- Joined
- Nov 22, 2004
- Messages
- 995
IF YOU CANNOT UNDERSTAND THESE INSTRUCTIONS, THEN I SUGGEST YOU QUIT WC3 MODDING
Ready?
Firstly, go and find the model you want to import, and download the bugger. Do NOT close the page however. Seeing as I am the models section mod, for the purpose of this tutorial we'll use the following models
1. Giant Deer, model by Mecheon, skin by olofmoleman
http://www.wc3sear.ch/?p=Models&ID=1992
2. Dragoon, model by Sansui
http://www.wc3sear.ch/?p=Models&ID=1914
3. Elven Statue, by Dmitry Rommel
http://www.wc3sear.ch/?p=Models&ID=1837
Why have I picked these three models? Because each one has a different path type. A "Units\*something*", a "Textures" and a "*blank*"
Ok, extract the model you have downloaded. Make sure to extract EVERYTHING FROM THE ZIP FILE, OTHERWISE YOU'RE AN IDIOT
Once that is done, import EVERYTHING from the zip file. The model, and all blp files. Now comes the easy, obvious part which so many of you get stuck on: The paths
Look at the page of your model, and look for the part which says USED TEXTURES. You'll notice that there are some YELLOW textures, and they should match the ones that you've imported. You CHANGE THE PATHS SO THEY MATCH
Now, lets do this with our downloaded models!
The Giant Deer's skin goes at "Units\Creeps\GiantDeer\GiantDeer.blp" Some WC3 models use paths like this, and basicaly every model I do uses it as well
Sansui's Dragoon goes at "Dragoon.blp" Notice how there is NOTHING in front of it. Make sure it stays like that
The several textures of Rommel's statue all go at "Textures\*skin name*". Models can use more than one skin file, however they have to be different geosets linked up to different materials
Anywho, with that done save your map, close WE, and then open it again. The models SHOULD be working if you got the paths EXACTLY right
Ok, maybe THIS will stop the constant topics about importing... =3
EDIT: FOR THE LOVE OF FECKING GOD, IGNORE THE MDL ERROR THING! IT MEANS YOU FAIL AT SKIN IMPORTING OR YOUR MODEL FAILS ANYWAY!
And if a skin isn't in the zip, its in WARCRAFT 3. IGNORE THE DAMNED THING AND IMPORT WHAT YOU NEED TO IMPORT
For god sakes....
EDIT AGAIN
Yay for add on part
Now, this new one will deal with another problem
This is Jigrael's Naga Royal Guard model
http://www.wc3sear.ch/?p=Models&ID=2985
As you can see, it has four skins
... Or does it?
Two of those skins (The ones starting with Textures) are actually ingame skins, and depending on the uploader, importing them can be bad, as some people like to replace them with blank useless skins that don't work
To know which ones are ingame skins, your best bet is to download WC3 Viewer from the tools section and then check out what the game has in textures and such. The most common skins you'll find are ones such as "Gutz", used for unit corpses, and "team***", used for hero glows and team colours
Ready?
Firstly, go and find the model you want to import, and download the bugger. Do NOT close the page however. Seeing as I am the models section mod, for the purpose of this tutorial we'll use the following models
1. Giant Deer, model by Mecheon, skin by olofmoleman
http://www.wc3sear.ch/?p=Models&ID=1992
2. Dragoon, model by Sansui
http://www.wc3sear.ch/?p=Models&ID=1914
3. Elven Statue, by Dmitry Rommel
http://www.wc3sear.ch/?p=Models&ID=1837
Why have I picked these three models? Because each one has a different path type. A "Units\*something*", a "Textures" and a "*blank*"
Ok, extract the model you have downloaded. Make sure to extract EVERYTHING FROM THE ZIP FILE, OTHERWISE YOU'RE AN IDIOT
Once that is done, import EVERYTHING from the zip file. The model, and all blp files. Now comes the easy, obvious part which so many of you get stuck on: The paths
Look at the page of your model, and look for the part which says USED TEXTURES. You'll notice that there are some YELLOW textures, and they should match the ones that you've imported. You CHANGE THE PATHS SO THEY MATCH
Now, lets do this with our downloaded models!
The Giant Deer's skin goes at "Units\Creeps\GiantDeer\GiantDeer.blp" Some WC3 models use paths like this, and basicaly every model I do uses it as well
Sansui's Dragoon goes at "Dragoon.blp" Notice how there is NOTHING in front of it. Make sure it stays like that
The several textures of Rommel's statue all go at "Textures\*skin name*". Models can use more than one skin file, however they have to be different geosets linked up to different materials
Anywho, with that done save your map, close WE, and then open it again. The models SHOULD be working if you got the paths EXACTLY right
Ok, maybe THIS will stop the constant topics about importing... =3
EDIT: FOR THE LOVE OF FECKING GOD, IGNORE THE MDL ERROR THING! IT MEANS YOU FAIL AT SKIN IMPORTING OR YOUR MODEL FAILS ANYWAY!
And if a skin isn't in the zip, its in WARCRAFT 3. IGNORE THE DAMNED THING AND IMPORT WHAT YOU NEED TO IMPORT
For god sakes....
EDIT AGAIN
Yay for add on part
Now, this new one will deal with another problem
This is Jigrael's Naga Royal Guard model
http://www.wc3sear.ch/?p=Models&ID=2985
As you can see, it has four skins
... Or does it?
Two of those skins (The ones starting with Textures) are actually ingame skins, and depending on the uploader, importing them can be bad, as some people like to replace them with blank useless skins that don't work
To know which ones are ingame skins, your best bet is to download WC3 Viewer from the tools section and then check out what the game has in textures and such. The most common skins you'll find are ones such as "Gutz", used for unit corpses, and "team***", used for hero glows and team colours