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How to stop units from walking through doodads

Discussion in 'World Editor Help Zone' started by PotatoMeister, Feb 5, 2020.

  1. PotatoMeister

    PotatoMeister

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    Hello hello! I've stumbled upon an issue when tinkering in the world editor. I'm trying to stop units from walking straight through my doodad walls. I know about pathing blockers thing is doodads can block other doodads but not units so I can't place pathing blockers around the castle. I've tried blocking with regions but for whatever reason "set terrain pathing" doesn't seem to work. It literally does nothing at all. Can someone please tell me or show me how to stop units from entering a certain area.
     
  2. Uncle

    Uncle

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    I think you want to set the Pathing Texture of the Wall to Mushroom <Base> which can be found under the Doodads category.

    You will then be able to place Pathing Blockers inside of your Walls.
     
  3. PotatoMeister

    PotatoMeister

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    Thank you, I did do something similar to that. I would have preferred if I could do this with a region and some triggers though.
     
  4. Pyrogasm

    Pyrogasm

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    Nothing’s stopping you from writing a fast periodic trigger that repels units from a region. It just probably wouldn’t look so good and units would still try to pathfind through the region when ordered to move.
     
  5. catlover47

    catlover47

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    If you dont need total 360 rotation u can set it to Fence