for a few things.
Everything works fine till a path is blocked by towers. Enemies will run back and forth and kind of find a cliffside to hog and nothing happens until I sell a blocking tower, opening a path(well, it does, sooner or later they do run up and destroy a blocking tower, but it's not until a minute or two has passed.). From researching I've found that Pathing blockers can resolve this issue, by making sure there are no micro-gaps making the computer think it can take another route, however if I put no ground & no fly, aka both, my builder will be locked into this spiral since it can't pass fly Pathing blockers. To no avail have I found a working solution for this, even if some threads say that zero collision will solve it. I can't really not have Path blockers either, since there are waves that are air. I have seen other maps where they have regions and call a wave from region 1, to 2, to 3, to 4, etc, etc. Issue with this is; you can maze on the map, and with regions placed everywhere the enemy units like to go berzerk and smash everything.
I suppose everything will solve itself if I can find a way to fly over Pathing Blocker(both).
Does anyone have a tip, trick or straight up solution to my madness?
I'm currently working on a TD in the shape of a mountain. I have paths leading in a spiral to the middle top where the objective for the enemy is. Everything has gone well so far and I've been able to solve most of my issues by googling and searching the forums, except for a few things.
Everything works fine till a path is blocked by towers. Enemies will run back and forth and kind of find a cliffside to hog and nothing happens until I sell a blocking tower, opening a path(well, it does, sooner or later they do run up and destroy a blocking tower, but it's not until a minute or two has passed.). From researching I've found that Pathing blockers can resolve this issue, by making sure there are no micro-gaps making the computer think it can take another route, however if I put no ground & no fly, aka both, my builder will be locked into this spiral since it can't pass fly Pathing blockers. To no avail have I found a working solution for this, even if some threads say that zero collision will solve it. I can't really not have Path blockers either, since there are waves that are air. I have seen other maps where they have regions and call a wave from region 1, to 2, to 3, to 4, etc, etc. Issue with this is; you can maze on the map, and with regions placed everywhere the enemy units like to go berzerk and smash everything.
I suppose everything will solve itself if I can find a way to fly over Pathing Blocker(both).
Does anyone have a tip, trick or straight up solution to my madness?