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How to remove Blight's green clouds

Discussion in 'General Mapping Tutorials' started by Statharas, Oct 26, 2009.

  1. Statharas

    Statharas

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    How to remove Blight's green clouds


    Before cloud removal
    [​IMG]

    I changed the blight texture, but the gasses remain...Let's remove them now, shall we?
    This is prety easy actually.

    Step one: Download and import the MDX Attachment. This is a simple empty model (Sorry if what i said before mislead you to mistakes). Just import it.
    Step two: Change it's path to Environment\BlightDoodad\BlightDoodad.mdx
    Step three: Playtest your map!
    (If you don't know how to import models, see other tutorials on how to)
    After cloud removal
    [​IMG]

    After this, the clouds should have dissapeared :)!
     

    Attached Files:

    Last edited: Mar 7, 2010
  2. Dreadnought[dA]

    Dreadnought[dA]

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    Very simple, but I actually think this is extremely useful if you're going to make a race that requires something like Creep.
     
  3. X-OMG-X

    X-OMG-X

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    This isnt only useful if you want to remove it.
    I used an ember model to make it automatically create embers at the blight.
     
  4. Statharas

    Statharas

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    Of course, adding a note to the tutorial.
     
  5. Anachron

    Anachron

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    You should use the Black Tile to do such things.
     
  6. CloudMax

    CloudMax

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    This can be used for such things as when you make a race that requires a ground like the undead does, but dont want the green clouds.

    The picture is just an example. :|
     
  7. Anachron

    Anachron

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    Ah I see! :p Sorry, was confused.
     
  8. Pyritie

    Pyritie

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    could be useful I guess
     
  9. FlavoredPickle

    FlavoredPickle

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    well nice as this is wouldent the blight mist add effect to a space map in which you demenstrated?
     
  10. Statharas

    Statharas

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    Well, i believe that you can always replace that model with another. Not sure. I believe that adding stuff like asteroid dust would be great as well.